/**************************************************************************** * * Copyright (c) 2018-2019 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file FlightTaskManualPositionSmoothVel.hpp * * Flight task for smooth manual controlled position. */ #pragma once #include "FlightTaskManualPosition.hpp" #include "ManualVelocitySmoothingXY.hpp" #include "ManualVelocitySmoothingZ.hpp" using matrix::Vector2f; using matrix::Vector3f; class FlightTaskManualPositionSmoothVel : public FlightTaskManualPosition { public: FlightTaskManualPositionSmoothVel() = default; virtual ~FlightTaskManualPositionSmoothVel() = default; bool activate(vehicle_local_position_setpoint_s last_setpoint) override; void reActivate() override; protected: virtual void _updateSetpoints() override; DEFINE_PARAMETERS_CUSTOM_PARENT(FlightTaskManualPosition, (ParamFloat) _param_mpc_jerk_max, (ParamFloat) _param_mpc_acc_up_max, (ParamFloat) _param_mpc_acc_down_max ) private: void checkSetpoints(vehicle_local_position_setpoint_s &setpoints); void _initEkfResetCounters(); void _initEkfResetCountersXY(); void _initEkfResetCountersZ(); void _checkEkfResetCounters(); /**< Reset the trajectories when the ekf resets velocity or position */ void _checkEkfResetCountersXY(); void _checkEkfResetCountersZ(); void _updateTrajConstraints(); void _updateTrajConstraintsXY(); void _updateTrajConstraintsZ(); void _updateTrajVelFeedback(); void _updateTrajCurrentPositionEstimate(); void _updateTrajectories(Vector3f vel_target); void _setOutputState(); void _setOutputStateXY(); void _setOutputStateZ(); ManualVelocitySmoothingXY _smoothing_xy; ///< Smoothing in x and y directions ManualVelocitySmoothingZ _smoothing_z; ///< Smoothing in z direction /* counters for estimator local position resets */ struct { uint8_t xy; uint8_t vxy; uint8_t z; uint8_t vz; } _reset_counters{0, 0, 0, 0}; };