/**************************************************************************** * * Copyright (c) 2018 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * Test code for the Velocity Smoothing library * Build and run using: make && ./test_velocity_smoothing */ #include "VelocitySmoothing.hpp" #include int main(int argc, char *argv[]) { VelocitySmoothing trajectory[3]; float a0[3] = {0.22, 0.f, 0.22f}; float v0[3] = {2.47f, -5.59e-6f, 2.47f}; float x0[3] = {0.f, 0.f, 0.f}; float j_max = 55.2f; float a_max = 6.f; float v_max = 6.f; for (int i = 0; i < 3; i++) { trajectory[i].setMaxJerk(j_max); trajectory[i].setMaxAccel(a_max); trajectory[i].setMaxVel(v_max); trajectory[i].setCurrentAcceleration(a0[i]); trajectory[i].setCurrentVelocity(v0[i]); } float dt = 0.01f; float velocity_setpoint[3] = {0.f, 1.f, 0.f}; for (int i = 0; i < 3; i++) { trajectory[i].updateDurations(dt, velocity_setpoint[i]); } VelocitySmoothing::timeSynchronization(trajectory, 2); for (int i = 0; i < 3; i++) { trajectory[i].integrate(a0[i], v0[i], x0[i]); } for (int i = 0; i < 3; i++) { printf("Traj[%d]\n", i); printf("jerk = %.3f\taccel = %.3f\tvel = %.3f\n", trajectory[i].getCurrentJerk(), trajectory[i].getCurrentAcceleration(), trajectory[i].getCurrentVelocity()); printf("T1 = %.3f\tT2 = %.3f\tT3 = %.3f\n", trajectory[i].getT1(), trajectory[i].getT2(), trajectory[i].getT3()); printf("\n"); } return 0; }