/**************************************************************************** * * Copyright (c) 2018 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file WeatherVane.cpp * Weathervane controller. * */ #include "WeatherVane.hpp" #include WeatherVane::WeatherVane() { _q_sp_prev = matrix::Quatf(); } void WeatherVane::update(matrix::Quatf q_sp_prev, float yaw) { _q_sp_prev = q_sp_prev; _yaw = yaw; } float WeatherVane::get_weathervane_yawrate() { matrix::Dcmf R_sp(_q_sp_prev); // direction of desired body z axis represented in earth frame matrix::Vector3f body_z_sp(R_sp(0, 2), R_sp(1, 2), R_sp(2, 2)); // rotate desired body z axis into new frame which is rotated in z by the current // heading of the vehicle. we refer to this as the heading frame. matrix::Dcmf R_yaw = matrix::Eulerf(0.0f, 0.0f, -_yaw); body_z_sp = R_yaw * body_z_sp; body_z_sp.normalize(); float roll_sp = -asinf(body_z_sp(1)); float roll_exceeding_treshold = 0; if (roll_sp > _wv_min_roll_rad) { roll_exceeding_treshold = roll_sp - _wv_min_roll_rad; } else if (roll_sp < -_wv_min_roll_rad) { roll_exceeding_treshold = roll_sp + _wv_min_roll_rad; } return math::constrain(roll_exceeding_treshold * _wv_gain, -_wv_yawrate_max_rad, _wv_yawrate_max_rad); }