Beat Küng 94dbf358bd vmount: refactor architecture & use C++
This splits vmount into inputs and outputs modules with a small API in
between. It allows for greater flexibility, as any input method can be
combined with any output method. At the same time it is easy to add a new
input or output module.
2016-09-06 11:33:18 +02:00

79 lines
2.7 KiB
C++

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/**
* @file input.cpp
* @author Beat Küng <beat-kueng@gmx.net>
*
*/
#include "input.h"
namespace vmount
{
int InputBase::update(unsigned int timeout_ms, ControlData **control_data)
{
if (!_initialized) {
int ret = initialize();
if (ret) {
return ret;
}
//on startup, set the mount to a neutral position
_control_data.type = ControlData::Type::Neutral;
_control_data.gimbal_shutter_retract = true;
*control_data = &_control_data;
_initialized = true;
return 0;
}
return update_impl(timeout_ms, control_data);
}
void InputBase::control_data_set_lon_lat(double lon, double lat, float altitude, float roll_angle,
float pitch_fixed_angle)
{
_control_data.type = ControlData::Type::LonLat;
_control_data.type_data.lonlat.lon = lon;
_control_data.type_data.lonlat.lat = lat;
_control_data.type_data.lonlat.altitude = altitude;
_control_data.type_data.lonlat.roll_angle = roll_angle;
_control_data.type_data.lonlat.pitch_fixed_angle = pitch_fixed_angle;
}
} /* namespace vmount */