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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
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* added the trace function for a SquareMatrix * added Vector3.hat() and it's counterpart Dcm.vee() for skewsymskew symmetric matrix operations in relation to the cross product see https://en.wikipedia.org/wiki/Hat_operator * Matrix::write_string produced runtime errors when I used it in PX4 posix simulation, i simplified it * a Matrix3f is a SquareMatrix * added tests for SquareMatrix.trace, Vector3.hat and Dcm.vee * added a test for quaternion initialisation from array * preventing buffer overflows in Matrix.write_string method
89 lines
1.5 KiB
C++
89 lines
1.5 KiB
C++
/**
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* @file Vector3.hpp
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*
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* 3D vector class.
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*
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* @author James Goppert <james.goppert@gmail.com>
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*/
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#pragma once
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#include "math.hpp"
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namespace matrix
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{
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template <typename Type, size_t M>
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class Vector;
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template<typename Type>
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class Dcm;
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template<typename Type>
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class Vector3 : public Vector<Type, 3>
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{
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public:
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typedef Matrix<Type, 3, 1> Matrix31;
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virtual ~Vector3() {};
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Vector3() :
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Vector<Type, 3>()
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{
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}
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Vector3(const Matrix31 & other) :
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Vector<Type, 3>(other)
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{
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}
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Vector3(const Type *data_) :
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Vector<Type, 3>(data_)
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{
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}
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Vector3(Type x, Type y, Type z) : Vector<Type, 3>()
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{
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Vector3 &v(*this);
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v(0) = x;
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v(1) = y;
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v(2) = z;
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}
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Vector3 cross(const Matrix31 & b) const {
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const Vector3 &a(*this);
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Vector3 c;
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c(0) = a(1)*b(2,0) - a(2)*b(1,0);
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c(1) = -a(0)*b(2,0) + a(2)*b(0,0);
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c(2) = a(0)*b(1,0) - a(1)*b(0,0);
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return c;
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}
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Vector3 operator%(const Matrix31 & b) const {
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return (*this).cross(b);
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}
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Dcm<Type> hat() const { // inverse to Dcm.vee() operation
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const Vector3 &v(*this);
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Dcm<Type> A;
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A(0,0) = 0;
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A(0,1) = -v(2);
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A(0,2) = v(1);
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A(1,0) = v(2);
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A(1,1) = 0;
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A(1,2) = -v(0);
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A(2,0) = -v(1);
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A(2,1) = v(0);
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A(2,2) = 0;
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return A;
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}
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};
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typedef Vector3<float> Vector3f;
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} // namespace matrix
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/* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */
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