Matthias Grob b6de83117e PositionControl: fix attitude setpoint timestamp
The plot of the attitude setpoint in the log did not show any values
because the message timestamp that the position control module sets
was overwritten by the PositionControl attitude generation.
2019-11-05 13:05:16 +01:00

180 lines
6.1 KiB
C++

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#include <gtest/gtest.h>
#include <ControlMath.hpp>
#include <px4_platform_common/defines.h>
using namespace matrix;
using namespace ControlMath;
TEST(ControlMathTest, ThrottleAttitudeMapping)
{
/* expected: zero roll, zero pitch, zero yaw, full thr mag
* reason: thrust pointing full upward */
Vector3f thr{0.0f, 0.0f, -1.0f};
float yaw = 0.0f;
vehicle_attitude_setpoint_s att{};
thrustToAttitude(thr, yaw, att);
EXPECT_EQ(att.roll_body, 0);
EXPECT_EQ(att.pitch_body, 0);
EXPECT_EQ(att.yaw_body, 0);
EXPECT_EQ(att.thrust_body[2], -1.f);
/* expected: same as before but with 90 yaw
* reason: only yaw changed */
yaw = M_PI_2_F;
thrustToAttitude(thr, yaw, att);
EXPECT_EQ(att.roll_body, 0);
EXPECT_EQ(att.pitch_body, 0);
EXPECT_EQ(att.yaw_body, M_PI_2_F);
EXPECT_EQ(att.thrust_body[2], -1.f);
/* expected: same as before but roll 180
* reason: thrust points straight down and order Euler
* order is: 1. roll, 2. pitch, 3. yaw */
thr = Vector3f(0.0f, 0.0f, 1.0f);
thrustToAttitude(thr, yaw, att);
EXPECT_NEAR(att.roll_body, -M_PI_F, 1e-4);
EXPECT_EQ(att.pitch_body, 0);
EXPECT_EQ(att.yaw_body, M_PI_2_F);
EXPECT_EQ(att.thrust_body[2], -1.f);
}
TEST(ControlMathTest, ConstrainXYPriorities)
{
const float max = 5.0f;
// v0 already at max
Vector2f v0(max, 0);
Vector2f v1(v0(1), -v0(0));
Vector2f v_r = constrainXY(v0, v1, max);
EXPECT_EQ(v_r(0), max);
EXPECT_EQ(v_r(1), 0);
// norm of v1 exceeds max but v0 is zero
v0.zero();
v_r = constrainXY(v0, v1, max);
EXPECT_EQ(v_r(1), -max);
EXPECT_EQ(v_r(0), 0);
v0 = Vector2f(0.5f, 0.5f);
v1 = Vector2f(0.5f, -0.5f);
v_r = constrainXY(v0, v1, max);
const float diff = Vector2f(v_r - (v0 + v1)).length();
EXPECT_EQ(diff, 0);
// v0 and v1 exceed max and are perpendicular
v0 = Vector2f(4.0f, 0.0f);
v1 = Vector2f(0.0f, -4.0f);
v_r = constrainXY(v0, v1, max);
EXPECT_EQ(v_r(0), v0(0));
EXPECT_GT(v_r(0), 0);
const float remaining = sqrtf(max * max - (v0(0) * v0(0)));
EXPECT_EQ(v_r(1), -remaining);
}
TEST(ControlMathTest, CrossSphereLine)
{
/* Testing 9 positions (+) around waypoints (o):
*
* Far + + +
*
* Near + + +
* On trajectory --+----o---------+---------o----+--
* prev curr
*
* Expected targets (1, 2, 3):
* Far + + +
*
*
* On trajectory -------1---------2---------3-------
*
*
* Near + + +
* On trajectory -------o---1---------2-----3-------
*
*
* On trajectory --+----o----1----+--------2/3---+-- */
const Vector3f prev = Vector3f(0.0f, 0.0f, 0.0f);
const Vector3f curr = Vector3f(0.0f, 0.0f, 2.0f);
Vector3f res;
bool retval = false;
// on line, near, before previous waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.0f, -0.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 0.5f));
// on line, near, before target waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.0f, 1.0f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
// on line, near, after target waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.0f, 2.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
// near, before previous waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.5f, -0.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 0.366025388f));
// near, before target waypoint
retval = cross_sphere_line(Vector3f(0.0f, 0.5f, 1.0f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 1.866025448f));
// near, after target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 0.5f, 2.5f), 1.0f, prev, curr, res);
EXPECT_TRUE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
// far, before previous waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, -0.5f), 1.0f, prev, curr, res);
EXPECT_FALSE(retval);
EXPECT_EQ(res, Vector3f());
// far, before target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, 1.0f), 1.0f, prev, curr, res);
EXPECT_FALSE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 1.f));
// far, after target waypoint
retval = ControlMath::cross_sphere_line(matrix::Vector3f(0.0f, 2.0f, 2.5f), 1.0f, prev, curr, res);
EXPECT_FALSE(retval);
EXPECT_EQ(res, Vector3f(0.f, 0.f, 2.f));
}