Extract general functions into utils

This commit is contained in:
kamilritz
2020-06-23 08:18:34 +02:00
committed by Mathieu Bresciani
parent fda30d8cec
commit ff8b5ec69d
13 changed files with 88 additions and 115 deletions
-61
View File
@@ -1219,35 +1219,6 @@ void Ekf::update_deadreckoning_status()
_deadreckon_time_exceeded = (_time_last_aiding == 0) || isTimedOut(_time_last_aiding, (uint64_t)_params.valid_timeout_max);
}
// calculate the inverse rotation matrix from a quaternion rotation
// this produces the inverse rotation to that produced by the math library quaternion to Dcmf operator
Matrix3f EstimatorInterface::quat_to_invrotmat(const Quatf &quat)
{
float q00 = quat(0) * quat(0);
float q11 = quat(1) * quat(1);
float q22 = quat(2) * quat(2);
float q33 = quat(3) * quat(3);
float q01 = quat(0) * quat(1);
float q02 = quat(0) * quat(2);
float q03 = quat(0) * quat(3);
float q12 = quat(1) * quat(2);
float q13 = quat(1) * quat(3);
float q23 = quat(2) * quat(3);
Matrix3f dcm;
dcm(0, 0) = q00 + q11 - q22 - q33;
dcm(1, 1) = q00 - q11 + q22 - q33;
dcm(2, 2) = q00 - q11 - q22 + q33;
dcm(1, 0) = 2.0f * (q12 - q03);
dcm(2, 0) = 2.0f * (q13 + q02);
dcm(0, 1) = 2.0f * (q12 + q03);
dcm(2, 1) = 2.0f * (q23 - q01);
dcm(0, 2) = 2.0f * (q13 - q02);
dcm(1, 2) = 2.0f * (q23 + q01);
return dcm;
}
// calculate the variances for the rotation vector equivalent
Vector3f Ekf::calcRotVecVariances()
{
@@ -1640,14 +1611,6 @@ void Ekf::loadMagCovData()
}
}
float Ekf::kahanSummation(float sum_previous, float input, float &accumulator) const
{
float y = input - accumulator;
float t = sum_previous + y;
accumulator = (t - sum_previous) - y;
return t;
}
void Ekf::stopGpsFusion()
{
stopGpsPosFusion();
@@ -1825,30 +1788,6 @@ bool Ekf::getDataEKFGSF(float *yaw_composite, float *yaw_variance, float yaw[N_M
return yawEstimator.getLogData(yaw_composite,yaw_variance,yaw,innov_VN,innov_VE,weight);
}
Dcmf Ekf::taitBryan312ToRotMat(const Vector3f &rot312)
{
// Calculate the frame2 to frame 1 rotation matrix from a 312 Tait-Bryan rotation sequence
const float c2 = cosf(rot312(2)); // third rotation is pitch
const float s2 = sinf(rot312(2));
const float s1 = sinf(rot312(1)); // second rotation is roll
const float c1 = cosf(rot312(1));
const float s0 = sinf(rot312(0)); // first rotation is yaw
const float c0 = cosf(rot312(0));
Dcmf R;
R(0, 0) = c0 * c2 - s0 * s1 * s2;
R(1, 1) = c0 * c1;
R(2, 2) = c2 * c1;
R(0, 1) = -c1 * s0;
R(0, 2) = s2 * c0 + c2 * s1 * s0;
R(1, 0) = c2 * s0 + s2 * s1 * c0;
R(1, 2) = s0 * s2 - s1 * c0 * c2;
R(2, 0) = -s2 * c1;
R(2, 1) = s1;
return R;
}
void Ekf::runYawEKFGSF()
{
float TAS;