PX4-Autopilot/src/lib/FlightTasks/tasks/Auto/FlightTaskAuto.cpp

514 lines
17 KiB
C++

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/**
* @file FlightTaskAuto.cpp
*/
#include "FlightTaskAuto.hpp"
#include <mathlib/mathlib.h>
#include <float.h>
using namespace matrix;
static constexpr float SIGMA_NORM = 0.001f;
FlightTaskAuto::FlightTaskAuto() :
_obstacle_avoidance(this)
{
}
bool FlightTaskAuto::initializeSubscriptions(SubscriptionArray &subscription_array)
{
if (!FlightTask::initializeSubscriptions(subscription_array)) {
return false;
}
if (!subscription_array.get(ORB_ID(position_setpoint_triplet), _sub_triplet_setpoint)) {
return false;
}
if (!subscription_array.get(ORB_ID(home_position), _sub_home_position)) {
return false;
}
if (!subscription_array.get(ORB_ID(vehicle_status), _sub_vehicle_status)) {
return false;
}
if (!subscription_array.get(ORB_ID(manual_control_setpoint), _sub_manual_control_setpoint)) {
return false;
}
if (!_obstacle_avoidance.initializeSubscriptions(subscription_array)) {
return false;
}
return true;
}
bool FlightTaskAuto::activate(vehicle_local_position_setpoint_s last_setpoint)
{
bool ret = FlightTask::activate(last_setpoint);
_position_setpoint = _position;
_velocity_setpoint = _velocity;
_yaw_setpoint = _yaw_sp_prev = _yaw;
_yawspeed_setpoint = 0.0f;
_setDefaultConstraints();
return ret;
}
bool FlightTaskAuto::updateInitialize()
{
bool ret = FlightTask::updateInitialize();
// require valid reference and valid target
ret = ret && _evaluateGlobalReference() && _evaluateTriplets();
// require valid position
ret = ret && PX4_ISFINITE(_position(0))
&& PX4_ISFINITE(_position(1))
&& PX4_ISFINITE(_position(2))
&& PX4_ISFINITE(_velocity(0))
&& PX4_ISFINITE(_velocity(1))
&& PX4_ISFINITE(_velocity(2));
return ret;
}
bool FlightTaskAuto::updateFinalize()
{
// All the auto FlightTasks have to comply with defined maximum yaw rate
// If the FlightTask generates a yaw or a yawrate setpoint that exceeds this value
// it will see its setpoint constrained here
_limitYawRate();
_constraints.want_takeoff = _checkTakeoff();
return true;
}
void FlightTaskAuto::_limitYawRate()
{
const float yawrate_max = math::radians(_param_mpc_yawrauto_max.get());
_yaw_sp_aligned = true;
if (PX4_ISFINITE(_yaw_setpoint) && PX4_ISFINITE(_yaw_sp_prev)) {
// Limit the rate of change of the yaw setpoint
const float dyaw_desired = matrix::wrap_pi(_yaw_setpoint - _yaw_sp_prev);
const float dyaw_max = yawrate_max * _deltatime;
const float dyaw = math::constrain(dyaw_desired, -dyaw_max, dyaw_max);
_yaw_setpoint = _yaw_sp_prev + dyaw;
_yaw_setpoint = matrix::wrap_pi(_yaw_setpoint);
_yaw_sp_prev = _yaw_setpoint;
// The yaw setpoint is aligned when its rate is not saturated
_yaw_sp_aligned = fabsf(dyaw_desired) < fabsf(dyaw_max);
}
if (PX4_ISFINITE(_yawspeed_setpoint)) {
_yawspeed_setpoint = math::constrain(_yawspeed_setpoint, -yawrate_max, yawrate_max);
// The yaw setpoint is aligned when its rate is not saturated
_yaw_sp_aligned = fabsf(_yawspeed_setpoint) < yawrate_max;
}
}
bool FlightTaskAuto::_evaluateTriplets()
{
// TODO: fix the issues mentioned below
// We add here some conditions that are only required because:
// 1. navigator continuously sends triplet during mission due to yaw setpoint. This
// should be removed in the navigator and only updates if the current setpoint actually has changed.
//
// 2. navigator should be responsible to send always three valid setpoints. If there is only one setpoint,
// then previous will be set to current vehicle position and next will be set equal to setpoint.
//
// 3. navigator originally only supports gps guided maneuvers. However, it now also supports some flow-specific features
// such as land and takeoff. The navigator should use for auto takeoff/land with flow the position in xy at the moment the
// takeoff/land was initiated. Until then we do this kind of logic here.
// Check if triplet is valid. There must be at least a valid altitude.
if (!_sub_triplet_setpoint->get().current.valid || !PX4_ISFINITE(_sub_triplet_setpoint->get().current.alt)) {
// Best we can do is to just set all waypoints to current state and return false.
_prev_prev_wp = _triplet_prev_wp = _triplet_target = _triplet_next_wp = _position;
_type = WaypointType::position;
return false;
}
_type = (WaypointType)_sub_triplet_setpoint->get().current.type;
// Always update cruise speed since that can change without waypoint changes.
_mc_cruise_speed = _sub_triplet_setpoint->get().current.cruising_speed;
if (!PX4_ISFINITE(_mc_cruise_speed) || (_mc_cruise_speed < 0.0f)) {
// If no speed is planned use the default cruise speed as limit
_mc_cruise_speed = _constraints.speed_xy;
}
// Ensure planned cruise speed is below the maximum such that the smooth trajectory doesn't get capped
_mc_cruise_speed = math::min(_mc_cruise_speed, _param_mpc_xy_vel_max.get());
// Temporary target variable where we save the local reprojection of the latest navigator current triplet.
Vector3f tmp_target;
if (!PX4_ISFINITE(_sub_triplet_setpoint->get().current.lat)
|| !PX4_ISFINITE(_sub_triplet_setpoint->get().current.lon)) {
// No position provided in xy. Lock position
if (!PX4_ISFINITE(_lock_position_xy(0))) {
tmp_target(0) = _lock_position_xy(0) = _position(0);
tmp_target(1) = _lock_position_xy(1) = _position(1);
} else {
tmp_target(0) = _lock_position_xy(0);
tmp_target(1) = _lock_position_xy(1);
}
} else {
// reset locked position if current lon and lat are valid
_lock_position_xy.setAll(NAN);
// Convert from global to local frame.
map_projection_project(&_reference_position,
_sub_triplet_setpoint->get().current.lat, _sub_triplet_setpoint->get().current.lon, &tmp_target(0), &tmp_target(1));
}
tmp_target(2) = -(_sub_triplet_setpoint->get().current.alt - _reference_altitude);
// Check if anything has changed. We do that by comparing the temporary target
// to the internal _triplet_target.
// TODO This is a hack and it would be much better if the navigator only sends out a waypoints once they have changed.
bool triplet_update = true;
if (PX4_ISFINITE(_triplet_target(0))
&& PX4_ISFINITE(_triplet_target(1))
&& PX4_ISFINITE(_triplet_target(2))
&& fabsf(_triplet_target(0) - tmp_target(0)) < 0.001f
&& fabsf(_triplet_target(1) - tmp_target(1)) < 0.001f
&& fabsf(_triplet_target(2) - tmp_target(2)) < 0.001f) {
// Nothing has changed: just keep old waypoints.
triplet_update = false;
} else {
_triplet_target = tmp_target;
_target_acceptance_radius = _sub_triplet_setpoint->get().current.acceptance_radius;
if (!PX4_ISFINITE(_triplet_target(0)) || !PX4_ISFINITE(_triplet_target(1))) {
// Horizontal target is not finite.
_triplet_target(0) = _position(0);
_triplet_target(1) = _position(1);
}
if (!PX4_ISFINITE(_triplet_target(2))) {
_triplet_target(2) = _position(2);
}
// If _triplet_target has updated, update also _triplet_prev_wp and _triplet_next_wp.
_prev_prev_wp = _triplet_prev_wp;
if (_isFinite(_sub_triplet_setpoint->get().previous) && _sub_triplet_setpoint->get().previous.valid) {
map_projection_project(&_reference_position, _sub_triplet_setpoint->get().previous.lat,
_sub_triplet_setpoint->get().previous.lon, &_triplet_prev_wp(0), &_triplet_prev_wp(1));
_triplet_prev_wp(2) = -(_sub_triplet_setpoint->get().previous.alt - _reference_altitude);
} else {
_triplet_prev_wp = _position;
}
if (_type == WaypointType::loiter) {
_triplet_next_wp = _triplet_target;
} else if (_isFinite(_sub_triplet_setpoint->get().next) && _sub_triplet_setpoint->get().next.valid) {
map_projection_project(&_reference_position, _sub_triplet_setpoint->get().next.lat,
_sub_triplet_setpoint->get().next.lon, &_triplet_next_wp(0), &_triplet_next_wp(1));
_triplet_next_wp(2) = -(_sub_triplet_setpoint->get().next.alt - _reference_altitude);
} else {
_triplet_next_wp = _triplet_target;
}
}
// set heading
if (_ext_yaw_handler != nullptr && _ext_yaw_handler->is_active()) {
_yaw_setpoint = _yaw;
_yawspeed_setpoint = _ext_yaw_handler->get_weathervane_yawrate();
} else if (_type == WaypointType::follow_target && _sub_triplet_setpoint->get().current.yawspeed_valid) {
_yawspeed_setpoint = _sub_triplet_setpoint->get().current.yawspeed;
_yaw_setpoint = NAN;
} else {
if (_sub_triplet_setpoint->get().current.yaw_valid) {
_yaw_setpoint = _sub_triplet_setpoint->get().current.yaw;
} else {
_set_heading_from_mode();
}
_yawspeed_setpoint = NAN;
}
// Calculate the current vehicle state and check if it has updated.
State previous_state = _current_state;
_current_state = _getCurrentState();
if (triplet_update || (_current_state != previous_state)) {
_updateInternalWaypoints();
_mission_gear = _sub_triplet_setpoint->get().current.landing_gear;
}
if (_param_com_obs_avoid.get()
&& _sub_vehicle_status->get().vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING) {
_obstacle_avoidance.updateAvoidanceDesiredWaypoints(_triplet_target, _yaw_setpoint, _yawspeed_setpoint,
_triplet_next_wp,
_sub_triplet_setpoint->get().next.yaw,
_sub_triplet_setpoint->get().next.yawspeed_valid ? _sub_triplet_setpoint->get().next.yawspeed : NAN,
_ext_yaw_handler != nullptr && _ext_yaw_handler->is_active(), _sub_triplet_setpoint->get().current.type);
_obstacle_avoidance.checkAvoidanceProgress(_position, _triplet_prev_wp, _target_acceptance_radius, _closest_pt);
}
return true;
}
void FlightTaskAuto::_set_heading_from_mode()
{
Vector2f v; // Vector that points towards desired location
switch (_param_mpc_yaw_mode.get()) {
case 0: // Heading points towards the current waypoint.
case 4: // Same as 0 but yaw fisrt and then go
v = Vector2f(_target) - Vector2f(_position);
break;
case 1: // Heading points towards home.
if (_sub_home_position->get().valid_hpos) {
v = Vector2f(&_sub_home_position->get().x) - Vector2f(_position);
}
break;
case 2: // Heading point away from home.
if (_sub_home_position->get().valid_hpos) {
v = Vector2f(_position) - Vector2f(&_sub_home_position->get().x);
}
break;
case 3: // Along trajectory.
// The heading depends on the kind of setpoint generation. This needs to be implemented
// in the subclasses where the velocity setpoints are generated.
v.setAll(NAN);
break;
}
if (PX4_ISFINITE(v.length())) {
// We only adjust yaw if vehicle is outside of acceptance radius. Once we enter acceptance
// radius, lock yaw to current yaw.
// This prevents excessive yawing.
if (v.length() > _target_acceptance_radius) {
_compute_heading_from_2D_vector(_yaw_setpoint, v);
_yaw_lock = false;
} else {
if (!_yaw_lock) {
_yaw_setpoint = _yaw;
_yaw_lock = true;
}
}
} else {
_yaw_lock = false;
_yaw_setpoint = NAN;
}
}
bool FlightTaskAuto::_isFinite(const position_setpoint_s &sp)
{
return (PX4_ISFINITE(sp.lat) && PX4_ISFINITE(sp.lon) && PX4_ISFINITE(sp.alt));
}
bool FlightTaskAuto::_evaluateGlobalReference()
{
// check if reference has changed and update.
// Only update if reference timestamp has changed AND no valid reference altitude
// is available.
// TODO: this needs to be revisited and needs a more clear implementation
if (_sub_vehicle_local_position->get().ref_timestamp == _time_stamp_reference && PX4_ISFINITE(_reference_altitude)) {
// don't need to update anything
return true;
}
double ref_lat = _sub_vehicle_local_position->get().ref_lat;
double ref_lon = _sub_vehicle_local_position->get().ref_lon;
_reference_altitude = _sub_vehicle_local_position->get().ref_alt;
if (!_sub_vehicle_local_position->get().z_global) {
// we have no valid global altitude
// set global reference to local reference
_reference_altitude = 0.0f;
}
if (!_sub_vehicle_local_position->get().xy_global) {
// we have no valid global alt/lat
// set global reference to local reference
ref_lat = 0.0;
ref_lon = 0.0;
}
// init projection
map_projection_init(&_reference_position,
ref_lat,
ref_lon);
// check if everything is still finite
if (PX4_ISFINITE(_reference_altitude)
&& PX4_ISFINITE(_sub_vehicle_local_position->get().ref_lat)
&& PX4_ISFINITE(_sub_vehicle_local_position->get().ref_lon)) {
return true;
} else {
// no valid reference
return false;
}
}
void FlightTaskAuto::_setDefaultConstraints()
{
FlightTask::_setDefaultConstraints();
// only adjust limits if the new limit is lower
if (_constraints.speed_xy >= _param_mpc_xy_cruise.get()) {
_constraints.speed_xy = _param_mpc_xy_cruise.get();
}
}
Vector2f FlightTaskAuto::_getTargetVelocityXY()
{
// guard against any bad velocity values
const float vx = _sub_triplet_setpoint->get().current.vx;
const float vy = _sub_triplet_setpoint->get().current.vy;
bool velocity_valid = PX4_ISFINITE(vx) && PX4_ISFINITE(vy) &&
_sub_triplet_setpoint->get().current.velocity_valid;
if (velocity_valid) {
return Vector2f(vx, vy);
} else {
// just return zero speed
return Vector2f{};
}
}
State FlightTaskAuto::_getCurrentState()
{
// Calculate the vehicle current state based on the Navigator triplets and the current position.
Vector2f u_prev_to_target = Vector2f(_triplet_target - _triplet_prev_wp).unit_or_zero();
Vector2f pos_to_target(_triplet_target - _position);
Vector2f prev_to_pos(_position - _triplet_prev_wp);
// Calculate the closest point to the vehicle position on the line prev_wp - target
_closest_pt = Vector2f(_triplet_prev_wp) + u_prev_to_target * (prev_to_pos * u_prev_to_target);
State return_state = State::none;
if (u_prev_to_target * pos_to_target < 0.0f) {
// Target is behind.
return_state = State::target_behind;
} else if (u_prev_to_target * prev_to_pos < 0.0f && prev_to_pos.length() > _mc_cruise_speed) {
// Current position is more than cruise speed in front of previous setpoint.
return_state = State::previous_infront;
} else if (Vector2f(Vector2f(_position) - _closest_pt).length() > _mc_cruise_speed) {
// Vehicle is more than cruise speed off track.
return_state = State::offtrack;
}
return return_state;
}
void FlightTaskAuto::_updateInternalWaypoints()
{
// The internal Waypoints might differ from _triplet_prev_wp, _triplet_target and _triplet_next_wp.
// The cases where it differs:
// 1. The vehicle already passed the target -> go straight to target
// 2. The vehicle is more than cruise speed in front of previous waypoint -> go straight to previous waypoint
// 3. The vehicle is more than cruise speed from track -> go straight to closest point on track
switch (_current_state) {
case State::target_behind:
_target = _triplet_target;
_prev_wp = _position;
_next_wp = _triplet_next_wp;
break;
case State::previous_infront:
_next_wp = _triplet_target;
_target = _triplet_prev_wp;
_prev_wp = _position;
break;
case State::offtrack:
_next_wp = _triplet_target;
_target = matrix::Vector3f(_closest_pt(0), _closest_pt(1), _triplet_target(2));
_prev_wp = _position;
break;
case State::none:
_target = _triplet_target;
_prev_wp = _triplet_prev_wp;
_next_wp = _triplet_next_wp;
break;
default:
break;
}
}
bool FlightTaskAuto::_compute_heading_from_2D_vector(float &heading, Vector2f v)
{
if (PX4_ISFINITE(v.length()) && v.length() > SIGMA_NORM) {
v.normalize();
// To find yaw: take dot product of x = (1,0) and v
// and multiply by the sign given of cross product of x and v.
// Dot product: (x(0)*v(0)+(x(1)*v(1)) = v(0)
// Cross product: x(0)*v(1) - v(0)*x(1) = v(1)
heading = math::sign(v(1)) * wrap_pi(acosf(v(0)));
return true;
}
// heading unknown and therefore do not change heading
return false;
}