/**************************************************************************** * * Copyright (c) 2013-2018 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file mission.h * * Mission mode class that handles everything related to executing a mission. * This class gets included as one of the 'modes' in the Navigator, along with other * modes like RTL, Loiter, etc. * * @author Julian Oes * @author Thomas Gubler * @author Anton Babushkin * @author Ban Siesta * @author Lorenz Meier */ #pragma once #include #include "mission_base.h" #include "navigation.h" class Navigator; class Mission : public MissionBase { public: Mission(Navigator *navigator); ~Mission() = default; virtual void on_inactive() override; virtual void on_activation() override; bool set_current_mission_index(uint16_t index); uint16_t get_land_start_index() const { return _mission.land_start_index; } bool get_land_start_available() const { return hasMissionLandStart(); } bool isLanding(); private: bool setNextMissionItem() override; /** * Returns true if we need to move to waypoint location after vtol takeoff */ bool do_need_move_to_takeoff(); /** * Calculate takeoff height for mission item considering ground clearance */ float calculate_takeoff_altitude(struct mission_item_s *mission_item); /** * Save current mission state to dataman */ void save_mission_state(); void setActiveMissionItems() override; void handleTakeoff(WorkItemType &new_work_item_type, mission_item_s next_mission_items[], size_t &num_found_items); void handleVtolTransition(WorkItemType &new_work_item_type, mission_item_s next_mission_items[], size_t &num_found_items); bool _need_mission_save{false}; };