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PX4-Autopilot/src/modules/flight_mode_manager/tasks/Auto/FlightTaskAuto.hpp
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/****************************************************************************
*
* Copyright (c) 2018-2023 PX4 Development Team. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
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*
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* the documentation and/or other materials provided with the
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/**
* @file FlightTaskAuto.hpp
*
* Map from global triplet to local quadruple.
*/
#pragma once
#include "FlightTask.hpp"
#include <uORB/topics/position_setpoint_triplet.h>
#include <uORB/topics/position_setpoint.h>
#include <uORB/topics/home_position.h>
#include <uORB/topics/manual_control_setpoint.h>
#include <uORB/topics/vehicle_status.h>
#include <lib/geo/geo.h>
#include <lib/weather_vane/WeatherVane.hpp>
#include <lib/mathlib/math/filter/AlphaFilter.hpp>
#include <lib/motion_planning/PositionSmoothing.hpp>
#include "Sticks.hpp"
#include "StickAccelerationXY.hpp"
#include "StickYaw.hpp"
// TODO: make this switchable in the board config, like a module
#if CONSTRAINED_FLASH
#include <lib/avoidance/ObstacleAvoidance_dummy.hpp>
#else
#include <lib/avoidance/ObstacleAvoidance.hpp>
#endif
/**
* This enum has to agree with position_setpoint_s type definition
* The only reason for not using the struct position_setpoint is because
* of the size
*/
enum class WaypointType : int {
position = position_setpoint_s::SETPOINT_TYPE_POSITION,
velocity = position_setpoint_s::SETPOINT_TYPE_VELOCITY,
loiter = position_setpoint_s::SETPOINT_TYPE_LOITER,
takeoff = position_setpoint_s::SETPOINT_TYPE_TAKEOFF,
land = position_setpoint_s::SETPOINT_TYPE_LAND,
idle = position_setpoint_s::SETPOINT_TYPE_IDLE
};
enum class State {
offtrack, /**< Vehicle is more than cruise speed away from track */
target_behind, /**< Vehicle is in front of target. */
previous_infront, /**< Vehilce is behind previous waypoint.*/
none /**< Vehicle is in normal tracking mode from triplet previous to triplet target */
};
class FlightTaskAuto : public FlightTask
{
public:
FlightTaskAuto() = default;
virtual ~FlightTaskAuto() = default;
bool activate(const trajectory_setpoint_s &last_setpoint) override;
void reActivate() override;
bool updateInitialize() override;
bool update() override;
void overrideCruiseSpeed(const float cruise_speed_m_s) override;
protected:
void _updateInternalWaypoints(); /**< Depending on state of vehicle, the internal waypoints might differ from target (for instance if offtrack). */
bool _compute_heading_from_2D_vector(float &heading, matrix::Vector2f v); /**< Computes and sets heading a 2D vector */
/** Reset position or velocity setpoints in case of EKF reset event */
void _ekfResetHandlerPositionXY(const matrix::Vector2f &delta_xy) override;
void _ekfResetHandlerVelocityXY(const matrix::Vector2f &delta_vxy) override;
void _ekfResetHandlerPositionZ(float delta_z) override;
void _ekfResetHandlerVelocityZ(float delta_vz) override;
void _ekfResetHandlerHeading(float delta_psi) override;
void _checkEmergencyBraking();
bool _generateHeadingAlongTraj(); /**< Generates heading along trajectory. */
bool isTargetModified() const;
void _updateTrajConstraints();
void rcHelpModifyYaw(float &yaw_sp);
/** determines when to trigger a takeoff (ignored in flight) */
bool _checkTakeoff() override { return _want_takeoff; };
void _prepareLandSetpoints();
void updateParams() override; /**< See ModuleParam class */
matrix::Vector3f _prev_prev_wp{}; /**< Pre-previous waypoint (local frame). This will be used for smoothing trajectories -> not used yet. */
matrix::Vector3f _prev_wp{}; /**< Previous waypoint (local frame). If no previous triplet is available, the prev_wp is set to current position. */
bool _prev_was_valid{false};
matrix::Vector3f _target{}; /**< Target waypoint (local frame).*/
matrix::Vector3f _next_wp{}; /**< The next waypoint after target (local frame). If no next setpoint is available, next is set to target. */
bool _next_was_valid{false};
float _mc_cruise_speed{NAN}; /**< Requested cruise speed. If not valid, default cruise speed is used. */
WaypointType _type{WaypointType::idle}; /**< Type of current target triplet. */
uORB::SubscriptionData<home_position_s> _sub_home_position{ORB_ID(home_position)};
uORB::SubscriptionData<vehicle_status_s> _sub_vehicle_status{ORB_ID(vehicle_status)};
State _current_state{State::none};
float _target_acceptance_radius{0.0f}; /**< Acceptances radius of the target */
float _yaw_sp_prev{NAN};
AlphaFilter<float> _yawspeed_filter;
bool _yaw_sp_aligned{false};
ObstacleAvoidance _obstacle_avoidance{this}; /**< class adjusting setpoints according to external avoidance module's input */
PositionSmoothing _position_smoothing;
Vector3f _unsmoothed_velocity_setpoint;
Sticks _sticks{this};
StickAccelerationXY _stick_acceleration_xy{this};
StickYaw _stick_yaw{this};
matrix::Vector3f _land_position;
float _land_heading;
WaypointType _type_previous{WaypointType::idle}; /**< Previous type of current target triplet. */
bool _is_emergency_braking_active{false};
bool _want_takeoff{false};
DEFINE_PARAMETERS_CUSTOM_PARENT(FlightTask,
(ParamFloat<px4::params::MPC_XY_CRUISE>) _param_mpc_xy_cruise,
(ParamFloat<px4::params::NAV_MC_ALT_RAD>)
_param_nav_mc_alt_rad, //vertical acceptance radius at which waypoints are updated
(ParamInt<px4::params::MPC_YAW_MODE>) _param_mpc_yaw_mode, // defines how heading is executed,
(ParamInt<px4::params::COM_OBS_AVOID>) _param_com_obs_avoid, // obstacle avoidance active
(ParamFloat<px4::params::MPC_YAWRAUTO_MAX>) _param_mpc_yawrauto_max,
(ParamFloat<px4::params::MIS_YAW_ERR>) _param_mis_yaw_err, // yaw-error threshold
(ParamFloat<px4::params::MPC_ACC_HOR>) _param_mpc_acc_hor, // acceleration in flight
(ParamFloat<px4::params::MPC_ACC_UP_MAX>) _param_mpc_acc_up_max,
(ParamFloat<px4::params::MPC_ACC_DOWN_MAX>) _param_mpc_acc_down_max,
(ParamFloat<px4::params::MPC_JERK_AUTO>) _param_mpc_jerk_auto,
(ParamFloat<px4::params::MPC_XY_TRAJ_P>) _param_mpc_xy_traj_p,
(ParamFloat<px4::params::MPC_XY_ERR_MAX>) _param_mpc_xy_err_max,
(ParamFloat<px4::params::MPC_LAND_SPEED>) _param_mpc_land_speed,
(ParamFloat<px4::params::MPC_LAND_CRWL>) _param_mpc_land_crawl_speed,
(ParamInt<px4::params::MPC_LAND_RC_HELP>) _param_mpc_land_rc_help,
(ParamFloat<px4::params::MPC_LAND_RADIUS>) _param_mpc_land_radius,
(ParamFloat<px4::params::MPC_LAND_ALT1>)
_param_mpc_land_alt1, // altitude at which we start ramping down speed
(ParamFloat<px4::params::MPC_LAND_ALT2>)
_param_mpc_land_alt2, // altitude at which we descend at land speed
(ParamFloat<px4::params::MPC_LAND_ALT3>)
_param_mpc_land_alt3, // altitude where we switch to crawl speed, if LIDAR available
(ParamFloat<px4::params::MPC_Z_V_AUTO_UP>) _param_mpc_z_v_auto_up,
(ParamFloat<px4::params::MPC_Z_V_AUTO_DN>) _param_mpc_z_v_auto_dn,
(ParamFloat<px4::params::MPC_TKO_SPEED>) _param_mpc_tko_speed,
(ParamFloat<px4::params::MPC_TKO_RAMP_T>)
_param_mpc_tko_ramp_t // time constant for smooth takeoff ramp
);
private:
matrix::Vector2f _lock_position_xy{NAN, NAN}; /**< if no valid triplet is received, lock positition to current position */
bool _yaw_lock{false}; /**< if within acceptance radius, lock yaw to current yaw */
uORB::SubscriptionData<position_setpoint_triplet_s> _sub_triplet_setpoint{ORB_ID(position_setpoint_triplet)};
matrix::Vector3f
_triplet_target; /**< current triplet from navigator which may differ from the intenal one (_target) depending on the vehicle state. */
matrix::Vector3f
_triplet_prev_wp; /**< previous triplet from navigator which may differ from the intenal one (_prev_wp) depending on the vehicle state.*/
matrix::Vector3f
_triplet_next_wp; /**< next triplet from navigator which may differ from the intenal one (_next_wp) depending on the vehicle state.*/
matrix::Vector3f _closest_pt; /**< closest point to the vehicle position on the line previous - target */
hrt_abstime _time_last_cruise_speed_override{0}; ///< timestamp the cruise speed was last time overridden using DO_CHANGE_SPEED
MapProjection _reference_position{}; /**< Class used to project lat/lon setpoint into local frame. */
float _reference_altitude{NAN}; /**< Altitude relative to ground. */
hrt_abstime _time_stamp_reference{0}; /**< time stamp when last reference update occured. */
WeatherVane _weathervane{this}; /**< weathervane library, used to implement a yaw control law that turns the vehicle nose into the wind */
matrix::Vector3f _initial_land_position;
void _limitYawRate(); /**< Limits the rate of change of the yaw setpoint. */
bool _evaluateTriplets(); /**< Checks and sets triplets. */
bool _isFinite(const position_setpoint_s &sp); /**< Checks if all waypoint triplets are finite. */
bool _evaluateGlobalReference(); /**< Check is global reference is available. */
State _getCurrentState(); /**< Computes the current vehicle state based on the vehicle position and navigator triplets. */
void _set_heading_from_mode(); /**< @see MPC_YAW_MODE */
};