James Goppert 00dfc99e08 LPE Variance Dependent Publication (#4914)
* Use variance to control publishing for LPE.

* Don't stop publishing if we have gps/ baro.

* LPE tuning and cleanup.

* Added bias saturation to LPE.

* Added vector enabled low pass filter block.

* Added rk4 integration and pub lowpass to LPE.

* Fix std::abs issue on mac/ reset lowpass on state reset.

* Don't estimate gyro bias when rotating at high speed  att_est_q.

* Lowered low pass on position to 5 Hz for LPE.

* Streamline state space update for LPE.

* Added health flags to est2 log.

* Revert to old tuning, more conservative, less faults.

* Formatting.

* Fix for fault message on LPE.

* Added subscription throttling to LPE.

* Formatting.
2016-07-01 11:43:09 -04:00

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/**
* @file blocks.cpp
*
* Controller library code
*/
#include <math.h>
#include <stdio.h>
#include <float.h>
#include "blocks.hpp"
#define ASSERT_CL(T) if (!(T)) { printf("FAIL\n"); return -1; }
namespace control
{
float BlockLimit::update(float input)
{
if (input > getMax()) {
input = _max.get();
} else if (input < getMin()) {
input = getMin();
}
return input;
}
float BlockLimitSym::update(float input)
{
if (input > getMax()) {
input = _max.get();
} else if (input < -getMax()) {
input = -getMax();
}
return input;
}
float BlockLowPass::update(float input)
{
if (!PX4_ISFINITE(getState())) {
setState(input);
}
float b = 2 * float(M_PI) * getFCut() * getDt();
float a = b / (1 + b);
setState(a * input + (1 - a)*getState());
return getState();
}
float BlockHighPass::update(float input)
{
float b = 2 * float(M_PI) * getFCut() * getDt();
float a = 1 / (1 + b);
setY(a * (getY() + input - getU()));
setU(input);
return getY();
}
float BlockLowPass2::update(float input)
{
if (!PX4_ISFINITE(getState())) {
setState(input);
}
if (fabsf(_lp.get_cutoff_freq() - getFCutParam()) > FLT_EPSILON) {
_lp.set_cutoff_frequency(_fs, getFCutParam());
}
_state = _lp.apply(input);
return _state;
}
float BlockIntegral::update(float input)
{
// trapezoidal integration
setY(_limit.update(getY() + input * getDt()));
return getY();
}
float BlockIntegralTrap::update(float input)
{
// trapezoidal integration
setY(_limit.update(getY() +
(getU() + input) / 2.0f * getDt()));
setU(input);
return getY();
}
float BlockDerivative::update(float input)
{
float output;
if (_initialized) {
output = _lowPass.update((input - getU()) / getDt());
} else {
// if this is the first call to update
// we have no valid derivative
// and so we use the assumption the
// input value is not changing much,
// which is the best we can do here.
_lowPass.update(0.0f);
output = 0.0f;
_initialized = true;
}
setU(input);
return output;
}
} // namespace control