/**************************************************************************** * * Copyright (c) 2021 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #include "MovingDiff.hpp" #include TEST(MovingDiffTest, RcInputContinuous) { MovingDiff _diff; EXPECT_FLOAT_EQ(_diff.update(0.0f, 0.0f), 0.f); // 0,0,0 EXPECT_FLOAT_EQ(_diff.update(1.0f, 1.0f), 0.f); // 1*,0,0 EXPECT_FLOAT_EQ(_diff.update(0.0f, 1.0f), 0.f); // 1,-1*,0 EXPECT_FLOAT_EQ(_diff.update(0.0f, 1.0f), 0.f); // 0,-1,0* EXPECT_FLOAT_EQ(_diff.update(0.0f, 1.0f), 0.f); // 0*,-1,0 EXPECT_FLOAT_EQ(_diff.update(1.0f, 1.0f), 0.f); // 0,1*,0 EXPECT_FLOAT_EQ(_diff.update(0.0f, 1.0f), 0.f); // 0,1,-1* EXPECT_FLOAT_EQ(_diff.update(2.0f, 1.0f), 1.f); // 2*,1,-1 EXPECT_FLOAT_EQ(_diff.update(4.0f, 1.0f), 2.f); // 2,2*,-1 }