/**************************************************************************** * * Copyright (C) 2019 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * Test code for the Manual Velocity Smoothing library * Run this test only using make tests TESTFILTER=ManualVelocitySmoothing */ #include #include #include "ManualVelocitySmoothingXY.hpp" using namespace matrix; class ManualVelocitySmoothingXYTest : public ::testing::Test { public: ManualVelocitySmoothingXY _smoothing; }; TEST_F(ManualVelocitySmoothingXYTest, setGet) { // GIVEN: Some max values _smoothing.setMaxJerk(11.f); _smoothing.setMaxAccel(7.f); _smoothing.setMaxVel(5.f); // THEN: We should be able to get them back EXPECT_FLOAT_EQ(_smoothing.getMaxJerk(), 11.f); EXPECT_FLOAT_EQ(_smoothing.getMaxAccel(), 7.f); EXPECT_FLOAT_EQ(_smoothing.getMaxVel(), 5.f); } TEST_F(ManualVelocitySmoothingXYTest, getCurrentState) { // GIVEN: the initial conditions Vector2f v0(11.f, 13.f); _smoothing.setCurrentVelocity(v0); // WHEN: we get the current state Vector3f j_end; Vector3f a_end; Vector3f v_end; Vector3f x_end; j_end.xy() = _smoothing.getCurrentJerk(); a_end.xy() = _smoothing.getCurrentAcceleration(); v_end.xy() = _smoothing.getCurrentVelocity(); x_end.xy() = _smoothing.getCurrentPosition(); // THEN: the returned values should match the input EXPECT_EQ(j_end, Vector3f(0.f, 0.f, 0.f)); EXPECT_EQ(a_end, Vector3f(0.f, 0.f, 0.f)); EXPECT_EQ(v_end, Vector3f(11.f, 13.f, 0.f)); EXPECT_EQ(x_end, Vector3f(0.f, 0.f, 0.f)); }