#pragma once #include #include #include #include #include #include #include "catch2/catch.hpp" #include #include #include extern std::string connection_url; using namespace mavsdk; using namespace mavsdk::geometry; class AutopilotTester { public: struct MissionOptions { double leg_length_m {20.0}; double relative_altitude_m {10.0}; bool rtl_at_end {false}; }; void connect(const std::string uri); void wait_until_ready(); void wait_until_ready_local_position_only(); void set_takeoff_altitude(const float altitude_m); void arm(); void takeoff(); void land(); void transition_to_fixedwing(); void transition_to_multicopter(); void wait_until_disarmed(); void wait_until_hovering(); void prepare_square_mission(MissionOptions mission_options); void execute_mission(); void execute_rtl(); void offboard_goto(const Offboard::PositionNEDYaw& target, float acceptance_radius = 0.3f, std::chrono::seconds timeout_duration = std::chrono::seconds(60)); void offboard_land(); bool estimated_position_close_to(const Offboard::PositionNEDYaw& target_position, float acceptance_radius_m); bool estimated_horizontal_position_close_to(const Offboard::PositionNEDYaw& target_pos, float acceptance_radius_m); void request_ground_truth(); Telemetry::GroundTruth get_ground_truth_position(); bool ground_truth_horizontal_position_close_to(const Telemetry::GroundTruth& target_pos, float acceptance_radius_m); private: mavsdk::geometry::CoordinateTransformation _get_coordinate_transformation(); std::shared_ptr _create_mission_item( const mavsdk::geometry::CoordinateTransformation::LocalCoordinate& local_coordinate, const MissionOptions& mission_options, const mavsdk::geometry::CoordinateTransformation& ct); mavsdk::Mavsdk _mavsdk{}; std::unique_ptr _telemetry{}; std::unique_ptr _action{}; std::unique_ptr _mission{}; std::unique_ptr _offboard{}; }; template bool poll_condition_with_timeout( std::function fun, std::chrono::duration duration) { // We need millisecond resolution for sleeping. const std::chrono::milliseconds duration_ms(duration); unsigned iteration = 0; while (!fun()) { std::this_thread::sleep_for(duration_ms / 10); if (iteration++ >= 10) { return false; } } return true; } inline float sq(float x) { return x * x; };