74 lines
2.7 KiB
C++

/****************************************************************************
*
* Copyright (C) 2015 PX4 Development Team. All rights reserved.
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*
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/**
* @author Pavel Kirienko <pavel.kirienko@gmail.com>
*/
#pragma once
#include <systemlib/err.h>
#include <uavcan/uavcan.hpp>
#include <uavcan/helpers/heap_based_pool_allocator.hpp>
// TODO: Entire UAVCAN application should be moved into a namespace later; this is the first step.
namespace uavcan_node
{
struct AllocatorSynchronizer
{
const ::irqstate_t state = ::irqsave();
~AllocatorSynchronizer() { ::irqrestore(state); }
};
struct Allocator : public uavcan::HeapBasedPoolAllocator<uavcan::MemPoolBlockSize, AllocatorSynchronizer>
{
static constexpr unsigned CapacitySoftLimit = 250;
static constexpr unsigned CapacityHardLimit = 500;
Allocator() :
uavcan::HeapBasedPoolAllocator<uavcan::MemPoolBlockSize, AllocatorSynchronizer>(CapacitySoftLimit, CapacityHardLimit)
{ }
~Allocator()
{
if (getNumAllocatedBlocks() > 0)
{
warnx("UAVCAN LEAKS MEMORY: %u BLOCKS (%u BYTES) LOST",
getNumAllocatedBlocks(), getNumAllocatedBlocks() * uavcan::MemPoolBlockSize);
}
}
};
}