/**************************************************************************** * * Copyright (c) 2017 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file SmoothingZ.hpp * * This Class is used for smoothing the velocity setpoints in Z-direction. * In manual altitude control apply acceleration limit based on stick input. */ #pragma once #include /** * User-intention. * - brake: vehicle should stop * - acceleration: vehicle should move up or down */ enum class ManualIntentionZ { brake, acceleration, }; class ManualSmoothingZ : public ModuleParams { public: ManualSmoothingZ(ModuleParams *parent, const float &vel, const float &stick); ~ManualSmoothingZ() = default; /** * Smooth velocity setpoint based on flight direction. * @param vel_sp[2] array: vel_sp[0] = current velocity set-point; * vel_sp[1] = previous velocity set-point * vel_sp will contain smoothed current / previous set-point. * @param dt: time delta in seconds */ void smoothVelFromSticks(float &vel_sp, const float dt); /** * Get max accleration. */ float getMaxAcceleration() { return _max_acceleration; } /** * Get user intention. * @see ManualIntentionZ */ ManualIntentionZ getIntention() { return _intention; } /* * Overwrite methods: * Needed if different parameter values than default required. */ void overwriteAccelerationUp(float acc_max_up) { _acc_max_up.set(acc_max_up); } void overwriteAccelerationDown(float acc_max_down) {_acc_max_down.set(acc_max_down); } void overwriteJerkMax(float jerk_max) {_jerk_max.set(jerk_max); } private: /** * Add delay to velocity setpoint change. * This method is used to smooth the velocity setpoint change. * @param vel_sp current velocity setpoint * @param dt delta-time */ void velocitySlewRate(float &vel_sp, const float dt); /** * Computes the velocity setpoint change limit. * This method computes the limit with which the velocity setpoint change * is limited. * @see velocitySlewRate * @param vel_sp current velocity setpoint * @param dt delta-time */ void updateAcceleration(float &vel_sp, const float dt); /** * Set maximum acceleration. * The maximum acceleration depends on the desired direction (up vs down). * @see _max_acceleration */ void setMaxAcceleration(); /** * User intention * @see ManualIntentionZ */ ManualIntentionZ _intention{ManualIntentionZ::acceleration}; const float &_vel; /**< vehicle velocity (dependency injection) */ const float &_stick; /**< stick input (dependency injection) */ float _acc_state_dependent; /**< acceleration that depends on _intention */ float _max_acceleration; /**< can be up or down maximum acceleration */ float _vel_sp_prev; /**< previous velocity setpoint */ DEFINE_PARAMETERS( (ParamFloat) _acc_max_up, (ParamFloat) _acc_max_down, (ParamFloat) _jerk_max ) };