#include "../../../../../matrix/matrix/math.hpp" typedef matrix::SquareMatrix SquareMatrix24f; inline float sq(float in) { return in * in; } namespace ecl{ inline float powf(float x, int exp) { float ret; if (exp > 0) { ret = x; for (int count = 1; count < exp; count++) { ret *= x; } return ret; } else if (exp < 0) { return 1.0f / ecl::powf(x, -exp); } return 1.0f; } }