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PX4-Autopilot/libuavcan/include/uavcan/node/service_client.hpp
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2021-10-20 21:33:54 -04:00

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/*
* Copyright (C) 2014 Pavel Kirienko <pavel.kirienko@gmail.com>
*/
#ifndef UAVCAN_NODE_SERVICE_CLIENT_HPP_INCLUDED
#define UAVCAN_NODE_SERVICE_CLIENT_HPP_INCLUDED
#include <uavcan/build_config.hpp>
#include <uavcan/util/multiset.hpp>
#include <uavcan/node/generic_publisher.hpp>
#include <uavcan/node/generic_subscriber.hpp>
#if !defined(UAVCAN_CPP_VERSION) || !defined(UAVCAN_CPP11)
# error UAVCAN_CPP_VERSION
#endif
#if UAVCAN_CPP_VERSION >= UAVCAN_CPP11
# include <functional>
#endif
namespace uavcan
{
/**
* This struct describes a pending service call.
* Refer to @ref ServiceClient to learn more about service calls.
*/
struct ServiceCallID
{
NodeID server_node_id;
TransferID transfer_id;
ServiceCallID() { }
ServiceCallID(NodeID arg_server_node_id, TransferID arg_transfer_id)
: server_node_id(arg_server_node_id)
, transfer_id(arg_transfer_id)
{ }
bool operator==(const ServiceCallID rhs) const
{
return (rhs.server_node_id == server_node_id) &&
(rhs.transfer_id == transfer_id);
}
bool isValid() const { return server_node_id.isUnicast(); }
};
/**
* Object of this type will be returned to the application as a result of service call.
* Note that application ALWAYS gets this result, even when it times out or fails because of some other reason.
* The class is made noncopyable because it keeps a reference to a stack-allocated object.
*/
template <typename DataType>
class UAVCAN_EXPORT ServiceCallResult : Noncopyable
{
public:
typedef ReceivedDataStructure<typename DataType::Response> ResponseFieldType;
enum Status { Success, ErrorTimeout };
private:
const Status status_; ///< Whether successful or not. Failure to decode the response causes timeout.
ServiceCallID call_id_; ///< Identifies the call
ResponseFieldType& response_; ///< Returned data structure. Value undefined if the service call has failed.
public:
ServiceCallResult(Status arg_status, ServiceCallID arg_call_id, ResponseFieldType& arg_response)
: status_(arg_status)
, call_id_(arg_call_id)
, response_(arg_response)
{
UAVCAN_ASSERT(call_id_.isValid());
UAVCAN_ASSERT((status_ == Success) || (status_ == ErrorTimeout));
}
/**
* Shortcut to quickly check whether the call was successful.
*/
bool isSuccessful() const { return status_ == Success; }
Status getStatus() const { return status_; }
ServiceCallID getCallID() const { return call_id_; }
/**
* Returned reference points to a stack-allocated object.
*/
const ResponseFieldType& getResponse() const { return response_; }
ResponseFieldType& getResponse() { return response_; }
};
/**
* This operator neatly prints the service call result prepended with extra data like Server Node ID.
* The extra data will be represented as YAML comment.
*/
template <typename Stream, typename DataType>
static Stream& operator<<(Stream& s, const ServiceCallResult<DataType>& scr)
{
s << "# Service call result [" << DataType::getDataTypeFullName() << "] "
<< (scr.isSuccessful() ? "OK" : "FAILURE")
<< " server_node_id=" << int(scr.getCallID().server_node_id.get())
<< " tid=" << int(scr.getCallID().transfer_id.get()) << "\n";
if (scr.isSuccessful())
{
s << scr.getResponse();
}
else
{
s << "# (no data)";
}
return s;
}
/**
* Do not use directly.
*/
class ServiceClientBase : protected ITransferAcceptanceFilter
, protected DeadlineHandler
{
const DataTypeDescriptor* data_type_descriptor_; ///< This will be initialized at the time of first call
protected:
class CallState : DeadlineHandler
{
ServiceClientBase& owner_;
const ServiceCallID id_;
bool timed_out_;
virtual void handleDeadline(MonotonicTime) override;
public:
CallState(INode& node, ServiceClientBase& owner, ServiceCallID call_id)
: DeadlineHandler(node.getScheduler())
, owner_(owner)
, id_(call_id)
, timed_out_(false)
{
UAVCAN_ASSERT(id_.isValid());
DeadlineHandler::startWithDelay(owner_.request_timeout_);
}
ServiceCallID getCallID() const { return id_; }
bool hasTimedOut() const { return timed_out_; }
static bool hasTimedOutPredicate(const CallState& cs) { return cs.hasTimedOut(); }
bool operator==(const CallState& rhs) const
{
return (&owner_ == &rhs.owner_) && (id_ == rhs.id_);
}
};
struct CallStateMatchingPredicate
{
const ServiceCallID id;
CallStateMatchingPredicate(ServiceCallID reference) : id(reference) { }
bool operator()(const CallState& state) const { return (state.getCallID() == id) && !state.hasTimedOut(); }
};
struct ServerSearchPredicate
{
const NodeID server_node_id;
ServerSearchPredicate(NodeID nid) : server_node_id(nid) { }
bool operator()(const CallState& state) const { return state.getCallID().server_node_id == server_node_id; }
};
MonotonicDuration request_timeout_;
ServiceClientBase(INode& node)
: DeadlineHandler(node.getScheduler())
, data_type_descriptor_(UAVCAN_NULLPTR)
, request_timeout_(getDefaultRequestTimeout())
{ }
virtual ~ServiceClientBase() { }
int prepareToCall(INode& node, const char* dtname, NodeID server_node_id, ServiceCallID& out_call_id);
public:
/**
* It's not recommended to override default timeouts.
* Change of this value will not affect pending calls.
*/
static MonotonicDuration getDefaultRequestTimeout() { return MonotonicDuration::fromMSec(1000); }
static MonotonicDuration getMinRequestTimeout() { return MonotonicDuration::fromMSec(10); }
static MonotonicDuration getMaxRequestTimeout() { return MonotonicDuration::fromMSec(60000); }
};
/**
* Use this class to invoke services on remote nodes.
*
* This class can manage multiple concurrent calls to the same or different remote servers. Number of concurrent
* calls is limited only by amount of available pool memory.
*
* Note that the reference passed to the callback points to a stack-allocated object, which means that the
* reference invalidates once the callback returns. If you want to use this object after the callback execution,
* you need to copy it somewhere.
*
* Note that by default, service client objects use lower priority than message publishers. Use @ref setPriority()
* to override the default if necessary.
*
* @tparam DataType_ Service data type.
*
* @tparam Callback_ Service response will be delivered through the callback of this type.
* In C++11 mode this type defaults to std::function<>.
* In C++03 mode this type defaults to a plain function pointer; use binder to
* call member functions as callbacks.
*/
template <typename DataType_,
#if UAVCAN_CPP_VERSION >= UAVCAN_CPP11
typename Callback_ = std::function<void (const ServiceCallResult<DataType_>&)>
#else
typename Callback_ = void (*)(const ServiceCallResult<DataType_>&)
#endif
>
class UAVCAN_EXPORT ServiceClient
: public GenericSubscriber<DataType_,
typename DataType_::Response, TransferListenerWithFilter>
, public ServiceClientBase
{
public:
typedef DataType_ DataType;
typedef typename DataType::Request RequestType;
typedef typename DataType::Response ResponseType;
typedef ServiceCallResult<DataType> ServiceCallResultType;
typedef Callback_ Callback;
private:
typedef ServiceClient<DataType, Callback> SelfType;
typedef GenericPublisher<DataType, RequestType> PublisherType;
typedef GenericSubscriber<DataType, ResponseType, TransferListenerWithFilter> SubscriberType;
typedef Multiset<CallState> CallRegistry;
struct TimeoutCallbackCaller
{
ServiceClient& owner;
TimeoutCallbackCaller(ServiceClient& arg_owner) : owner(arg_owner) { }
void operator()(const CallState& state)
{
if (state.hasTimedOut())
{
UAVCAN_TRACE("ServiceClient::TimeoutCallbackCaller", "Timeout from nid=%d, tid=%d, dtname=%s",
int(state.getCallID().server_node_id.get()), int(state.getCallID().transfer_id.get()),
DataType::getDataTypeFullName());
typename SubscriberType::ReceivedDataStructureSpec rx_struct; // Default-initialized
ServiceCallResultType result(ServiceCallResultType::ErrorTimeout, state.getCallID(),
rx_struct); // Mutable!
owner.invokeCallback(result);
}
}
};
CallRegistry call_registry_;
PublisherType publisher_;
Callback callback_;
virtual bool shouldAcceptFrame(const RxFrame& frame) const override; // Called from the transfer listener
void invokeCallback(ServiceCallResultType& result);
virtual void handleReceivedDataStruct(ReceivedDataStructure<ResponseType>& response) override;
virtual void handleDeadline(MonotonicTime) override;
int addCallState(ServiceCallID call_id);
public:
/**
* @param node Node instance this client will be registered with.
* @param callback Callback instance. Optional, can be assigned later.
*/
explicit ServiceClient(INode& node, const Callback& callback = Callback())
: SubscriberType(node)
, ServiceClientBase(node)
, call_registry_(node.getAllocator())
, publisher_(node, getDefaultRequestTimeout())
, callback_(callback)
{
setPriority(TransferPriority::MiddleLower);
setRequestTimeout(getDefaultRequestTimeout());
#if UAVCAN_DEBUG
UAVCAN_ASSERT(getRequestTimeout() == getDefaultRequestTimeout()); // Making sure default values are OK
#endif
}
virtual ~ServiceClient() { cancelAllCalls(); }
/**
* Shall be called before first use.
* Returns negative error code.
*/
int init()
{
return publisher_.init();
}
/**
* Shall be called before first use.
* This overload allows to set the priority, otherwise it's the same.
* Returns negative error code.
*/
int init(TransferPriority priority)
{
return publisher_.init(priority);
}
/**
* Performs non-blocking service call.
* This method transmits the service request and returns immediately.
*
* Service response will be delivered into the application via the callback.
* Note that the callback will ALWAYS be called even if the service call times out; the
* actual result of the call (success/failure) will be passed to the callback as well.
*
* Returns negative error code.
*/
int call(NodeID server_node_id, const RequestType& request);
/**
* Same as plain @ref call() above, but this overload also returns the call ID of the new call.
* The call ID structure can be used to cancel this request later if needed.
*/
int call(NodeID server_node_id, const RequestType& request, ServiceCallID& out_call_id);
/**
* Cancels certain call referred via call ID structure.
*/
void cancelCall(ServiceCallID call_id);
/**
* Cancels all pending calls.
*/
void cancelAllCalls();
/**
* Checks whether there's currently a pending call addressed to the specified node ID.
*/
bool hasPendingCallToServer(NodeID server_node_id) const;
/**
* This method allows to traverse pending calls. If the index is out of range, an invalid call ID will be returned.
* Warning: average complexity is O(index); worst case complexity is O(size).
*/
ServiceCallID getCallIDByIndex(unsigned index) const;
/**
* Service response callback must be set prior service call.
*/
const Callback& getCallback() const { return callback_; }
void setCallback(const Callback& cb) { callback_ = cb; }
/**
* Complexity is O(N) of number of pending calls.
* Note that the number of pending calls will not be updated until the callback is executed.
*/
unsigned getNumPendingCalls() const { return call_registry_.getSize(); }
/**
* Complexity is O(1).
* Note that the number of pending calls will not be updated until the callback is executed.
*/
bool hasPendingCalls() const { return !call_registry_.isEmpty(); }
/**
* Returns the number of failed attempts to decode received response. Generally, a failed attempt means either:
* - Transient failure in the transport layer.
* - Incompatible data types.
*/
uint32_t getResponseFailureCount() const { return SubscriberType::getFailureCount(); }
/**
* Request timeouts. Note that changing the request timeout will not affect calls that are already pending.
* There is no such config as TX timeout - TX timeouts are configured automagically according to request timeouts.
* Not recommended to change.
*/
MonotonicDuration getRequestTimeout() const { return request_timeout_; }
void setRequestTimeout(MonotonicDuration timeout)
{
timeout = max(timeout, getMinRequestTimeout());
timeout = min(timeout, getMaxRequestTimeout());
publisher_.setTxTimeout(timeout);
request_timeout_ = max(timeout, publisher_.getTxTimeout()); // No less than TX timeout
}
/**
* Priority of outgoing request transfers.
* The remote server is supposed to use the same priority for the response, but it's not guaranteed by
* the specification.
*/
TransferPriority getPriority() const { return publisher_.getPriority(); }
void setPriority(const TransferPriority prio) { publisher_.setPriority(prio); }
};
// ----------------------------------------------------------------------------
template <typename DataType_, typename Callback_>
void ServiceClient<DataType_, Callback_>::invokeCallback(ServiceCallResultType& result)
{
if (coerceOrFallback<bool>(callback_, true))
{
callback_(result);
}
else
{
handleFatalError("Srv client clbk");
}
}
template <typename DataType_, typename Callback_>
bool ServiceClient<DataType_, Callback_>::shouldAcceptFrame(const RxFrame& frame) const
{
UAVCAN_ASSERT(frame.getTransferType() == TransferTypeServiceResponse); // Other types filtered out by dispatcher
return UAVCAN_NULLPTR != call_registry_.find(CallStateMatchingPredicate(ServiceCallID(frame.getSrcNodeID(),
frame.getTransferID())));
}
template <typename DataType_, typename Callback_>
void ServiceClient<DataType_, Callback_>::handleReceivedDataStruct(ReceivedDataStructure<ResponseType>& response)
{
UAVCAN_ASSERT(response.getTransferType() == TransferTypeServiceResponse);
ServiceCallID call_id(response.getSrcNodeID(), response.getTransferID());
cancelCall(call_id);
ServiceCallResultType result(ServiceCallResultType::Success, call_id, response); // Mutable!
invokeCallback(result);
}
template <typename DataType_, typename Callback_>
void ServiceClient<DataType_, Callback_>::handleDeadline(MonotonicTime)
{
UAVCAN_TRACE("ServiceClient", "Shared deadline event received");
/*
* Invoking callbacks for timed out call state objects.
*/
TimeoutCallbackCaller callback_caller(*this);
call_registry_.template forEach<TimeoutCallbackCaller&>(callback_caller);
/*
* Removing timed out objects.
* This operation cannot be merged with the previous one because that will not work with recursive calls.
*/
call_registry_.removeAllWhere(&CallState::hasTimedOutPredicate);
/*
* Subscriber does not need to be registered if we don't have any pending calls.
* Removing it makes processing of incoming frames a bit faster.
*/
if (call_registry_.isEmpty())
{
SubscriberType::stop();
}
}
template <typename DataType_, typename Callback_>
int ServiceClient<DataType_, Callback_>::addCallState(ServiceCallID call_id)
{
if (call_registry_.isEmpty())
{
const int subscriber_res = SubscriberType::startAsServiceResponseListener();
if (subscriber_res < 0)
{
UAVCAN_TRACE("ServiceClient", "Failed to start the subscriber, error: %i", subscriber_res);
return subscriber_res;
}
}
if (UAVCAN_NULLPTR == call_registry_.template emplace<INode&, ServiceClientBase&,
ServiceCallID>(SubscriberType::getNode(), *this, call_id))
{
SubscriberType::stop();
return -ErrMemory;
}
return 0;
}
template <typename DataType_, typename Callback_>
int ServiceClient<DataType_, Callback_>::call(NodeID server_node_id, const RequestType& request)
{
ServiceCallID dummy;
return call(server_node_id, request, dummy);
}
template <typename DataType_, typename Callback_>
int ServiceClient<DataType_, Callback_>::call(NodeID server_node_id, const RequestType& request,
ServiceCallID& out_call_id)
{
if (!coerceOrFallback<bool>(callback_, true))
{
UAVCAN_TRACE("ServiceClient", "Invalid callback");
return -ErrInvalidConfiguration;
}
/*
* Common procedures that don't depend on the struct data type
*/
const int prep_res =
prepareToCall(SubscriberType::getNode(), DataType::getDataTypeFullName(), server_node_id, out_call_id);
if (prep_res < 0)
{
UAVCAN_TRACE("ServiceClient", "Failed to prepare the call, error: %i", prep_res);
return prep_res;
}
/*
* Initializing the call state - this will start the subscriber ad-hoc
*/
const int call_state_res = addCallState(out_call_id);
if (call_state_res < 0)
{
UAVCAN_TRACE("ServiceClient", "Failed to add call state, error: %i", call_state_res);
return call_state_res;
}
/*
* Configuring the listener so it will accept only the matching responses
* TODO move to init(), but this requires to somewhat refactor GenericSubscriber<> (remove TransferForwarder)
*/
TransferListenerWithFilter* const tl = SubscriberType::getTransferListener();
if (tl == UAVCAN_NULLPTR)
{
UAVCAN_ASSERT(0); // Must have been created
cancelCall(out_call_id);
return -ErrLogic;
}
tl->installAcceptanceFilter(this);
/*
* Publishing the request
*/
const int publisher_res = publisher_.publish(request, TransferTypeServiceRequest, server_node_id,
out_call_id.transfer_id);
if (publisher_res < 0)
{
cancelCall(out_call_id);
return publisher_res;
}
UAVCAN_ASSERT(server_node_id == out_call_id.server_node_id);
return publisher_res;
}
template <typename DataType_, typename Callback_>
void ServiceClient<DataType_, Callback_>::cancelCall(ServiceCallID call_id)
{
call_registry_.removeFirstWhere(CallStateMatchingPredicate(call_id));
if (call_registry_.isEmpty())
{
SubscriberType::stop();
}
}
template <typename DataType_, typename Callback_>
void ServiceClient<DataType_, Callback_>::cancelAllCalls()
{
call_registry_.clear();
SubscriberType::stop();
}
template <typename DataType_, typename Callback_>
bool ServiceClient<DataType_, Callback_>::hasPendingCallToServer(NodeID server_node_id) const
{
return UAVCAN_NULLPTR != call_registry_.find(ServerSearchPredicate(server_node_id));
}
template <typename DataType_, typename Callback_>
ServiceCallID ServiceClient<DataType_, Callback_>::getCallIDByIndex(unsigned index) const
{
const CallState* const id = call_registry_.getByIndex(index);
return (id == UAVCAN_NULLPTR) ? ServiceCallID() : id->getCallID();
}
}
#endif // UAVCAN_NODE_SERVICE_CLIENT_HPP_INCLUDED