/**************************************************************************** * * Copyright (C) 2023 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file AttitudeControlMath.hpp */ #pragma once #include namespace AttitudeControlMath { /** * Rotate a tilt quaternion (without yaw rotation) such that when rotated by a yaw setpoint * the resulting tilt is the same as if it was rotated by the current yaw of the vehicle * @param q_sp_tilt pure tilt quaternion (yaw = 0) that needs to be corrected * @param q_att current attitude of the vehicle * @param q_sp_yaw pure yaw quaternion of the desired yaw setpoint */ void inline correctTiltSetpointForYawError(matrix::Quatf &q_sp_tilt, const matrix::Quatf &q_att, const matrix::Quatf &q_sp_yaw) { const matrix::Vector3f z_unit(0.f, 0.f, 1.f); // Extract yaw from the current attitude const matrix::Vector3f att_z = q_att.dcm_z(); const matrix::Quatf q_tilt(z_unit, att_z); const matrix::Quatf q_yaw = q_tilt.inversed() * q_att; // This is not euler yaw // Find the quaternion that creates a tilt aligned with the body frame // when rotated by the yaw setpoint // To do so, solve q_yaw * q_tilt_ne = q_sp_yaw * q_sp_rp_compensated const matrix::Quatf q_sp_rp_compensated = q_sp_yaw.inversed() * q_yaw * q_sp_tilt; // Extract the corrected tilt const matrix::Vector3f att_sp_z = q_sp_rp_compensated.dcm_z(); q_sp_tilt = matrix::Quatf(z_unit, att_sp_z); } }