Matthias Grob 4485c7aa11 PositionSmoothing: fix corner altitude bug
During a round corner the L1 distance calculation
was only done in 2D and the z-axis coordinate
was directly coming from the next waypoint.
This lead to an unpredictable altitude profile
between two waypoints. Sometimes almost all
altitude difference was already covered during
the turn instead of going diagonally.
2023-11-10 10:02:20 +01:00
..
2023-11-10 12:17:23 +13:00
2023-11-08 00:31:26 -05:00