Files
PX4-Autopilot/src/modules/flight_mode_manager/tasks/AutoLineSmoothVel/FlightTaskAutoLineSmoothVel.cpp
T
bresch 44872807b3 MC auto: add parameter to set the trajectory slow-down
In some cases e.g.: (VTOL in wind) a good tracking cannot be
achieved. This condition then needs to be relaxed, otherwise the
drone cannot land properly.
2021-02-05 20:13:30 +01:00

491 lines
17 KiB
C++

/****************************************************************************
*
* Copyright (c) 2018 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name PX4 nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/**
* @file FlightAutoLine.cpp
*/
#include "FlightTaskAutoLineSmoothVel.hpp"
#include "TrajectoryConstraints.hpp"
using namespace matrix;
bool FlightTaskAutoLineSmoothVel::activate(const vehicle_local_position_setpoint_s &last_setpoint)
{
bool ret = FlightTaskAutoMapper::activate(last_setpoint);
Vector3f vel_prev{last_setpoint.vx, last_setpoint.vy, last_setpoint.vz};
Vector3f pos_prev{last_setpoint.x, last_setpoint.y, last_setpoint.z};
Vector3f accel_prev{last_setpoint.acceleration};
for (int i = 0; i < 3; i++) {
// If the position setpoint is unknown, set to the current postion
if (!PX4_ISFINITE(pos_prev(i))) { pos_prev(i) = _position(i); }
// If the velocity setpoint is unknown, set to the current velocity
if (!PX4_ISFINITE(vel_prev(i))) { vel_prev(i) = _velocity(i); }
// No acceleration estimate available, set to zero if the setpoint is NAN
if (!PX4_ISFINITE(accel_prev(i))) { accel_prev(i) = 0.f; }
}
for (int i = 0; i < 3; ++i) {
_trajectory[i].reset(accel_prev(i), vel_prev(i), pos_prev(i));
}
_yaw_sp_prev = PX4_ISFINITE(last_setpoint.yaw) ? last_setpoint.yaw : _yaw;
_updateTrajConstraints();
return ret;
}
void FlightTaskAutoLineSmoothVel::reActivate()
{
FlightTaskAutoMapper::reActivate();
// On ground, reset acceleration and velocity to zero
for (int i = 0; i < 2; ++i) {
_trajectory[i].reset(0.f, 0.f, _position(i));
}
_trajectory[2].reset(0.f, 0.7f, _position(2));
}
/**
* EKF reset handling functions
* Those functions are called by the base FlightTask in
* case of an EKF reset event
*/
void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionXY()
{
_trajectory[0].setCurrentPosition(_position(0));
_trajectory[1].setCurrentPosition(_position(1));
}
void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityXY()
{
_trajectory[0].setCurrentVelocity(_velocity(0));
_trajectory[1].setCurrentVelocity(_velocity(1));
}
void FlightTaskAutoLineSmoothVel::_ekfResetHandlerPositionZ()
{
_trajectory[2].setCurrentPosition(_position(2));
}
void FlightTaskAutoLineSmoothVel::_ekfResetHandlerVelocityZ()
{
_trajectory[2].setCurrentVelocity(_velocity(2));
}
void FlightTaskAutoLineSmoothVel::_ekfResetHandlerHeading(float delta_psi)
{
_yaw_sp_prev += delta_psi;
}
void FlightTaskAutoLineSmoothVel::_generateSetpoints()
{
_updateTurningCheck();
_prepareSetpoints();
_generateTrajectory();
if (!PX4_ISFINITE(_yaw_setpoint) && !PX4_ISFINITE(_yawspeed_setpoint)) {
// no valid heading -> generate heading in this flight task
_generateHeading();
}
}
void FlightTaskAutoLineSmoothVel::_updateTurningCheck()
{
const Vector2f vel_traj(_trajectory[0].getCurrentVelocity(),
_trajectory[1].getCurrentVelocity());
const Vector2f pos_traj(_trajectory[0].getCurrentPosition(),
_trajectory[1].getCurrentPosition());
const Vector2f target_xy(_target);
const Vector2f u_vel_traj = vel_traj.unit_or_zero();
const Vector2f pos_to_target = Vector2f(target_xy - pos_traj);
const float cos_align = u_vel_traj * pos_to_target.unit_or_zero();
// The vehicle is turning if the angle between the velocity vector
// and the direction to the target is greater than 10 degrees, the
// velocity is large enough and the drone isn't in the acceptance
// radius of the last WP.
_is_turning = vel_traj.longerThan(0.2f)
&& cos_align < 0.98f
&& pos_to_target.longerThan(_target_acceptance_radius);
}
void FlightTaskAutoLineSmoothVel::_generateHeading()
{
// Generate heading along trajectory if possible, otherwise hold the previous yaw setpoint
if (!_generateHeadingAlongTraj()) {
_yaw_setpoint = _yaw_sp_prev;
}
}
bool FlightTaskAutoLineSmoothVel::_generateHeadingAlongTraj()
{
bool res = false;
Vector2f vel_sp_xy(_velocity_setpoint);
Vector2f traj_to_target = Vector2f(_target) - Vector2f(_position);
if ((vel_sp_xy.length() > .1f) &&
(traj_to_target.length() > 2.f)) {
// Generate heading from velocity vector, only if it is long enough
// and if the drone is far enough from the target
_compute_heading_from_2D_vector(_yaw_setpoint, vel_sp_xy);
res = true;
}
return res;
}
/* Constrain some value vith a constrain depending on the sign of the constraint
* Example: - if the constrain is -5, the value will be constrained between -5 and 0
* - if the constrain is 5, the value will be constrained between 0 and 5
*/
float FlightTaskAutoLineSmoothVel::_constrainOneSide(float val, float constraint)
{
const float min = (constraint < FLT_EPSILON) ? constraint : 0.f;
const float max = (constraint > FLT_EPSILON) ? constraint : 0.f;
return math::constrain(val, min, max);
}
float FlightTaskAutoLineSmoothVel::_constrainAbs(float val, float max)
{
return sign(val) * math::min(fabsf(val), fabsf(max));
}
float FlightTaskAutoLineSmoothVel::_getMaxXYSpeed() const
{
Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
_trajectory[1].getCurrentPosition(),
_trajectory[2].getCurrentPosition());
math::trajectory::VehicleDynamicLimits config;
config.z_accept_rad = _param_nav_mc_alt_rad.get();
config.xy_accept_rad = _target_acceptance_radius;
config.max_acc_xy = _trajectory[0].getMaxAccel();
config.max_jerk = _trajectory[0].getMaxJerk();
config.max_speed_xy = _mc_cruise_speed;
config.max_acc_xy_radius_scale = _param_mpc_xy_traj_p.get();
// constrain velocity to go to the position setpoint first if the position setpoint has been modified by an external source
// (eg. Obstacle Avoidance)
Vector3f waypoints[3] = {pos_traj, _target, _next_wp};
if (isTargetModified()) {
waypoints[2] = waypoints[1] = _position_setpoint;
}
float max_xy_speed = math::trajectory::computeXYSpeedFromWaypoints<3>(waypoints, config);
return max_xy_speed;
}
float FlightTaskAutoLineSmoothVel::_getMaxZSpeed() const
{
Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
_trajectory[1].getCurrentPosition(),
_trajectory[2].getCurrentPosition());
float z_setpoint = _target(2);
// constrain velocity to go to the position setpoint first if the position setpoint has been modified by an external source
// (eg. Obstacle Avoidance)
bool z_valid = PX4_ISFINITE(_position_setpoint(2));
bool z_modified = z_valid && fabsf((_target - _position_setpoint)(2)) > FLT_EPSILON;
if (z_modified) {
z_setpoint = _position_setpoint(2);
}
const float distance_start_target = fabs(z_setpoint - pos_traj(2));
const float arrival_z_speed = 0.f;
float max_speed = math::min(_trajectory[2].getMaxVel(), math::trajectory::computeMaxSpeedFromDistance(
_trajectory[2].getMaxJerk(), _trajectory[2].getMaxAccel(),
distance_start_target, arrival_z_speed));
return max_speed;
}
Vector3f FlightTaskAutoLineSmoothVel::getCrossingPoint() const
{
Vector3f pos_crossing_point{};
if (isTargetModified()) {
// Strictly follow the modified setpoint
pos_crossing_point = _position_setpoint;
} else {
if (_is_turning) {
// Get the crossing point using L1-style guidance
pos_crossing_point.xy() = getL1Point();
pos_crossing_point(2) = _target(2);
} else {
pos_crossing_point = _target;
}
}
return pos_crossing_point;
}
bool FlightTaskAutoLineSmoothVel::isTargetModified() const
{
const bool xy_modified = (_target - _position_setpoint).xy().longerThan(FLT_EPSILON);
const bool z_valid = PX4_ISFINITE(_position_setpoint(2));
const bool z_modified = z_valid && fabs((_target - _position_setpoint)(2)) > FLT_EPSILON;
return xy_modified || z_modified;
}
Vector2f FlightTaskAutoLineSmoothVel::getL1Point() const
{
const Vector2f pos_traj(_trajectory[0].getCurrentPosition(),
_trajectory[1].getCurrentPosition());
const Vector2f target_xy(_target);
const Vector2f u_prev_to_target = Vector2f(target_xy - Vector2f(_prev_wp)).unit_or_zero();
const Vector2f prev_to_pos(pos_traj - Vector2f(_prev_wp));
const Vector2f prev_to_closest(u_prev_to_target * (prev_to_pos * u_prev_to_target));
const Vector2f closest_pt = Vector2f(_prev_wp) + prev_to_closest;
// Compute along-track error using L1 distance and cross-track error
const float crosstrack_error = Vector2f(closest_pt - pos_traj).length();
const float l1 = math::max(_target_acceptance_radius, 5.f);
float alongtrack_error = 0.f;
// Protect against sqrt of a negative number
if (l1 > crosstrack_error) {
alongtrack_error = sqrtf(l1 * l1 - crosstrack_error * crosstrack_error);
}
// Position of the point on the line where L1 intersect the line between the two waypoints
const Vector2f l1_point = closest_pt + alongtrack_error * u_prev_to_target;
return l1_point;
}
void FlightTaskAutoLineSmoothVel::_prepareSetpoints()
{
// Interface: A valid position setpoint generates a velocity target using conservative motion constraints.
// If a velocity is specified, that is used as a feedforward to track the position setpoint
// (ie. it assumes the position setpoint is moving at the specified velocity)
// If the position setpoints are set to NAN, the values in the velocity setpoints are used as velocity targets: nothing to do here.
_want_takeoff = false;
if (_param_mpc_yaw_mode.get() == 4 && !_yaw_sp_aligned) {
// Wait for the yaw setpoint to be aligned
_velocity_setpoint.setAll(0.f);
return;
}
const bool xy_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(0)) && PX4_ISFINITE(_position_setpoint(1));
const bool z_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(2));
if (xy_pos_setpoint_valid && z_pos_setpoint_valid) {
// Use 3D position setpoint to generate a 3D velocity setpoint
Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
_trajectory[1].getCurrentPosition(),
_trajectory[2].getCurrentPosition());
const Vector3f u_pos_traj_to_dest((getCrossingPoint() - pos_traj).unit_or_zero());
float xy_speed = _getMaxXYSpeed();
const float z_speed = _getMaxZSpeed();
if (_is_turning) {
// Lock speed during turn
xy_speed = math::min(_max_speed_prev, xy_speed);
} else {
_max_speed_prev = xy_speed;
}
Vector3f vel_sp_constrained = u_pos_traj_to_dest * sqrtf(xy_speed * xy_speed + z_speed * z_speed);
math::trajectory::clampToXYNorm(vel_sp_constrained, xy_speed, 0.5f);
math::trajectory::clampToZNorm(vel_sp_constrained, z_speed, 0.5f);
for (int i = 0; i < 3; i++) {
// If available, use the existing velocity as a feedforward, otherwise replace it
if (PX4_ISFINITE(_velocity_setpoint(i))) {
_velocity_setpoint(i) += vel_sp_constrained(i);
} else {
_velocity_setpoint(i) = vel_sp_constrained(i);
}
}
}
else if (xy_pos_setpoint_valid) {
// Use 2D position setpoint to generate a 2D velocity setpoint
// Get various path specific vectors
Vector2f pos_traj(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition());
Vector2f pos_traj_to_dest_xy = Vector2f(getCrossingPoint()) - pos_traj;
Vector2f u_pos_traj_to_dest_xy(pos_traj_to_dest_xy.unit_or_zero());
float xy_speed = _getMaxXYSpeed();
if (_is_turning) {
// Lock speed during turn
xy_speed = math::min(_max_speed_prev, xy_speed);
} else {
_max_speed_prev = xy_speed;
}
Vector2f vel_sp_constrained_xy = u_pos_traj_to_dest_xy * xy_speed;
for (int i = 0; i < 2; i++) {
// If available, use the existing velocity as a feedforward, otherwise replace it
if (PX4_ISFINITE(_velocity_setpoint(i))) {
_velocity_setpoint(i) += vel_sp_constrained_xy(i);
} else {
_velocity_setpoint(i) = vel_sp_constrained_xy(i);
}
}
}
else if (z_pos_setpoint_valid) {
// Use Z position setpoint to generate a Z velocity setpoint
const float z_dir = sign(_position_setpoint(2) - _trajectory[2].getCurrentPosition());
const float vel_sp_z = z_dir * _getMaxZSpeed();
// If available, use the existing velocity as a feedforward, otherwise replace it
if (PX4_ISFINITE(_velocity_setpoint(2))) {
_velocity_setpoint(2) += vel_sp_z;
} else {
_velocity_setpoint(2) = vel_sp_z;
}
}
_want_takeoff = _velocity_setpoint(2) < -0.3f;
}
void FlightTaskAutoLineSmoothVel::_updateTrajConstraints()
{
// Update the constraints of the trajectories
_trajectory[0].setMaxAccel(_param_mpc_acc_hor.get()); // TODO : Should be computed using heading
_trajectory[1].setMaxAccel(_param_mpc_acc_hor.get());
_trajectory[0].setMaxVel(_param_mpc_xy_vel_max.get());
_trajectory[1].setMaxVel(_param_mpc_xy_vel_max.get());
_trajectory[0].setMaxJerk(_param_mpc_jerk_auto.get()); // TODO : Should be computed using heading
_trajectory[1].setMaxJerk(_param_mpc_jerk_auto.get());
_trajectory[2].setMaxJerk(_param_mpc_jerk_auto.get());
if (_velocity_setpoint(2) < 0.f) { // up
float z_accel_constraint = _param_mpc_acc_up_max.get();
float z_vel_constraint = _param_mpc_z_vel_max_up.get();
// The constraints are broken because they are used as hard limits by the position controller, so put this here
// until the constraints don't do things like cause controller integrators to saturate. Once the controller
// doesn't use z speed constraints, this can go in AutoMapper::_prepareTakeoffSetpoints(). Accel limit is to
// emulate the motor ramp (also done in the controller) so that the controller can actually track the setpoint.
if (_type == WaypointType::takeoff && _dist_to_ground < _param_mpc_land_alt1.get()) {
z_vel_constraint = _param_mpc_tko_speed.get();
z_accel_constraint = math::min(z_accel_constraint, _param_mpc_tko_speed.get() / _param_mpc_tko_ramp_t.get());
// Keep the altitude setpoint at the current altitude
// to avoid having it going down into the ground during
// the initial ramp as the velocity does not start at 0
_trajectory[2].setCurrentPosition(_position(2));
}
_trajectory[2].setMaxVel(z_vel_constraint);
_trajectory[2].setMaxAccel(z_accel_constraint);
} else { // down
_trajectory[2].setMaxAccel(_param_mpc_acc_down_max.get());
_trajectory[2].setMaxVel(_param_mpc_z_vel_max_dn.get());
}
}
void FlightTaskAutoLineSmoothVel::_generateTrajectory()
{
if (!PX4_ISFINITE(_velocity_setpoint(0)) || !PX4_ISFINITE(_velocity_setpoint(1))
|| !PX4_ISFINITE(_velocity_setpoint(2))) {
return;
}
/* Slow down the trajectory by decreasing the integration time based on the position error.
* This is only performed when the drone is behind the trajectory
*/
Vector2f position_trajectory_xy(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition());
Vector2f position_xy(_position);
Vector2f vel_traj_xy(_trajectory[0].getCurrentVelocity(), _trajectory[1].getCurrentVelocity());
Vector2f drone_to_trajectory_xy(position_trajectory_xy - position_xy);
float position_error = drone_to_trajectory_xy.length();
float time_stretch = 1.f - math::constrain(position_error / _param_mpc_xy_err_max.get(), 0.f, 1.f);
// Don't stretch time if the drone is ahead of the position setpoint
if (drone_to_trajectory_xy.dot(vel_traj_xy) < 0.f) {
time_stretch = 1.f;
}
Vector3f jerk_sp_smooth;
Vector3f accel_sp_smooth;
Vector3f vel_sp_smooth;
Vector3f pos_sp_smooth;
for (int i = 0; i < 3; ++i) {
_trajectory[i].updateTraj(_deltatime, time_stretch);
jerk_sp_smooth(i) = _trajectory[i].getCurrentJerk();
accel_sp_smooth(i) = _trajectory[i].getCurrentAcceleration();
vel_sp_smooth(i) = _trajectory[i].getCurrentVelocity();
pos_sp_smooth(i) = _trajectory[i].getCurrentPosition();
}
_updateTrajConstraints();
for (int i = 0; i < 3; ++i) {
_trajectory[i].updateDurations(_velocity_setpoint(i));
}
VelocitySmoothing::timeSynchronization(_trajectory, 3);
_jerk_setpoint = jerk_sp_smooth;
_acceleration_setpoint = accel_sp_smooth;
_velocity_setpoint = vel_sp_smooth;
_position_setpoint = pos_sp_smooth;
}