/**************************************************************************** * * Copyright (c) 2014 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file mission_block.h * * Helper class to use mission items * * @author Julian Oes */ #ifndef NAVIGATOR_MISSION_BLOCK_H #define NAVIGATOR_MISSION_BLOCK_H #include #include #include #include #include #include #include #include #include "navigator_mode.h" class Navigator; class MissionBlock : public NavigatorMode { public: /** * Constructor */ MissionBlock(Navigator *navigator, const char *name); MissionBlock(const MissionBlock &) = delete; MissionBlock &operator=(const MissionBlock &) = delete; /** * Destructor */ virtual ~MissionBlock(); /* TODO: move this to a helper class in navigator */ static bool item_contains_position(const struct mission_item_s *item); protected: /** * Check if mission item has been reached * @return true if successfully reached */ bool is_mission_item_reached(); /** * Reset all reached flags */ void reset_mission_item_reached(); /** * Convert a mission item to a position setpoint * * @param the mission item to convert * @param the position setpoint that needs to be set */ void mission_item_to_position_setpoint(const mission_item_s *item, position_setpoint_s *sp); /** * Set previous position setpoint to current setpoint */ void set_previous_pos_setpoint(); /** * Set a loiter mission item, if possible reuse the position setpoint, otherwise take the current position */ void set_loiter_item(struct mission_item_s *item, float min_clearance = -1.0f); /** * Set a takeoff mission item */ void set_takeoff_item(struct mission_item_s *item, float min_clearance = -1.0f, float min_pitch = 0.0f); /** * Set a land mission item */ void set_land_item(struct mission_item_s *item, bool at_current_location); void set_current_position_item(struct mission_item_s *item); /** * Set idle mission item */ void set_idle_item(struct mission_item_s *item); /** * Convert a mission item to a command */ void mission_item_to_vehicle_command(const struct mission_item_s *item, struct vehicle_command_s *cmd); /** * Set follow_target item */ void set_follow_target_item(struct mission_item_s *item, float min_clearance, follow_target_s & target, float yaw); void issue_command(const struct mission_item_s *item); mission_item_s _mission_item; bool _waypoint_position_reached; bool _waypoint_yaw_reached; hrt_abstime _time_first_inside_orbit; hrt_abstime _action_start; hrt_abstime _time_wp_reached; actuator_controls_s _actuators; orb_advert_t _actuator_pub; orb_advert_t _cmd_pub; control::BlockParamFloat _param_loiter_min_alt; control::BlockParamFloat _param_yaw_timeout; control::BlockParamFloat _param_yaw_err; control::BlockParamInt _param_vtol_wv_land; control::BlockParamInt _param_vtol_wv_loiter; }; #endif