/**************************************************************************** * * Copyright (c) 2019 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ #include "ManualVelocitySmoothingXY.hpp" #include #include using namespace matrix; void ManualVelocitySmoothingXY::reset(const Vector2f &accel, const Vector2f &vel, const Vector2f &pos) { for (int i = 0; i < 2; i++) { _trajectory[i].reset(accel(i), vel(i), pos(i)); } resetPositionLock(); } void ManualVelocitySmoothingXY::resetPositionLock() { _position_lock_active = false; _position_setpoint_locked(0) = NAN; _position_setpoint_locked(1) = NAN; } void ManualVelocitySmoothingXY::update(float dt, const Vector2f &velocity_target) { // Update state updateTrajectories(dt); // Lock or unlock position // Has to be done before _updateTrajDurations() checkPositionLock(velocity_target); // Update durations and sync XY updateTrajDurations(velocity_target); } void ManualVelocitySmoothingXY::updateTrajectories(float dt) { for (int i = 0; i < 2; ++i) { _trajectory[i].updateTraj(dt); _state.j(i) = _trajectory[i].getCurrentJerk(); _state.a(i) = _trajectory[i].getCurrentAcceleration(); _state.v(i) = _trajectory[i].getCurrentVelocity(); _state.x(i) = _trajectory[i].getCurrentPosition(); } } void ManualVelocitySmoothingXY::updateTrajDurations(const Vector2f &velocity_target) { for (int i = 0; i < 2; ++i) { _trajectory[i].updateDurations(velocity_target(i)); } VelocitySmoothing::timeSynchronization(_trajectory, 2); } void ManualVelocitySmoothingXY::checkPositionLock(const Vector2f &velocity_target) { /** * During a position lock -> position unlock transition, we have to make sure that the velocity setpoint * is continuous. We know that the output of the position loop (part of the velocity setpoint) * will suddenly become null * and only the feedforward (generated by this flight task) will remain. * This is why the previous input of the velocity controller * is used to set current velocity of the trajectory. */ if (_state.v.length() < 0.1f && _state.a.length() < .2f && velocity_target.length() <= FLT_EPSILON) { // Lock position _position_lock_active = true; _position_setpoint_locked = _state.x; } else { // Unlock position if (_position_lock_active) { // Start the trajectory at the current velocity setpoint _trajectory[0].setCurrentVelocity(_velocity_setpoint_feedback(0)); _trajectory[1].setCurrentVelocity(_velocity_setpoint_feedback(1)); _state.v = _velocity_setpoint_feedback; resetPositionLock(); } _trajectory[0].setCurrentPosition(_position_estimate(0)); _trajectory[1].setCurrentPosition(_position_estimate(1)); } }