PX4-Autopilot/src/lib/flight_tasks/tasks/ManualAltitude/FlightTaskManualAltitude.cpp
Matthias Grob 5bd8da2286 PositionControl: temporarily remove direct thrust setpoint support
This commit temporarily breaks direct horizontal thrust setpoint execution
which is used by FlightTaskManualAltitude. This is necessary to allow for
PositionControl cleanup namely calculating the whole velocity PID in one
Vector3f formula.

Having this in a separate commit is useful since it reduces indentation
of a bigger code block.
2020-01-30 07:28:18 -05:00

366 lines
12 KiB
C++

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/**
* @file FlightManualAltitude.cpp
*/
#include "FlightTaskManualAltitude.hpp"
#include <float.h>
#include <mathlib/mathlib.h>
using namespace matrix;
bool FlightTaskManualAltitude::updateInitialize()
{
bool ret = FlightTaskManual::updateInitialize();
// in addition to manual require valid position and velocity in D-direction and valid yaw
return ret && PX4_ISFINITE(_position(2)) && PX4_ISFINITE(_velocity(2)) && PX4_ISFINITE(_yaw);
}
bool FlightTaskManualAltitude::activate(vehicle_local_position_setpoint_s last_setpoint)
{
bool ret = FlightTaskManual::activate(last_setpoint);
_yaw_setpoint = NAN;
_yawspeed_setpoint = 0.0f;
_thrust_setpoint = matrix::Vector3f(0.0f, 0.0f, NAN); // altitude is controlled from position/velocity
_position_setpoint(2) = _position(2);
_velocity_setpoint(2) = 0.0f;
_setDefaultConstraints();
_constraints.tilt = math::radians(_param_mpc_man_tilt_max.get());
if (PX4_ISFINITE(_sub_vehicle_local_position.get().hagl_min)) {
_constraints.min_distance_to_ground = _sub_vehicle_local_position.get().hagl_min;
} else {
_constraints.min_distance_to_ground = -INFINITY;
}
if (PX4_ISFINITE(_sub_vehicle_local_position.get().hagl_max)) {
_constraints.max_distance_to_ground = _sub_vehicle_local_position.get().hagl_max;
} else {
_constraints.max_distance_to_ground = INFINITY;
}
_max_speed_up = _constraints.speed_up;
_min_speed_down = _constraints.speed_down;
return ret;
}
void FlightTaskManualAltitude::_scaleSticks()
{
// Use stick input with deadzone, exponential curve and first order lpf for yawspeed
const float yawspeed_target = _sticks_expo(3) * math::radians(_param_mpc_man_y_max.get());
_yawspeed_setpoint = _applyYawspeedFilter(yawspeed_target);
// Use sticks input with deadzone and exponential curve for vertical velocity
const float vel_max_z = (_sticks(2) > 0.0f) ? _constraints.speed_down : _constraints.speed_up;
_velocity_setpoint(2) = vel_max_z * _sticks_expo(2);
}
float FlightTaskManualAltitude::_applyYawspeedFilter(float yawspeed_target)
{
const float den = math::max(_param_mpc_man_y_tau.get() + _deltatime, 0.001f);
const float alpha = _deltatime / den;
_yawspeed_filter_state = (1.f - alpha) * _yawspeed_filter_state + alpha * yawspeed_target;
return _yawspeed_filter_state;
}
void FlightTaskManualAltitude::_updateAltitudeLock()
{
// Depending on stick inputs and velocity, position is locked.
// If not locked, altitude setpoint is set to NAN.
// Check if user wants to break
const bool apply_brake = fabsf(_sticks_expo(2)) <= FLT_EPSILON;
// Check if vehicle has stopped
const bool stopped = (_param_mpc_hold_max_z.get() < FLT_EPSILON || fabsf(_velocity(2)) < _param_mpc_hold_max_z.get());
// Manage transition between use of distance to ground and distance to local origin
// when terrain hold behaviour has been selected.
if (_param_mpc_alt_mode.get() == 2) {
// Use horizontal speed as a transition criteria
float spd_xy = Vector2f(_velocity).length();
// Use presence of horizontal stick inputs as a transition criteria
float stick_xy = Vector2f(&_sticks_expo(0)).length();
bool stick_input = stick_xy > 0.001f;
if (_terrain_hold) {
bool too_fast = spd_xy > _param_mpc_hold_max_xy.get();
if (stick_input || too_fast || !PX4_ISFINITE(_dist_to_bottom)) {
// Stop using distance to ground
_terrain_hold = false;
_terrain_follow = false;
// Adjust the setpoint to maintain the same height error to reduce control transients
if (PX4_ISFINITE(_dist_to_ground_lock) && PX4_ISFINITE(_dist_to_bottom)) {
_position_setpoint(2) = _position(2) + (_dist_to_ground_lock - _dist_to_bottom);
} else {
_position_setpoint(2) = _position(2);
}
}
} else {
bool not_moving = spd_xy < 0.5f * _param_mpc_hold_max_xy.get();
if (!stick_input && not_moving && PX4_ISFINITE(_dist_to_bottom)) {
// Start using distance to ground
_terrain_hold = true;
_terrain_follow = true;
// Adjust the setpoint to maintain the same height error to reduce control transients
if (PX4_ISFINITE(_position_setpoint(2))) {
_dist_to_ground_lock = _dist_to_bottom + (_position_setpoint(2) - _position(2));
}
}
}
}
if ((_param_mpc_alt_mode.get() == 1 || _terrain_follow) && PX4_ISFINITE(_dist_to_bottom)) {
// terrain following
_terrainFollowing(apply_brake, stopped);
// respect maximum altitude
_respectMaxAltitude();
} else {
// normal mode where height is dependent on local frame
if (apply_brake && stopped && !PX4_ISFINITE(_position_setpoint(2))) {
// lock position
_position_setpoint(2) = _position(2);
// Ensure that minimum altitude is respected if
// there is a distance sensor and distance to bottom is below minimum.
if (PX4_ISFINITE(_dist_to_bottom) && _dist_to_bottom < _constraints.min_distance_to_ground) {
_terrainFollowing(apply_brake, stopped);
} else {
_dist_to_ground_lock = NAN;
}
} else if (PX4_ISFINITE(_position_setpoint(2)) && apply_brake) {
// Position is locked but check if a reset event has happened.
// We will shift the setpoints.
if (_sub_vehicle_local_position.get().z_reset_counter != _reset_counter) {
_position_setpoint(2) = _position(2);
_reset_counter = _sub_vehicle_local_position.get().z_reset_counter;
}
} else {
// user demands velocity change
_position_setpoint(2) = NAN;
// ensure that maximum altitude is respected
_respectMaxAltitude();
}
}
}
void FlightTaskManualAltitude::_respectMinAltitude()
{
const bool respectAlt = PX4_ISFINITE(_dist_to_bottom)
&& _dist_to_bottom < _constraints.min_distance_to_ground;
// Height above ground needs to be limited (flow / range-finder)
if (respectAlt) {
// increase altitude to minimum flow distance
_position_setpoint(2) = _position(2)
- (_constraints.min_distance_to_ground - _dist_to_bottom);
}
}
void FlightTaskManualAltitude::_terrainFollowing(bool apply_brake, bool stopped)
{
if (apply_brake && stopped && !PX4_ISFINITE(_dist_to_ground_lock)) {
// User wants to break and vehicle reached zero velocity. Lock height to ground.
// lock position
_position_setpoint(2) = _position(2);
// ensure that minimum altitude is respected
_respectMinAltitude();
// lock distance to ground but adjust first for minimum altitude
_dist_to_ground_lock = _dist_to_bottom - (_position_setpoint(2) - _position(2));
} else if (apply_brake && PX4_ISFINITE(_dist_to_ground_lock)) {
// vehicle needs to follow terrain
// difference between the current distance to ground and the desired distance to ground
const float delta_distance_to_ground = _dist_to_ground_lock - _dist_to_bottom;
// adjust position setpoint for the delta (note: NED frame)
_position_setpoint(2) = _position(2) - delta_distance_to_ground;
} else {
// user demands velocity change in D-direction
_dist_to_ground_lock = _position_setpoint(2) = NAN;
}
}
void FlightTaskManualAltitude::_respectMaxAltitude()
{
if (PX4_ISFINITE(_dist_to_bottom)) {
// if there is a valid maximum distance to ground, linearly increase speed limit with distance
// below the maximum, preserving control loop vertical position error gain.
if (PX4_ISFINITE(_constraints.max_distance_to_ground)) {
_constraints.speed_up = math::constrain(_param_mpc_z_p.get() * (_constraints.max_distance_to_ground - _dist_to_bottom),
-_min_speed_down, _max_speed_up);
} else {
_constraints.speed_up = _max_speed_up;
}
// if distance to bottom exceeded maximum distance, slowly approach maximum distance
if (_dist_to_bottom > _constraints.max_distance_to_ground) {
// difference between current distance to ground and maximum distance to ground
const float delta_distance_to_max = _dist_to_bottom - _constraints.max_distance_to_ground;
// set position setpoint to maximum distance to ground
_position_setpoint(2) = _position(2) + delta_distance_to_max;
// limit speed downwards to 0.7m/s
_constraints.speed_down = math::min(_min_speed_down, 0.7f);
} else {
_constraints.speed_down = _min_speed_down;
}
}
}
void FlightTaskManualAltitude::_respectGroundSlowdown()
{
// limit speed gradually within the altitudes MPC_LAND_ALT1 and MPC_LAND_ALT2
if (PX4_ISFINITE(_dist_to_ground)) {
const float limit_down = math::gradual(_dist_to_ground,
_param_mpc_land_alt2.get(), _param_mpc_land_alt1.get(),
_param_mpc_land_speed.get(), _constraints.speed_down);
const float limit_up = math::gradual(_dist_to_ground,
_param_mpc_land_alt2.get(), _param_mpc_land_alt1.get(),
_param_mpc_tko_speed.get(), _constraints.speed_up);
_velocity_setpoint(2) = math::constrain(_velocity_setpoint(2), -limit_up, limit_down);
}
}
void FlightTaskManualAltitude::_rotateIntoHeadingFrame(Vector2f &v)
{
float yaw_rotate = PX4_ISFINITE(_yaw_setpoint) ? _yaw_setpoint : _yaw;
Vector3f v_r = Vector3f(Dcmf(Eulerf(0.0f, 0.0f, yaw_rotate)) * Vector3f(v(0), v(1), 0.0f));
v(0) = v_r(0);
v(1) = v_r(1);
}
void FlightTaskManualAltitude::_updateHeadingSetpoints()
{
if (_isYawInput()) {
_unlockYaw();
} else {
_lockYaw();
}
}
bool FlightTaskManualAltitude::_isYawInput()
{
/*
* A threshold larger than FLT_EPSILON is required because the
* _yawspeed_setpoint comes from an IIR filter and takes too much
* time to reach zero.
*/
return fabsf(_yawspeed_setpoint) > 0.001f;
}
void FlightTaskManualAltitude::_unlockYaw()
{
// no fixed heading when rotating around yaw by stick
_yaw_setpoint = NAN;
}
void FlightTaskManualAltitude::_lockYaw()
{
// hold the current heading when no more rotation commanded
if (!PX4_ISFINITE(_yaw_setpoint)) {
_yaw_setpoint = _yaw;
}
}
void FlightTaskManualAltitude::_ekfResetHandlerHeading(float delta_psi)
{
// Only reset the yaw setpoint when the heading is locked
if (PX4_ISFINITE(_yaw_setpoint)) {
_yaw_setpoint += delta_psi;
}
}
void FlightTaskManualAltitude::_updateSetpoints()
{
_updateHeadingSetpoints(); // get yaw setpoint
// Thrust in xy are extracted directly from stick inputs. A magnitude of
// 1 means that maximum thrust along xy is demanded. A magnitude of 0 means no
// thrust along xy is demanded. The maximum thrust along xy depends on the thrust
// setpoint along z-direction, which is computed in PositionControl.cpp.
Vector2f sp(&_sticks(0));
_rotateIntoHeadingFrame(sp);
if (sp.length() > 1.0f) {
sp.normalize();
}
_thrust_setpoint.xy() = sp;
_updateAltitudeLock();
_respectGroundSlowdown();
}
bool FlightTaskManualAltitude::_checkTakeoff()
{
// stick is deflected above 65% throttle (_sticks(2) is in the range [-1,1])
return _sticks(2) < -0.3f;
}
bool FlightTaskManualAltitude::update()
{
_scaleSticks();
_updateSetpoints();
_constraints.want_takeoff = _checkTakeoff();
return true;
}