/**************************************************************************** * * Copyright (c) 2013-2014 PX4 Development Team. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name PX4 nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /** * @file loiter.cpp * * Helper class to loiter * * @author Julian Oes * @author Anton Babushkin */ #include "loiter.h" #include "navigator.h" Loiter::Loiter(Navigator *navigator) : MissionBlock(navigator), ModuleParams(navigator) { } void Loiter::on_inactive() { _loiter_pos_set = false; } void Loiter::on_activation() { if (_navigator->get_reposition_triplet()->current.valid) { reposition(); } else { set_loiter_position(); } } void Loiter::on_active() { if (_navigator->get_reposition_triplet()->current.valid) { reposition(); } // reset the loiter position if we get disarmed if (_navigator->get_vstatus()->arming_state != vehicle_status_s::ARMING_STATE_ARMED) { _loiter_pos_set = false; } } void Loiter::set_loiter_position() { if (_navigator->get_vstatus()->arming_state != vehicle_status_s::ARMING_STATE_ARMED && _navigator->get_land_detected()->landed) { // Not setting loiter position if disarmed and landed, instead mark the current // setpoint as invalid and idle (both, just to be sure). _navigator->set_can_loiter_at_sp(false); _navigator->get_position_setpoint_triplet()->current.type = position_setpoint_s::SETPOINT_TYPE_IDLE; _navigator->set_position_setpoint_triplet_updated(); _loiter_pos_set = false; return; } else if (_loiter_pos_set) { // Already set, nothing to do. return; } _loiter_pos_set = true; // set current mission item to loiter set_loiter_item(&_mission_item, _navigator->get_loiter_min_alt()); // convert mission item to current setpoint struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet(); pos_sp_triplet->current.velocity_valid = false; pos_sp_triplet->previous.valid = false; mission_apply_limitation(_mission_item); mission_item_to_position_setpoint(_mission_item, &pos_sp_triplet->current); pos_sp_triplet->next.valid = false; _navigator->set_can_loiter_at_sp(pos_sp_triplet->current.type == position_setpoint_s::SETPOINT_TYPE_LOITER); _navigator->set_position_setpoint_triplet_updated(); } void Loiter::reposition() { // we can't reposition if we are not armed yet if (_navigator->get_vstatus()->arming_state != vehicle_status_s::ARMING_STATE_ARMED) { return; } struct position_setpoint_triplet_s *rep = _navigator->get_reposition_triplet(); if (rep->current.valid) { // set loiter position based on reposition command // convert mission item to current setpoint struct position_setpoint_triplet_s *pos_sp_triplet = _navigator->get_position_setpoint_triplet(); pos_sp_triplet->current.velocity_valid = false; pos_sp_triplet->previous.yaw = _navigator->get_global_position()->yaw; pos_sp_triplet->previous.lat = _navigator->get_global_position()->lat; pos_sp_triplet->previous.lon = _navigator->get_global_position()->lon; pos_sp_triplet->previous.alt = _navigator->get_global_position()->alt; memcpy(&pos_sp_triplet->current, &rep->current, sizeof(rep->current)); pos_sp_triplet->next.valid = false; _navigator->set_can_loiter_at_sp(pos_sp_triplet->current.type == position_setpoint_s::SETPOINT_TYPE_LOITER); _navigator->set_position_setpoint_triplet_updated(); // mark this as done memset(rep, 0, sizeof(*rep)); } }