#include "test_macros.hpp" #include using namespace matrix; template class matrix::Slice; // so that we get full coverage results int main() { float data[9] = {0, 2, 3, 4, 5, 6, 7, 8, 10 }; SquareMatrix A(data); // Test row slicing Matrix B_rowslice(A.slice<2, 3>(1, 0)); float data_check_rowslice[6] = { 4, 5, 6, 7, 8, 10 }; Matrix B_check_rowslice(data_check_rowslice); TEST(isEqual(B_rowslice, B_check_rowslice)); // Test column slicing Matrix B_colslice(A.slice<3, 2>(0, 1)); float data_check_colslice[6] = { 2, 3, 5, 6, 8, 10 }; Matrix B_check_colslice(data_check_colslice); TEST(isEqual(B_colslice, B_check_colslice)); // Test slicing both Matrix B_bothslice(A.slice<2, 2>(1, 1)); float data_check_bothslice[4] = { 5, 6, 8, 10 }; Matrix B_check_bothslice(data_check_bothslice); TEST(isEqual(B_bothslice, B_check_bothslice)); //Test block writing float data_2[4] = { 11, 12, 13, 14 }; Matrix C(data_2); A.slice<2, 2>(1, 1) = C; float data_2_check[9] = { 0, 2, 3, 4, 11, 12, 7, 13, 14 }; Matrix D(data_2_check); TEST(isEqual(A, D)); //Test writing to slices Matrix E; E(0,0) = -1; E(1,0) = 1; E(2,0) = 3; Matrix F; F(0,0) = 9; F(1,0) = 11; E.slice<2,1>(0,0) = F; float data_3_check[3] = {9, 11, 3}; Matrix G (data_3_check); TEST(isEqual(E, G)); TEST(isEqual(E, Matrix(E.slice<3,1>(0,0)))); Matrix H = E.slice<2,1>(0,0); TEST(isEqual(H,F)); float data_4_check[5] = {3, 11, 9, 0, 0}; { // assigning row slices to each other const Matrix J (data_3_check); Matrix K; K.row(2) = J.row(0); K.row(1) = J.row(1); K.row(0) = J.row(2); Matrix K_check(data_4_check); TEST(isEqual(K, K_check)); } { // assigning col slices to each other const Matrix J (data_3_check); Matrix K; K.col(2) = J.col(0); K.col(1) = J.col(1); K.col(0) = J.col(2); Matrix K_check(data_4_check); TEST(isEqual(K, K_check)); } // check that slice of a slice works for reading const Matrix cm33(data); Matrix topRight = cm33.slice<2,3>(0,0).slice<2,1>(0,2); float top_right_check[2] = {3,6}; TEST(isEqual(topRight, Matrix(top_right_check))); // check that slice of a slice works for writing Matrix m33(data); m33.slice<2,3>(0,0).slice<2,1>(0,2) = Matrix(); const float data_check[9] = {0, 2, 0, 4, 5, 0, 7, 8, 10 }; TEST(isEqual(m33, Matrix(data_check))); // longerThan Vector3f v5; v5(0) = 3; v5(1) = 4; v5(2) = 9; TEST(v5.xy().longerThan(4.99f)); TEST(!v5.xy().longerThan(5.f)); TEST(isEqualF(5.f, v5.xy().norm())); // assign scalar value to slice Matrix L; L(0,0) = -1; L(1,0) = 1; L(2,0) = 3; L.slice<2,1>(0,0) = 0.0f; float data_5_check[3] = {0, 0, 3}; Matrix M (data_5_check); TEST(isEqual(L, M)); // return diagonal elements float data_6[9] = {0, 2, 3, 4, 5, 6, 7, 8, 10 }; SquareMatrix N(data_6); Vector3f v6 = N.slice<3,3>(0,0).diag(); Vector3f v6_check = {0, 5, 10}; TEST(isEqual(v6,v6_check)); Vector2f v7 = N.slice<2,3>(1,0).diag(); Vector2f v7_check = {4, 8}; TEST(isEqual(v7,v7_check)); Vector2f v8 = N.slice<3,2>(0,1).diag(); Vector2f v8_check = {2, 6}; TEST(isEqual(v8,v8_check)); return 0; } /* vim: set et fenc=utf-8 ff=unix sts=0 sw=4 ts=4 : */