/**************************************************************************** * * Copyright (C) 2012 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file blocks.h * * Controller library code */ #pragma once #include #include #include #include #include #include #include #include "block/Block.hpp" #include "block/BlockParam.hpp" #include "matrix/math.hpp" namespace control { /** * A uniform random number generator */ class __EXPORT BlockRandUniform: public Block { public: // methods BlockRandUniform(SuperBlock *parent, const char *name) : Block(parent, name), _min(this, "MIN"), _max(this, "MAX") { // seed should be initialized somewhere // in main program for all calls to rand // XXX currently in nuttx if you seed to 0, rand breaks }; virtual ~BlockRandUniform() {}; float update() { static float rand_max = RAND_MAX; float rand_val = rand(); float bounds = getMax() - getMin(); return getMin() + (rand_val * bounds) / rand_max; } // accessors float getMin() { return _min.get(); } float getMax() { return _max.get(); } private: // attributes control::BlockParamFloat _min; control::BlockParamFloat _max; }; } // namespace control