/**************************************************************************** * * Copyright (c) 2019 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file RateControl.hpp * * PID 3 axis angular rate / angular velocity control. */ #pragma once #include #include #include class RateControl { public: RateControl() = default; ~RateControl() = default; /** * Set the rate control gains * @param P 3D vector of proportional gains for body x,y,z axis * @param I 3D vector of integral gains * @param D 3D vector of derivative gains */ void setGains(const matrix::Vector3f &P, const matrix::Vector3f &I, const matrix::Vector3f &D); /** * Set the mximum absolute value of the integrator for all axes * @param integrator_limit limit value for all axes x, y, z */ void setIntegratorLimit(const matrix::Vector3f &integrator_limit) { _lim_int = integrator_limit; }; /** * Set direct rate to torque feed forward gain * @see _gain_ff * @param FF 3D vector of feed forward gains for body x,y,z axis */ void setFeedForwardGain(const matrix::Vector3f &FF) { _gain_ff = FF; }; /** * Set saturation status * @param control saturation vector from control allocator */ void setSaturationStatus(const matrix::Vector &saturation_positive, const matrix::Vector &saturation_negative); /** * Run one control loop cycle calculation * @param rate estimation of the current vehicle angular rate * @param rate_sp desired vehicle angular rate setpoint * @param dt desired vehicle angular rate setpoint * @return [-1,1] normalized torque vector to apply to the vehicle */ matrix::Vector3f update(const matrix::Vector3f &rate, const matrix::Vector3f &rate_sp, const matrix::Vector3f &angular_accel, const float dt, const bool landed); /** * Set the integral term to 0 to prevent windup * @see _rate_int */ void resetIntegral() { _rate_int.zero(); } /** * Get status message of controller for logging/debugging * @param rate_ctrl_status status message to fill with internal states */ void getRateControlStatus(rate_ctrl_status_s &rate_ctrl_status); private: void updateIntegral(matrix::Vector3f &rate_error, const float dt); // Gains matrix::Vector3f _gain_p; ///< rate control proportional gain for all axes x, y, z matrix::Vector3f _gain_i; ///< rate control integral gain matrix::Vector3f _gain_d; ///< rate control derivative gain matrix::Vector3f _lim_int; ///< integrator term maximum absolute value matrix::Vector3f _gain_ff; ///< direct rate to torque feed forward gain only useful for helicopters // States matrix::Vector3f _rate_int; ///< integral term of the rate controller // Feedback from control allocation matrix::Vector _control_allocator_saturation_negative; matrix::Vector _control_allocator_saturation_positive; };