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PX4-Autopilot/src/modules/mc_pos_control/PositionControl.hpp
T
Dennis Mannhart 2f833a26d1 mc_pos_control: check if position-control setpoint update succeeded.
refactor use_obstacle_avoidance method
2018-10-10 10:29:46 -04:00

214 lines
7.1 KiB
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/**
* @file PositionControl.hpp
*
* A cascaded position controller for position/velocity control only.
*/
#include <matrix/matrix/math.hpp>
#include <uORB/topics/vehicle_local_position.h>
#include <uORB/topics/vehicle_local_position_setpoint.h>
#include <uORB/topics/vehicle_constraints.h>
#include <px4_module_params.h>
#pragma once
struct PositionControlStates {
matrix::Vector3f position;
matrix::Vector3f velocity;
matrix::Vector3f acceleration;
float yaw;
};
/**
* Core Position-Control for MC.
* This class contains P-controller for position and
* PID-controller for velocity.
* Inputs:
* vehicle position/velocity/yaw
* desired set-point position/velocity/thrust/yaw/yaw-speed
* constraints that are stricter than global limits
* Output
* thrust vector and a yaw-setpoint
*
* If there is a position and a velocity set-point present, then
* the velocity set-point is used as feed-forward. If feed-forward is
* active, then the velocity component of the P-controller output has
* priority over the feed-forward component.
*
* A setpoint that is NAN is considered as not set.
*/
class PositionControl : public ModuleParams
{
public:
PositionControl(ModuleParams *parent);
~PositionControl() = default;
/**
* Overwrites certain parameters.
* Overwrites are required for unit-conversion.
* This method should only be called if parameters
* have been updated.
*/
void overwriteParams();
/**
* Update the current vehicle state.
* @param PositionControlStates structure
*/
void updateState(const PositionControlStates &states);
/**
* Update the desired setpoints.
* @param setpoint a vehicle_local_position_setpoint_s structure
* @return true if setpoint has updated correctly
*/
bool updateSetpoint(const vehicle_local_position_setpoint_s &setpoint);
/**
* Set constraints that are stricter than the global limits.
* @param constraints a PositionControl structure with supported constraints
*/
void updateConstraints(const vehicle_constraints_s &constraints);
/**
* Apply P-position and PID-velocity controller that updates the member
* thrust, yaw- and yawspeed-setpoints.
* @see _thr_sp
* @see _yaw_sp
* @see _yawspeed_sp
* @param dt the delta-time
*/
void generateThrustYawSetpoint(const float dt);
/**
* Set the integral term in xy to 0.
* @see _thr_int
*/
void resetIntegralXY() { _thr_int(0) = _thr_int(1) = 0.0f; }
/**
* Set the integral term in z to 0.
* @see _thr_int
*/
void resetIntegralZ() { _thr_int(2) = 0.0f; }
/**
* Get the
* @see _thr_sp
* @return The thrust set-point member.
*/
const matrix::Vector3f &getThrustSetpoint() { return _thr_sp; }
/**
* Get the
* @see _yaw_sp
* @return The yaw set-point member.
*/
const float &getYawSetpoint() { return _yaw_sp; }
/**
* Get the
* @see _yawspeed_sp
* @return The yawspeed set-point member.
*/
const float &getYawspeedSetpoint() { return _yawspeed_sp; }
/**
* Get the
* @see _vel_sp
* @return The velocity set-point member.
*/
const matrix::Vector3f &getVelSp() { return _vel_sp; }
/**
* Get the
* @see _pos_sp
* @return The position set-point member.
*/
const matrix::Vector3f &getPosSp() { return _pos_sp; }
protected:
void updateParams() override;
private:
/**
* Maps setpoints to internal-setpoints.
* @return true if mapping succeeded.
*/
bool _interfaceMapping();
void _positionController(); /** applies the P-position-controller */
void _velocityController(const float &dt); /** applies the PID-velocity-controller */
matrix::Vector3f _pos{}; /**< MC position */
matrix::Vector3f _vel{}; /**< MC velocity */
matrix::Vector3f _vel_dot{}; /**< MC velocity derivative */
matrix::Vector3f _acc{}; /**< MC acceleration */
float _yaw{0.0f}; /**< MC yaw */
matrix::Vector3f _pos_sp{}; /**< desired position */
matrix::Vector3f _vel_sp{}; /**< desired velocity */
matrix::Vector3f _acc_sp{}; /**< desired acceleration: not supported yet */
matrix::Vector3f _thr_sp{}; /**< desired thrust */
float _yaw_sp{}; /**< desired yaw */
float _yawspeed_sp{}; /** desired yaw-speed */
matrix::Vector3f _thr_int{}; /**< thrust integral term */
vehicle_constraints_s _constraints{}; /**< variable constraints */
bool _skip_controller{false}; /**< skips position/velocity controller. true for stabilized mode */
DEFINE_PARAMETERS(
(ParamFloat<px4::params::MPC_THR_MAX>) MPC_THR_MAX,
(ParamFloat<px4::params::MPC_THR_HOVER>) MPC_THR_HOVER,
(ParamFloat<px4::params::MPC_THR_MIN>) MPC_THR_MIN,
(ParamFloat<px4::params::MPC_MANTHR_MIN>) MPC_MANTHR_MIN,
(ParamFloat<px4::params::MPC_XY_VEL_MAX>) MPC_XY_VEL_MAX,
(ParamFloat<px4::params::MPC_Z_VEL_MAX_DN>) MPC_Z_VEL_MAX_DN,
(ParamFloat<px4::params::MPC_Z_VEL_MAX_UP>) MPC_Z_VEL_MAX_UP,
(ParamFloat<px4::params::MPC_TILTMAX_AIR>)
MPC_TILTMAX_AIR_rad, // maximum tilt for any position controlled mode in radians
(ParamFloat<px4::params::MPC_MAN_TILT_MAX>) MPC_MAN_TILT_MAX_rad, // maximum til for stabilized/altitude mode in radians
(ParamFloat<px4::params::MPC_Z_P>) MPC_Z_P,
(ParamFloat<px4::params::MPC_Z_VEL_P>) MPC_Z_VEL_P,
(ParamFloat<px4::params::MPC_Z_VEL_I>) MPC_Z_VEL_I,
(ParamFloat<px4::params::MPC_Z_VEL_D>) MPC_Z_VEL_D,
(ParamFloat<px4::params::MPC_XY_P>) MPC_XY_P,
(ParamFloat<px4::params::MPC_XY_VEL_P>) MPC_XY_VEL_P,
(ParamFloat<px4::params::MPC_XY_VEL_I>) MPC_XY_VEL_I,
(ParamFloat<px4::params::MPC_XY_VEL_D>) MPC_XY_VEL_D
)
};