/**************************************************************************** * * Copyright (c) 2019 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file TrajMath.hpp * * collection of functions used for trajectory generation */ #pragma once namespace math { namespace trajectory { /* Compute the maximum possible speed on the track given the desired speed, * remaining distance, the maximum acceleration and the maximum jerk. * We assume a constant acceleration profile with a delay of 2*accel/jerk * (time to reach the desired acceleration from opposite max acceleration) * Equation to solve: vel_final^2 = vel_initial^2 - 2*accel*(x - vel_initial*2*accel/jerk) * * @param jerk maximum jerk * @param accel maximum acceleration * @param braking_distance distance to the desired point * @param final_speed the still-remaining speed of the vehicle when it reaches the braking_distance * * @return maximum speed */ inline float computeMaxSpeedFromDistance(const float jerk, const float accel, const float braking_distance, const float final_speed) { auto sqr = [](float f) {return f * f;}; float b = 4.0f * sqr(accel) / jerk; float c = - 2.0f * accel * braking_distance - sqr(final_speed); float max_speed = 0.5f * (-b + sqrtf(sqr(b) - 4.0f * c)); // don't slow down more than the end speed, even if the conservative accel ramp time requests it return max(max_speed, final_speed); } /* Compute the maximum tangential speed in a circle defined by two line segments of length "d" * forming a V shape, opened by an angle "alpha". The circle is tangent to the end of the * two segments as shown below: * \\ * | \ d * / \ * __='___a\ * d * @param alpha angle between the two line segments * @param accel maximum lateral acceleration * @param d length of the two line segments * * @return maximum tangential speed */ inline float computeMaxSpeedInWaypoint(const float alpha, const float accel, const float d) { float tan_alpha = tanf(alpha / 2.0f); float max_speed_in_turn = sqrtf(accel * d * tan_alpha); return max_speed_in_turn; } /* Compute the braking distance given a maximum acceleration, maximum jerk and a maximum delay acceleration. * We assume a constant acceleration profile with a delay of accel_delay_max/jerk * (time to reach the desired acceleration from opposite max acceleration) * Equation to solve: vel_final^2 = vel_initial^2 - 2*accel*(x - vel_initial*2*accel/jerk) * * @param velocity initial velocity * @param jerk maximum jerk * @param accel maximum target acceleration during the braking maneuver * @param accel_delay_max the acceleration defining the delay described above * * @return braking distance */ inline float computeBrakingDistanceFromVelocity(const float velocity, const float jerk, const float accel, const float accel_delay_max) { return velocity * (velocity / (2.0f * accel) + accel_delay_max / jerk); } } /* namespace traj */ } /* namespace math */