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242 lines
7.2 KiB
C++
242 lines
7.2 KiB
C++
/****************************************************************************
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*
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* Copyright (c) 2016-2020 PX4 Development Team. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name PX4 nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/**
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* @file output.cpp
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* @author Leon Müller (thedevleon)
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* @author Beat Küng <beat-kueng@gmx.net>
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*
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*/
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#include "output.h"
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#include <errno.h>
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#include <uORB/topics/vehicle_attitude.h>
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#include <uORB/topics/vehicle_attitude.h>
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#include <uORB/topics/vehicle_global_position.h>
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#include <uORB/topics/mount_orientation.h>
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#include <px4_platform_common/defines.h>
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#include <lib/geo/geo.h>
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#include <math.h>
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#include <mathlib/mathlib.h>
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#include <matrix/math.hpp>
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namespace vmount
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{
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OutputBase::OutputBase(const OutputConfig &output_config)
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: _config(output_config)
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{
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_last_update = hrt_absolute_time();
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}
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void OutputBase::publish()
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{
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mount_orientation_s mount_orientation{};
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for (unsigned i = 0; i < 3; ++i) {
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mount_orientation.attitude_euler_angle[i] = _angle_outputs[i];
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}
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mount_orientation.timestamp = hrt_absolute_time();
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_mount_orientation_pub.publish(mount_orientation);
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}
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float OutputBase::_calculate_pitch(double lon, double lat, float altitude,
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const vehicle_global_position_s &global_position)
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{
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if (!map_projection_initialized(&_projection_reference)) {
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map_projection_init(&_projection_reference, global_position.lat, global_position.lon);
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}
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float x1, y1, x2, y2;
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map_projection_project(&_projection_reference, lat, lon, &x1, &y1);
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map_projection_project(&_projection_reference, global_position.lat, global_position.lon, &x2, &y2);
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float dx = x1 - x2, dy = y1 - y2;
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float target_distance = sqrtf(dx * dx + dy * dy);
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float z = altitude - global_position.alt;
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return atan2f(z, target_distance);
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}
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void OutputBase::_set_angle_setpoints(const ControlData *control_data)
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{
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_cur_control_data = control_data;
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switch (control_data->type) {
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case ControlData::Type::Angle:
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{
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for (int i = 0; i < 3; ++i) {
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switch (control_data->type_data.angle.frames[i]) {
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case ControlData::TypeData::TypeAngle::Frame::AngularRate:
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break;
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case ControlData::TypeData::TypeAngle::Frame::AngleBodyFrame:
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_absolute_angle[i] = false;
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break;
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case ControlData::TypeData::TypeAngle::Frame::AngleAbsoluteFrame:
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_absolute_angle[i] = true;
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break;
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}
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_angle_velocity[i] = control_data->type_data.angle.angular_velocity[i];
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}
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for (int i = 0; i < 4; ++i) {
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_q_setpoint[i] = control_data->type_data.angle.q[i];
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}
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}
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break;
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case ControlData::Type::LonLat:
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_handle_position_update(true);
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break;
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case ControlData::Type::Neutral:
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_q_setpoint[0] = 1.f;
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_q_setpoint[1] = 0.f;
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_q_setpoint[2] = 0.f;
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_q_setpoint[3] = 0.f;
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_angle_velocity[0] = NAN;
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_angle_velocity[1] = NAN;
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_angle_velocity[2] = NAN;
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break;
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}
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for (int i = 0; i < 3; ++i) {
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_stabilize[i] = control_data->stabilize_axis[i];
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}
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}
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void OutputBase::_handle_position_update(bool force_update)
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{
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if (!_cur_control_data || _cur_control_data->type != ControlData::Type::LonLat) {
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return;
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}
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vehicle_global_position_s vehicle_global_position{};
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vehicle_local_position_s vehicle_local_position{};
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if (force_update) {
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_vehicle_global_position_sub.copy(&vehicle_global_position);
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_vehicle_local_position_sub.copy(&vehicle_local_position);
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} else {
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if (!_vehicle_global_position_sub.update(&vehicle_global_position)) {
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return;
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}
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if (!_vehicle_local_position_sub.update(&vehicle_local_position)) {
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return;
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}
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}
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const double &vlat = vehicle_global_position.lat;
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const double &vlon = vehicle_global_position.lon;
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const double &lat = _cur_control_data->type_data.lonlat.lat;
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const double &lon = _cur_control_data->type_data.lonlat.lon;
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const float &alt = _cur_control_data->type_data.lonlat.altitude;
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float roll = _cur_control_data->type_data.lonlat.roll_angle;
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// interface: use fixed pitch value > -pi otherwise consider ROI altitude
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float pitch = (_cur_control_data->type_data.lonlat.pitch_fixed_angle >= -M_PI_F) ?
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_cur_control_data->type_data.lonlat.pitch_fixed_angle :
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_calculate_pitch(lon, lat, alt, vehicle_global_position);
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float yaw = get_bearing_to_next_waypoint(vlat, vlon, lat, lon) - vehicle_local_position.heading;
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// add offsets from VEHICLE_CMD_DO_SET_ROI_WPNEXT_OFFSET
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pitch += _cur_control_data->type_data.lonlat.pitch_angle_offset;
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yaw += _cur_control_data->type_data.lonlat.yaw_angle_offset;
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matrix::Quatf(matrix::Eulerf(roll, pitch, yaw)).copyTo(_q_setpoint);
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_angle_velocity[0] = NAN;
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_angle_velocity[1] = NAN;
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_angle_velocity[2] = NAN;
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}
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void OutputBase::_calculate_angle_output(const hrt_abstime &t)
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{
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//get the output angles and stabilize if necessary
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vehicle_attitude_s vehicle_attitude{};
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matrix::Eulerf euler_vehicle;
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// We only need to apply additional compensation if the required angle is
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// absolute (world frame) as well as the gimbal is not capable of doing that
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// calculation. (Most gimbals stabilize at least roll and pitch
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// and only need compensation for yaw, if at all.)
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bool compensate[3];
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for (int i = 0; i < 3; ++i) {
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compensate[i] = _stabilize[i] && _absolute_angle[i];
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}
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if (compensate[0] || compensate[1] || compensate[2]) {
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_vehicle_attitude_sub.copy(&vehicle_attitude);
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euler_vehicle = matrix::Quatf(vehicle_attitude.q);
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}
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float dt = (t - _last_update) / 1.e6f;
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matrix::Eulerf euler_gimbal = matrix::Quatf(_q_setpoint);
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for (int i = 0; i < 3; ++i) {
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if (PX4_ISFINITE(euler_gimbal(i))) {
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_angle_outputs[i] = euler_gimbal(i);
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}
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if (PX4_ISFINITE(_angle_velocity[i])) {
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_angle_outputs[i] += dt * _angle_velocity[i];
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}
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if (compensate[i]) {
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_angle_outputs[i] -= euler_vehicle(i);
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}
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if (PX4_ISFINITE(_angle_outputs[i])) {
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//bring angles into proper range [-pi, pi]
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_angle_outputs[i] = matrix::wrap_pi(_angle_outputs[i]);
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}
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}
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}
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} /* namespace vmount */
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