/**************************************************************************** * * Copyright (C) 2013-2021 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file rotation.cpp * * Vector rotation library */ #include "rotation.h" __EXPORT matrix::Dcmf get_rot_matrix(enum Rotation rot) { return matrix::Dcmf{matrix::Eulerf{ math::radians((float)rot_lookup[rot].roll), math::radians((float)rot_lookup[rot].pitch), math::radians((float)rot_lookup[rot].yaw)}}; } __EXPORT matrix::Quatf get_rot_quaternion(enum Rotation rot) { return matrix::Quatf{matrix::Eulerf{ math::radians((float)rot_lookup[rot].roll), math::radians((float)rot_lookup[rot].pitch), math::radians((float)rot_lookup[rot].yaw)}}; } __EXPORT void rotate_3i(enum Rotation rot, int16_t &x, int16_t &y, int16_t &z) { if (!rotate_3(rot, x, y, z)) { // otherwise use full rotation matrix for valid rotations if (rot < ROTATION_MAX) { const matrix::Vector3f r{get_rot_matrix(rot) *matrix::Vector3f{(float)x, (float)y, (float)z}}; x = math::constrain(roundf(r(0)), (float)INT16_MIN, (float)INT16_MAX); y = math::constrain(roundf(r(1)), (float)INT16_MIN, (float)INT16_MAX); z = math::constrain(roundf(r(2)), (float)INT16_MIN, (float)INT16_MAX); } } } __EXPORT void rotate_3f(enum Rotation rot, float &x, float &y, float &z) { if (!rotate_3(rot, x, y, z)) { // otherwise use full rotation matrix for valid rotations if (rot < ROTATION_MAX) { const matrix::Vector3f r{get_rot_matrix(rot) *matrix::Vector3f{x, y, z}}; x = r(0); y = r(1); z = r(2); } } }