/**************************************************************************** * * Copyright (c) 2023 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #include "HeadingSmoothing.hpp" HeadingSmoothing::HeadingSmoothing() { _velocity_smoothing.setMaxVel(M_PI_F); // smoothed "velocity" is heading [-pi, pi] } void HeadingSmoothing::reset(const float heading, const float heading_rate) { const float wrapped_heading = matrix::wrap_pi(heading); _velocity_smoothing.setCurrentVelocity(wrapped_heading); _velocity_smoothing.setCurrentAcceleration(heading_rate); } void HeadingSmoothing::update(const float heading_setpoint, const float time_elapsed) { const float delta_heading_wrapped = matrix::wrap_pi(heading_setpoint - getSmoothedHeading()); const float unwrapped_heading_setpoint = delta_heading_wrapped + getSmoothedHeading(); _velocity_smoothing.updateDurations(unwrapped_heading_setpoint); _velocity_smoothing.updateTraj(time_elapsed); const float wrapped_current_heading = matrix::wrap_pi(getSmoothedHeading()); _velocity_smoothing.setCurrentVelocity(wrapped_current_heading); }