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16 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 79eac11d01 | |||
| 543bab43b5 | |||
| fb096d1910 | |||
| 6e5f3a6099 | |||
| c28d015d9c | |||
| 96fc4a0673 | |||
| 122643af25 | |||
| 71afdb5680 | |||
| 0253f9798e | |||
| ad42a5b2f9 | |||
| 761810884e | |||
| 2a779663f6 | |||
| 7816fd14b7 | |||
| 64d18f0a64 | |||
| a3cca099a8 | |||
| 01a65bfcf6 |
@@ -49,7 +49,7 @@ uint8 NAVIGATION_STATE_DESCEND = 12 # Descend mode (no position cont
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uint8 NAVIGATION_STATE_TERMINATION = 13 # Termination mode
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uint8 NAVIGATION_STATE_OFFBOARD = 14
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uint8 NAVIGATION_STATE_STAB = 15 # Stabilized mode
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uint8 NAVIGATION_STATE_FREE1 = 16
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uint8 NAVIGATION_STATE_CS_PREFLIGHT_CHECK = 16
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uint8 NAVIGATION_STATE_AUTO_TAKEOFF = 17 # Takeoff
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uint8 NAVIGATION_STATE_AUTO_LAND = 18 # Land
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uint8 NAVIGATION_STATE_AUTO_FOLLOW_TARGET = 19 # Auto Follow
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@@ -198,7 +198,8 @@ public:
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*/
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virtual void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
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int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
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const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) {}
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const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running = false,
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float collective_tilt_normalized_setpoint = 0.0f, float collective_thrust_normalized_setpoint = 0.0f) {}
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/**
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* Get a bitmask of motors to be stopped
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@@ -1572,6 +1572,42 @@ void Commander::handleCommandsFromModeExecutors()
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}
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}
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unsigned Commander::handleCommandControlTest(const vehicle_command_s &cmd)
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{
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// TODO: trigger this some different way using params for dev purposes...?
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// TODO: decode from command: do we want to test roll/pitch/yaw(/collective tilt), or
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// individual control surfaces?
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// TODO define these somewhere else like all the cool kids do
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static const int TEST_MODE_INDIVIDUAL = 0;
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static const int TEST_MODE_RPY = 1;
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int test_mode = TEST_MODE_RPY;
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if (test_mode == TEST_MODE_INDIVIDUAL) {
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// _user_mode_intention.change()
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// _user_mode_intention.change(vehicle_status_s::NAVIGATION_STATE_SERVO_TEST);
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PX4_INFO("Not implemented");
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return vehicle_command_ack_s::VEHICLE_CMD_RESULT_DENIED;
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} else if (test_mode == TEST_MODE_RPY) {
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// this nice pattern stolen from handle_command
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if (_user_mode_intention.change(vehicle_status_s::NAVIGATION_STATE_AUTO_LOITER)) {
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return vehicle_command_ack_s::VEHICLE_CMD_RESULT_ACCEPTED;
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} else {
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printRejectMode(vehicle_status_s::NAVIGATION_STATE_AUTO_LOITER);
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return vehicle_command_ack_s::VEHICLE_CMD_RESULT_TEMPORARILY_REJECTED;
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}
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} else {
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return vehicle_command_ack_s::VEHICLE_CMD_RESULT_UNSUPPORTED;
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}
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return vehicle_command_ack_s::VEHICLE_CMD_RESULT_ACCEPTED;
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}
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unsigned Commander::handleCommandActuatorTest(const vehicle_command_s &cmd)
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{
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if (isArmed() || (_safety.isButtonAvailable() && !_safety.isSafetyOff())) {
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@@ -1835,6 +1871,22 @@ void Commander::run()
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_status_changed = true;
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}
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// do the control surface preflight check only if pre-armed. this means we need:
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// COM_PREARM_MODE = 1 (Safety Button) or 2 (Always).
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if (_actuator_armed.prearmed) {
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if (_param_com_do_cs_check.get()) {
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if (_vehicle_status.nav_state != vehicle_status_s::NAVIGATION_STATE_CS_PREFLIGHT_CHECK) {
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_prev_nav_state = _vehicle_status.nav_state;
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_user_mode_intention.change(vehicle_status_s::NAVIGATION_STATE_CS_PREFLIGHT_CHECK);
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}
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} else {
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if (_vehicle_status.nav_state == vehicle_status_s::NAVIGATION_STATE_CS_PREFLIGHT_CHECK) {
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_user_mode_intention.change(_prev_nav_state);
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}
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}
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}
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modeManagementUpdate();
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const hrt_abstime now = hrt_absolute_time();
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@@ -157,6 +157,8 @@ private:
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unsigned handleCommandActuatorTest(const vehicle_command_s &cmd);
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unsigned handleCommandControlTest(const vehicle_command_s &cmd);
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void executeActionRequest(const action_request_s &action_request);
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void printRejectMode(uint8_t nav_state);
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@@ -284,6 +286,8 @@ private:
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vehicle_land_detected_s _vehicle_land_detected{};
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uint8_t _prev_nav_state;
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// commander publications
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actuator_armed_s _actuator_armed{};
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vehicle_control_mode_s _vehicle_control_mode{};
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@@ -349,6 +353,7 @@ private:
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(ParamFloat<px4::params::COM_SPOOLUP_TIME>) _param_com_spoolup_time,
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(ParamInt<px4::params::COM_FLIGHT_UUID>) _param_com_flight_uuid,
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(ParamInt<px4::params::COM_TAKEOFF_ACT>) _param_com_takeoff_act,
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(ParamBool<px4::params::COM_DO_CS_CHECK>) _param_com_do_cs_check,
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(ParamFloat<px4::params::COM_CPU_MAX>) _param_com_cpu_max
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)
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};
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@@ -178,6 +178,21 @@ void getVehicleControlMode(uint8_t nav_state, uint8_t vehicle_type,
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vehicle_control_mode.flag_control_allocation_enabled = true;
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break;
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// enabling literally all of these makes the allocator run nicely.
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// enabling only allocator, it will not run.
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// surely there is like one or two which we really need and the rest can be dropped...
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case vehicle_status_s::NAVIGATION_STATE_CS_PREFLIGHT_CHECK:
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vehicle_control_mode.flag_control_auto_enabled = true;
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vehicle_control_mode.flag_control_position_enabled = true;
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vehicle_control_mode.flag_control_velocity_enabled = true;
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vehicle_control_mode.flag_control_altitude_enabled = true;
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vehicle_control_mode.flag_control_climb_rate_enabled = true;
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vehicle_control_mode.flag_control_attitude_enabled = true;
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vehicle_control_mode.flag_control_rates_enabled = true;
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vehicle_control_mode.flag_control_allocation_enabled = true;
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break;
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// vehicle_status_s::NAVIGATION_STATE_EXTERNALx: handled in ModeManagement
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default:
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break;
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@@ -1029,3 +1029,6 @@ PARAM_DEFINE_INT32(COM_FLTT_LOW_ACT, 3);
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*
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*/
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PARAM_DEFINE_INT32(COM_MODE_ARM_CHK, 0);
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// temporary, to test control surface preflight check.
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PARAM_DEFINE_INT32(COM_DO_CS_CHECK, 0);
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@@ -345,6 +345,7 @@ ControlAllocator::Run()
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if (_vehicle_status_sub.update(&vehicle_status)) {
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_armed = vehicle_status.arming_state == vehicle_status_s::ARMING_STATE_ARMED;
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_preflight_check_running = vehicle_status.nav_state == vehicle_status_s::NAVIGATION_STATE_CS_PREFLIGHT_CHECK;
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ActuatorEffectiveness::FlightPhase flight_phase{ActuatorEffectiveness::FlightPhase::HOVER_FLIGHT};
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@@ -437,15 +438,24 @@ ControlAllocator::Run()
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}
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}
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if (_preflight_check_running) {
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preflight_check_update_state();
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preflight_check_overwrite_torque_sp(c);
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}
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for (int i = 0; i < _num_control_allocation; ++i) {
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_control_allocation[i]->setControlSetpoint(c[i]);
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// Do allocation
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_control_allocation[i]->allocate();
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float preflight_check_tilt_sp = preflight_check_get_tilt_control();
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_actuator_effectiveness->allocateAuxilaryControls(dt, i, _control_allocation[i]->_actuator_sp); //flaps and spoilers
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_actuator_effectiveness->updateSetpoint(c[i], i, _control_allocation[i]->_actuator_sp,
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_control_allocation[i]->getActuatorMin(), _control_allocation[i]->getActuatorMax());
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_control_allocation[i]->getActuatorMin(), _control_allocation[i]->getActuatorMax(),
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_preflight_check_running, preflight_check_tilt_sp, 0.0f);
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if (_has_slew_rate) {
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_control_allocation[i]->applySlewRateLimit(dt);
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@@ -473,6 +483,68 @@ ControlAllocator::Run()
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perf_end(_loop_perf);
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}
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void ControlAllocator::preflight_check_update_state() {
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// bool tiltrotor = dynamic_cast<ActuatorEffectivenessTiltrotorVTOL*>(_actuator_effectiveness) != nullptr;
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bool tiltrotor = _effectiveness_source_id == EffectivenessSource::TILTROTOR_VTOL;
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// cycle through roll, pitch, yaw, and for each one inject positive and
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// negative torque setpoints.
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int n_axes = 3;
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if (tiltrotor) {
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n_axes = 4;
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}
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int max_phase = 2 * n_axes;
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hrt_abstime now = hrt_absolute_time();
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if (now - _last_preflight_check_update >= 500_ms) {
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_preflight_check_phase++;
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_preflight_check_phase %= max_phase; // or quit once we did the whole thing once?
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_last_preflight_check_update = now;
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}
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}
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void ControlAllocator::preflight_check_overwrite_torque_sp(matrix::Vector<float, NUM_AXES> (&c)[ActuatorEffectiveness::MAX_NUM_MATRICES]) {
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int axis = _preflight_check_phase / 2;
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int negative = _preflight_check_phase % 2;
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if (axis < 3) {
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c[0](0) = 0.;
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c[0](1) = 0.;
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c[0](2) = 0.;
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c[0](axis) = negative ? -1.f : 1.f;
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if (_num_control_allocation > 1) {
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c[1](0) = 0.;
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c[1](1) = 0.;
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c[1](2) = 0.;
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c[1](axis) = negative ? -1.f : 1.f;
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}
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}
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}
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float ControlAllocator::preflight_check_get_tilt_control() {
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int axis = _preflight_check_phase / 2;
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int negative = _preflight_check_phase % 2;
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float modified_tilt_control = 0.5f;
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if (axis == 3) {
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// axis 3 = tiltrotor.
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// collective tilt normalised control goes from 0 to 1.
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modified_tilt_control = negative ? 0.f : 1.f;
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}
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return modified_tilt_control;
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}
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void
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ControlAllocator::update_effectiveness_matrix_if_needed(EffectivenessUpdateReason reason)
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{
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@@ -138,6 +138,10 @@ private:
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void publish_actuator_controls();
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void preflight_check_overwrite_torque_sp(matrix::Vector<float, NUM_AXES> (&c)[ActuatorEffectiveness::MAX_NUM_MATRICES]);
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void preflight_check_update_state();
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float preflight_check_get_tilt_control();
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AllocationMethod _allocation_method_id{AllocationMethod::NONE};
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ControlAllocation *_control_allocation[ActuatorEffectiveness::MAX_NUM_MATRICES] {}; ///< class for control allocation calculations
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int _num_control_allocation{0};
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@@ -201,6 +205,10 @@ private:
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// For example, the system might report two motor failures, but only the first one is handled by CA
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uint16_t _handled_motor_failure_bitmask{0};
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|
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bool _preflight_check_running{false};
|
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int _preflight_check_phase{0};
|
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hrt_abstime _last_preflight_check_update{0};
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|
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perf_counter_t _loop_perf; /**< loop duration performance counter */
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bool _armed{false};
|
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|
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+2
-1
@@ -61,7 +61,8 @@ ActuatorEffectivenessCustom::getEffectivenessMatrix(Configuration &configuration
|
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|
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void ActuatorEffectivenessCustom::updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
|
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int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max)
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
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float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint)
|
||||
{
|
||||
stopMaskedMotorsWithZeroThrust(_motors_mask, actuator_sp);
|
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}
|
||||
|
||||
+2
-1
@@ -47,7 +47,8 @@ public:
|
||||
|
||||
void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp, int matrix_index,
|
||||
ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) override;
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running = true,
|
||||
float collective_tilt_normalized_setpoint = 0.0f, float collective_thrust_normalized_setpoint = 0.0f) override;
|
||||
|
||||
const char *name() const override { return "Custom"; }
|
||||
|
||||
|
||||
+2
-1
@@ -63,7 +63,8 @@ ActuatorEffectivenessFixedWing::getEffectivenessMatrix(Configuration &configurat
|
||||
|
||||
void ActuatorEffectivenessFixedWing::updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
|
||||
int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max)
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
||||
float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint)
|
||||
{
|
||||
stopMaskedMotorsWithZeroThrust(_forwards_motors_mask, actuator_sp);
|
||||
}
|
||||
|
||||
+2
-1
@@ -53,7 +53,8 @@ public:
|
||||
|
||||
void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp, int matrix_index,
|
||||
ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) override;
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running = true,
|
||||
float collective_tilt_normalized_setpoint = 0.0f, float collective_thrust_normalized_setpoint = 0.0f) override;
|
||||
|
||||
private:
|
||||
ActuatorEffectivenessRotors _rotors;
|
||||
|
||||
+2
-1
@@ -130,7 +130,8 @@ bool ActuatorEffectivenessHelicopter::getEffectivenessMatrix(Configuration &conf
|
||||
|
||||
void ActuatorEffectivenessHelicopter::updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
|
||||
int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max)
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
||||
float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint)
|
||||
{
|
||||
_saturation_flags = {};
|
||||
|
||||
|
||||
+2
-1
@@ -80,7 +80,8 @@ public:
|
||||
|
||||
void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp, int matrix_index,
|
||||
ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) override;
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running = true,
|
||||
float collective_tilt_normalized_setpoint = 0.0f, float collective_thrust_normalized_setpoint = 0.0f) override;
|
||||
|
||||
void getUnallocatedControl(int matrix_index, control_allocator_status_s &status) override;
|
||||
private:
|
||||
|
||||
+2
-1
@@ -104,7 +104,8 @@ bool ActuatorEffectivenessHelicopterCoaxial::getEffectivenessMatrix(Configuratio
|
||||
|
||||
void ActuatorEffectivenessHelicopterCoaxial::updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
|
||||
int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max)
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
||||
float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint)
|
||||
{
|
||||
_saturation_flags = {};
|
||||
|
||||
|
||||
+2
-1
@@ -71,7 +71,8 @@ public:
|
||||
|
||||
void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp, int matrix_index,
|
||||
ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) override;
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running = true,
|
||||
float collective_tilt_normalized_setpoint = 0.0f, float collective_thrust_normalized_setpoint = 0.0f) override;
|
||||
|
||||
void getUnallocatedControl(int matrix_index, control_allocator_status_s &status) override;
|
||||
private:
|
||||
|
||||
+2
-1
@@ -78,7 +78,8 @@ ActuatorEffectivenessMCTilt::getEffectivenessMatrix(Configuration &configuration
|
||||
|
||||
void ActuatorEffectivenessMCTilt::updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
|
||||
int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max)
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
||||
float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint)
|
||||
{
|
||||
actuator_sp += _tilt_offsets;
|
||||
// TODO: dynamic matrix update
|
||||
|
||||
+2
-1
@@ -57,7 +57,8 @@ public:
|
||||
|
||||
void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp, int matrix_index,
|
||||
ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) override;
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running = true,
|
||||
float collective_tilt_normalized_setpoint = 0.0f, float collective_thrust_normalized_setpoint = 0.0f) override;
|
||||
|
||||
const char *name() const override { return "MC Tilt"; }
|
||||
|
||||
|
||||
+2
-1
@@ -51,7 +51,8 @@ ActuatorEffectivenessRoverAckermann::getEffectivenessMatrix(Configuration &confi
|
||||
|
||||
void ActuatorEffectivenessRoverAckermann::updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
|
||||
int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max)
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
||||
float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint)
|
||||
{
|
||||
stopMaskedMotorsWithZeroThrust(_motors_mask, actuator_sp);
|
||||
}
|
||||
|
||||
+2
-1
@@ -45,7 +45,8 @@ public:
|
||||
|
||||
void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp, int matrix_index,
|
||||
ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) override;
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running = true,
|
||||
float collective_tilt_normalized_setpoint = 0.0f, float collective_thrust_normalized_setpoint = 0.0f) override;
|
||||
|
||||
const char *name() const override { return "Rover (Ackermann)"; }
|
||||
private:
|
||||
|
||||
+2
-1
@@ -85,7 +85,8 @@ void ActuatorEffectivenessStandardVTOL::allocateAuxilaryControls(const float dt,
|
||||
|
||||
void ActuatorEffectivenessStandardVTOL::updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
|
||||
int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max)
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
||||
float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint)
|
||||
{
|
||||
if (matrix_index == 0) {
|
||||
stopMaskedMotorsWithZeroThrust(_forwards_motors_mask, actuator_sp);
|
||||
|
||||
+2
-1
@@ -77,7 +77,8 @@ public:
|
||||
|
||||
void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp, int matrix_index,
|
||||
ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) override;
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running = true,
|
||||
float collective_tilt_normalized_setpoint = 0.0f, float collective_thrust_normalized_setpoint = 0.0f) override;
|
||||
|
||||
void setFlightPhase(const FlightPhase &flight_phase) override;
|
||||
|
||||
|
||||
+2
-1
@@ -90,7 +90,8 @@ void ActuatorEffectivenessTailsitterVTOL::allocateAuxilaryControls(const float d
|
||||
|
||||
void ActuatorEffectivenessTailsitterVTOL::updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
|
||||
int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max)
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
||||
float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint)
|
||||
{
|
||||
if (matrix_index == 0) {
|
||||
stopMaskedMotorsWithZeroThrust(_forwards_motors_mask, actuator_sp);
|
||||
|
||||
+2
-1
@@ -74,7 +74,8 @@ public:
|
||||
|
||||
void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp, int matrix_index,
|
||||
ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) override;
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
||||
float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint) override;
|
||||
|
||||
|
||||
void setFlightPhase(const FlightPhase &flight_phase) override;
|
||||
|
||||
+21
-4
@@ -126,14 +126,31 @@ void ActuatorEffectivenessTiltrotorVTOL::allocateAuxilaryControls(const float dt
|
||||
|
||||
void ActuatorEffectivenessTiltrotorVTOL::updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
|
||||
int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max)
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
||||
float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint)
|
||||
{
|
||||
// apply tilt
|
||||
|
||||
// if preflight_check_running, we alter the behaviour in these two ways:
|
||||
// - collective tilt and thrust setpoints are NOT taken from uOrb
|
||||
// message, but from class member variable, which we can arbitrarily set
|
||||
// before calling this function
|
||||
// - collective tilt is added to actuator_sp even if
|
||||
// (throttleSpoolupFinished() || _flight_phase != FlightPhase::HOVER_FLIGHT)
|
||||
// evaluates to false
|
||||
|
||||
if (matrix_index == 0) {
|
||||
tiltrotor_extra_controls_s tiltrotor_extra_controls;
|
||||
|
||||
if (_tiltrotor_extra_controls_sub.copy(&tiltrotor_extra_controls)) {
|
||||
if (_tiltrotor_extra_controls_sub.copy(&tiltrotor_extra_controls) || preflight_check_running) {
|
||||
|
||||
float control_collective_tilt = tiltrotor_extra_controls.collective_tilt_normalized_setpoint * 2.f - 1.f;
|
||||
float control_collective_thrust = tiltrotor_extra_controls.collective_thrust_normalized_setpoint;
|
||||
|
||||
if (preflight_check_running) {
|
||||
control_collective_tilt = collective_tilt_normalized_setpoint * 2.f - 1.f;
|
||||
control_collective_thrust = collective_thrust_normalized_setpoint;
|
||||
}
|
||||
|
||||
// set control_collective_tilt to exactly -1 or 1 if close to these end points
|
||||
control_collective_tilt = control_collective_tilt < -0.99f ? -1.f : control_collective_tilt;
|
||||
@@ -166,7 +183,7 @@ void ActuatorEffectivenessTiltrotorVTOL::updateSetpoint(const matrix::Vector<flo
|
||||
if (_tilts.config(i).tilt_direction == ActuatorEffectivenessTilts::TiltDirection::TowardsFront) {
|
||||
|
||||
// as long as throttle spoolup is not completed, leave the tilts in the disarmed position (in hover)
|
||||
if (throttleSpoolupFinished() || _flight_phase != FlightPhase::HOVER_FLIGHT) {
|
||||
if (throttleSpoolupFinished() || _flight_phase != FlightPhase::HOVER_FLIGHT || preflight_check_running) {
|
||||
actuator_sp(i + _first_tilt_idx) += control_collective_tilt;
|
||||
|
||||
} else {
|
||||
@@ -202,7 +219,7 @@ void ActuatorEffectivenessTiltrotorVTOL::updateSetpoint(const matrix::Vector<flo
|
||||
// in FW directly use throttle sp
|
||||
if (_flight_phase == FlightPhase::FORWARD_FLIGHT) {
|
||||
for (int i = 0; i < _first_tilt_idx; ++i) {
|
||||
actuator_sp(i) = tiltrotor_extra_controls.collective_thrust_normalized_setpoint;
|
||||
actuator_sp(i) = control_collective_thrust;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+2
-1
@@ -82,7 +82,8 @@ public:
|
||||
|
||||
void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp, int matrix_index,
|
||||
ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) override;
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running = true,
|
||||
float collective_tilt_normalized_setpoint = 0.0f, float collective_thrust_normalized_setpoint = 0.0f) override;
|
||||
|
||||
const char *name() const override { return "VTOL Tiltrotor"; }
|
||||
|
||||
|
||||
+2
-1
@@ -57,7 +57,8 @@ bool ActuatorEffectivenessUUV::getEffectivenessMatrix(Configuration &configurati
|
||||
|
||||
void ActuatorEffectivenessUUV::updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp,
|
||||
int matrix_index, ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max)
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running,
|
||||
float collective_tilt_normalized_setpoint, float collective_thrust_normalized_setpoint)
|
||||
{
|
||||
stopMaskedMotorsWithZeroThrust(_motors_mask, actuator_sp);
|
||||
}
|
||||
|
||||
+2
-1
@@ -56,7 +56,8 @@ public:
|
||||
|
||||
void updateSetpoint(const matrix::Vector<float, NUM_AXES> &control_sp, int matrix_index,
|
||||
ActuatorVector &actuator_sp, const matrix::Vector<float, NUM_ACTUATORS> &actuator_min,
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max) override;
|
||||
const matrix::Vector<float, NUM_ACTUATORS> &actuator_max, bool preflight_check_running = true,
|
||||
float collective_tilt_normalized_setpoint = 0.0f, float collective_thrust_normalized_setpoint = 0.0f) override;
|
||||
|
||||
const char *name() const override { return "UUV"; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user