/**************************************************************************** * * Copyright (c) 2017 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file FlightTaskOrbit.h * * Flight task for orbiting in a circle around a target position * * @author Matthias Grob */ #pragma once #include "FlightTask.hpp" class FlightTaskOrbit : public FlightTask { public: FlightTaskOrbit() {}; virtual ~FlightTaskOrbit() {}; /** * Call once on the event where you switch to the task * @return 0 on success, >0 on error otherwise */ virtual int activate() { FlightTask::activate(); return 0; }; /** * Call once on the event of switching away from the task * @return 0 on success, >0 on error otherwise */ virtual int disable() { return 0; }; /** * Call regularly in the control loop cycle to execute the task * @return 0 on success, >0 on error otherwise */ virtual int update() { FlightTask::update(); r += _sticks(1) * _deltatime; r = math::constrain(r, 0.5f, 4.f); v -= _sticks(0) * _deltatime; v = math::constrain(v, -7.f, 7.f); altitude += _sticks(3) * _deltatime; altitude = math::constrain(altitude, 2.f, 5.f); matrix::Vector2 target_to_position = matrix::Vector2f(_position.data()) - matrix::Vector2f(); // TODO: add local frame target position here /* xy velocity to go around in a circle */ matrix::Vector2 velocity_xy = matrix::Vector2f(target_to_position(1), -target_to_position(0)); velocity_xy.normalize(); velocity_xy *= v; /* xy velocity adjustment to stay on the radius distance */ velocity_xy += (r - target_to_position.norm()) * target_to_position.normalized(); //printf("%f %f %f\n", (double)altitude, (double)r, (double)v); _set_position_setpoint(matrix::Vector3f(NAN, NAN, -altitude)); _set_velocity_setpoint(matrix::Vector3f(velocity_xy(0), velocity_xy(1), 0.f)); return 0; }; private: float r = 1.f; /* radius with which to orbit the target */ float v = 0.1f; /* linear velocity for orbiting in m/s */ float altitude = 2.f; /* altitude in meters */ };