/**************************************************************************** * * Copyright (c) 2021 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #include "ActuatorEffectiveness.hpp" #include int ActuatorEffectiveness::Configuration::addActuator(ActuatorType type, const matrix::Vector3f &torque, const matrix::Vector3f &thrust) { int actuator_idx = num_actuators_matrix[selected_matrix]; if (actuator_idx >= NUM_ACTUATORS) { PX4_ERR("Too many actuators"); return -1; } if ((int)type < (int)ActuatorType::COUNT - 1 && num_actuators[(int)type + 1] > 0) { PX4_ERR("Trying to add actuators in the wrong order (add motors first, then servos)"); return -1; } effectiveness_matrices[selected_matrix](ActuatorEffectiveness::ControlAxis::ROLL, actuator_idx) = torque(0); effectiveness_matrices[selected_matrix](ActuatorEffectiveness::ControlAxis::PITCH, actuator_idx) = torque(1); effectiveness_matrices[selected_matrix](ActuatorEffectiveness::ControlAxis::YAW, actuator_idx) = torque(2); effectiveness_matrices[selected_matrix](ActuatorEffectiveness::ControlAxis::THRUST_X, actuator_idx) = thrust(0); effectiveness_matrices[selected_matrix](ActuatorEffectiveness::ControlAxis::THRUST_Y, actuator_idx) = thrust(1); effectiveness_matrices[selected_matrix](ActuatorEffectiveness::ControlAxis::THRUST_Z, actuator_idx) = thrust(2); matrix_selection_indexes[totalNumActuators()] = selected_matrix; ++num_actuators[(int)type]; return num_actuators_matrix[selected_matrix]++; } void ActuatorEffectiveness::Configuration::actuatorsAdded(ActuatorType type, int count) { int total_count = totalNumActuators(); for (int i = 0; i < count; ++i) { matrix_selection_indexes[i + total_count] = selected_matrix; } num_actuators[(int)type] += count; num_actuators_matrix[selected_matrix] += count; } int ActuatorEffectiveness::Configuration::totalNumActuators() const { int total_count = 0; for (int i = 0; i < MAX_NUM_MATRICES; ++i) { total_count += num_actuators_matrix[i]; } return total_count; }