442 lines
8.9 KiB
C++

/****************************************************************************
*
* Copyright (c) 2017 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file tunes.cpp
*/
#include "tunes.h"
#include <px4_log.h>
#include <math.h>
#include <ctype.h>
#define TUNE_ERROR -1
#define TUNE_STOP 0
#define TUNE_CONTINUE 1
#define BEAT_TIME_CONVERSION_MS (60 * 1000 * 4)
#define BEAT_TIME_CONVERSION_US BEAT_TIME_CONVERSION_MS * 1000
#define BEAT_TIME_CONVERSION BEAT_TIME_CONVERSION_US
// semitone offsets from C for the characters 'A'-'G'
const uint8_t Tunes::_note_tab[] = {9, 11, 0, 2, 4, 5, 7};
Tunes::Tunes(unsigned default_tempo, unsigned default_octave, unsigned default_note_length,
NoteMode default_mode):
_default_tempo(default_tempo),
_default_note_length(default_note_length),
_default_mode(default_mode),
_default_octave(default_octave)
{
config_tone(false);
}
Tunes::Tunes(): Tunes(120, 4, 4, NoteMode::NORMAL)
{
}
void Tunes::config_tone(bool repeat_flag)
{
// reset pointer
if (!repeat_flag) {
_tune = nullptr;
_next = nullptr;
} else {
_tune = _tune_start_ptr;
_next = _tune;
}
// reset music parameter
_tempo = _default_tempo;
_note_length = _default_note_length;
_note_mode = _default_mode;
_octave = _default_octave;
}
int Tunes::set_control(const tune_control_s &tune_control)
{
bool reset_playing_tune = false;
if (tune_control.tune_id < _default_tunes_size) {
switch (tune_control.tune_id) {
case static_cast<int>(TuneID::CUSTOM):
_frequency = (unsigned)tune_control.frequency;
_duration = (unsigned)tune_control.duration;
_silence = (unsigned)tune_control.silence;
_using_custom_msg = true;
break;
// tunes that have a high priority
case static_cast<int>(TuneID::STARTUP):
case static_cast<int>(TuneID::ERROR):
case static_cast<int>(TuneID::NOTIFY_POSITIVE):
case static_cast<int>(TuneID::NOTIFY_NEUTRAL):
case static_cast<int>(TuneID::NOTIFY_NEGATIVE):
reset_playing_tune = true;
config_tone(false);
default:
// TODO: come up with a better strategy
if (_tune == nullptr || reset_playing_tune || tune_control.tune_override) {
_tune = _default_tunes[tune_control.tune_id];
_tune_start_ptr = _default_tunes[tune_control.tune_id];
_next = _tune;
}
break;
}
} else {
PX4_WARN("Tune ID not recognized.");
return -EINVAL;
}
return OK;
}
void Tunes::set_string(const char *string)
{
// set tune string the first time
if (_tune == nullptr) {
_tune = string;
_tune_start_ptr = string;
_next = _tune;
}
}
int Tunes::get_next_tune(unsigned &frequency, unsigned &duration, unsigned &silence)
{
// Return the vaules for frequency and duration if the custom msg was received
if (_using_custom_msg) {
_using_custom_msg = false;
frequency = _frequency;
duration = _duration;
silence = _silence;
return TUNE_STOP;
}
// make sure we still have a tune
if ((_next == nullptr) || (_tune == nullptr)) {
return TUNE_ERROR;
}
// parse characters out of the string until we have resolved a note
unsigned note = 0;
unsigned note_length = _note_length;
while (note == 0) {
// we always need at least one character from the string
int c = next_char();
if (c == 0) {
silence = 0;
goto tune_end;
}
_next++;
switch (c) {
case 'L': // select note length
_note_length = next_number();
if (_note_length < 1) {
goto tune_error;
}
break;
case 'O': // select octave
_octave = next_number();
if (_octave > 6) {
_octave = 6;
}
break;
case '<': // decrease octave
if (_octave > 0) {
_octave--;
}
break;
case '>': // increase octave
if (_octave < 6) {
_octave++;
}
break;
case 'M': // select inter-note gap
c = next_char();
if (c == 0) {
goto tune_error;
}
_next++;
switch (c) {
case 'N':
_note_mode = NoteMode::NORMAL;
break;
case 'L':
_note_mode = NoteMode::LEGATO;
break;
case 'S':
_note_mode = NoteMode::STACCATO;
break;
case 'F':
_repeat = false;
break;
case 'B':
_repeat = true;
break;
default:
goto tune_error;
}
break;
case 'P': // pause for a note length
frequency = 0;
duration = 0;
silence = rest_duration(next_number(), next_dots());
return TUNE_CONTINUE;
case 'T': { // change tempo
unsigned nt = next_number();
if ((nt >= 32) && (nt <= 255)) {
_tempo = nt;
} else {
goto tune_error;
}
break;
}
case 'N': // play an arbitrary note
note = next_number();
if (note > 84) {
goto tune_error;
}
if (note == 0) {
// this is a rest - pause for the current note length
silence = rest_duration(_note_length, next_dots());
return TUNE_CONTINUE;
}
break;
case 'A'...'G': // play a note in the current octave
note = _note_tab[c - 'A'] + (_octave * 12) + 1;
c = next_char();
switch (c) {
case '#': // up a semitone
case '+':
if (note < 84) {
note++;
}
_next++;
break;
case '-': // down a semitone
if (note > 1) {
note--;
}
_next++;
break;
default:
// 0 / no next char here is OK
break;
}
// shorthand length notation
note_length = next_number();
if (note_length == 0) {
note_length = _note_length;
}
break;
default:
goto tune_error;
}
}
// compute the duration of the note and the following silence (if any)
duration = note_duration(silence, note_length, next_dots());
// compute the note frequency
frequency = note_to_frequency(note);
return TUNE_CONTINUE;
// tune looks bad (unexpected EOF, bad character, etc.)
tune_error:
// syslog(LOG_ERR, "tune error\n");
_repeat = false; // don't loop on error
config_tone(_repeat);
return TUNE_ERROR;
// stop (and potentially restart) the tune
tune_end:
// restore intial parameter
config_tone(_repeat);
if (_repeat) {
return TUNE_CONTINUE;
} else {
return TUNE_STOP;
}
}
unsigned Tunes::note_to_frequency(unsigned note)
{
// compute the frequency (Hz)
return (unsigned)(880.0f * powf(2.0f, ((int)note - 46) / 12.0f));
}
unsigned Tunes::note_duration(unsigned &silence, unsigned note_length, unsigned dots)
{
unsigned whole_note_period = BEAT_TIME_CONVERSION / _tempo;
if (note_length == 0) {
note_length = 1;
}
unsigned note_period = whole_note_period / note_length;
switch (_note_mode) {
case NoteMode::NORMAL:
silence = note_period / 8;
break;
case NoteMode::STACCATO:
silence = note_period / 4;
break;
case NoteMode::LEGATO:
default:
silence = 0;
break;
}
note_period -= silence;
unsigned dot_extension = note_period / 2;
while (dots--) {
note_period += dot_extension;
dot_extension /= 2;
}
return note_period;
}
unsigned Tunes::rest_duration(unsigned rest_length, unsigned dots)
{
unsigned whole_note_period = BEAT_TIME_CONVERSION / _tempo;
if (rest_length == 0) {
rest_length = 1;
}
unsigned rest_period = whole_note_period / rest_length;
unsigned dot_extension = rest_period / 2;
while (dots--) {
rest_period += dot_extension;
dot_extension /= 2;
}
return rest_period;
}
int Tunes::next_char()
{
while (isspace(*_next)) {
_next++;
}
return toupper(*_next);
}
unsigned Tunes::next_number()
{
unsigned number = 0;
int c;
for (;;) {
c = next_char();
if (!isdigit(c)) {
return number;
}
_next++;
number = (number * 10) + (c - '0');
}
}
unsigned Tunes::next_dots()
{
unsigned dots = 0;
while (next_char() == '.') {
_next++;
dots++;
}
return dots;
}