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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
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5b7a650b16
git-svn-id: http://svn.code.sf.net/p/nuttx/code/trunk@5269 42af7a65-404d-4744-a932-0658087f49c3
117 lines
2.9 KiB
C
117 lines
2.9 KiB
C
/*
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* Copyright (C) 2009-2011 Nick Johnson <nickbjohnson4224 at gmail.com>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <stdint.h>
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#include <float.h>
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#include <errno.h>
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#include <apps/math.h>
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static float __sqrt_approx(float x) {
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int32_t i;
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// floats + bit manipulation = +inf fun!
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i = *((int32_t*) &x);
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i = 0x1FC00000 + (i >> 1);
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x = *((float*) &i);
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return x;
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}
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float sqrtf(float x) {
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float y;
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// filter out invalid/trivial inputs
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if (x < 0.0) { errno = EDOM; return NAN; }
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if (isnan(x)) return NAN;
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if (isinf(x)) return INFINITY;
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if (x == 0.0) return 0.0;
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// guess square root (using bit manipulation)
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y = __sqrt_approx(x);
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// perform three iterations of approximation
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// this number (3) is definitely optimal
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y = 0.5 * (y + x / y);
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y = 0.5 * (y + x / y);
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y = 0.5 * (y + x / y);
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return y;
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}
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double sqrt(double x) {
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long double y, y1;
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// filter out invalid/trivial inputs
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if (x < 0.0) { errno = EDOM; return NAN; }
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if (isnan(x)) return NAN;
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if (isinf(x)) return INFINITY;
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if (x == 0.0) return 0.0;
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// guess square root (using bit manipulation)
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y = __sqrt_approx(x);
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// perform four iterations of approximation
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// this number (4) is definitely optimal
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y = 0.5 * (y + x / y);
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y = 0.5 * (y + x / y);
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y = 0.5 * (y + x / y);
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y = 0.5 * (y + x / y);
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// if guess was terribe (out of range of float)
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// repeat approximation until convergence
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if (y * y < x - 1.0 || y * y > x + 1.0) {
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y1 = -1.0;
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while (y != y1) {
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y1 = y;
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y = 0.5 * (y + x / y);
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}
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}
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return y;
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}
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long double sqrtl(long double x) {
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long double y, y1;
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// filter out invalid/trivial inputs
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if (x < 0.0) { errno = EDOM; return NAN; }
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if (isnan(x)) return NAN;
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if (isinf(x)) return INFINITY;
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if (x == 0.0) return 0.0;
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// guess square root (using bit manipulation)
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y = __sqrt_approx(x);
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// perform four iterations of approximation
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// this number (4) is definitely optimal
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y = 0.5 * (y + x / y);
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y = 0.5 * (y + x / y);
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y = 0.5 * (y + x / y);
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y = 0.5 * (y + x / y);
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// if guess was terribe (out of range of float)
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// repeat approximation until convergence
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if (y * y < x - 1.0 || y * y > x + 1.0) {
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y1 = -1.0;
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while (y != y1) {
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y1 = y;
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y = 0.5 * (y + x / y);
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}
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}
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return y;
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}
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