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TestVelocitySmoothing - Split time synchronization and final state checks into two different test functions
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@ -45,13 +45,12 @@ using namespace matrix;
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class VelocitySmoothingTest : public ::testing::Test
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{
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public:
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void setConstraints(float j_max, float a_max, float v_max);
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void setInitialConditions(Vector3f acc, Vector3f vel, Vector3f pos);
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void updateTrajectories(Vector3f velocity_setpoints, float dt);
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public:
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void setConstraints(float j_max, float a_max, float v_max);
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void setInitialConditions(Vector3f acc, Vector3f vel, Vector3f pos);
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void updateTrajectories(Vector3f velocity_setpoints, float dt);
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VelocitySmoothing _trajectories[3];
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VelocitySmoothing _trajectories[3];
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};
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void VelocitySmoothingTest::setConstraints(float j_max, float a_max, float v_max)
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@ -81,39 +80,56 @@ void VelocitySmoothingTest::updateTrajectories(Vector3f velocity_setpoints, floa
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VelocitySmoothing::timeSynchronization(_trajectories, 2);
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float dummy; // We don't care about the immediate result
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for (int i = 0; i < 3; i++) {
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_trajectories[i].integrate(dummy, dummy, dummy);
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}
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}
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TEST_F(VelocitySmoothingTest, testConstantSetpoint)
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TEST_F(VelocitySmoothingTest, testTimeSynchronization)
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{
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// Set the constraints
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// GIVEN: A set of constraints
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const float j_max = 55.2f;
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const float a_max = 6.f;
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const float v_max = 6.f;
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setConstraints(j_max, a_max, v_max);
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// Set the initial conditions
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// AND: A set of initial conditions
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Vector3f a0(0.f, 0.f, 0.f);
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Vector3f v0(0.f, 0.f, 0.f);
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Vector3f x0(0.f, 0.f, 0.f);
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setInitialConditions(a0, v0, x0);
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// WHEN: We generate trajectories (time synchronized in XY) with constant setpoints and dt
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Vector3f velocity_setpoints(0.f, 1.f, 0.f);
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float dt = 0.01f;
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updateTrajectories(velocity_setpoints, dt);
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// THEN: The X and Y trajectories should have the same total time (= time sunchronized)
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EXPECT_LE(fabsf(_trajectories[0].getTotalTime() - _trajectories[1].getTotalTime()), 0.0001);
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}
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TEST_F(VelocitySmoothingTest, testConstantSetpoint)
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{
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// GIVEN: A set of initial conditions (same constraints as before)
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Vector3f a0(0.22f, 0.f, 0.22f);
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Vector3f v0(2.47f, -5.59e-6f, 2.47f);
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Vector3f x0(0.f, 0.f, 0.f);
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setInitialConditions(a0, v0, x0);
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// Generate the trajectories with constant setpoints and dt
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// WHEN: We generate trajectories with constant setpoints and dt
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Vector3f velocity_setpoints(0.f, 1.f, 0.f);
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float dt = 0.01f;
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updateTrajectories(velocity_setpoints, dt);
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// Check that time synchronization actually works
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ASSERT_LE(fabsf(_trajectories[0].getTotalTime() - _trajectories[1].getTotalTime()), 0.0001);
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// Compute the number of steps required to reach desired value
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// because of known numerical issues, the actual trajectory takes a
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// bit more time than the predicted one, this is why we have to add 14 steps
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// to the theoretical value
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// to the theoretical value.
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// The updateTrajectories is fist called once to compute the total time
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updateTrajectories(velocity_setpoints, dt);
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float t123 = _trajectories[0].getTotalTime();
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int nb_steps = ceil(t123 / dt) + 14;
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@ -121,8 +137,8 @@ TEST_F(VelocitySmoothingTest, testConstantSetpoint)
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updateTrajectories(velocity_setpoints, dt);
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}
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// Check that all the trajectories reached their desired value
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// and that the acceleration is now zero
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// THEN: All the trajectories should have reach their
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// final state: desired velocity target and zero acceleration
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for (int i = 0; i < 3; i++) {
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EXPECT_LE(fabsf(_trajectories[i].getCurrentVelocity() - velocity_setpoints(i)), 0.01f);
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EXPECT_LE(fabsf(_trajectories[i].getCurrentAcceleration()), 0.0001f);
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@ -131,23 +147,23 @@ TEST_F(VelocitySmoothingTest, testConstantSetpoint)
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TEST_F(VelocitySmoothingTest, testZeroSetpoint)
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{
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// Set the initial conditions to zero
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// GIVEN: A set of null initial conditions
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Vector3f a0(0.f, 0.f, 0.f);
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Vector3f v0(0.f, 0.f, 0.f);
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Vector3f x0(0.f, 0.f, 0.f);
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setInitialConditions(a0, v0, x0);
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// Generate the trajectories with zero setpoints
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// AND: Null setpoints
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Vector3f velocity_setpoints(0.f, 0.f, 0.f);
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float dt = 0.01f;
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// Run a few times the algorithm
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// WHEN: We run a few times the algorithm
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for (int i = 0; i < 60; i++) {
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updateTrajectories(velocity_setpoints, dt);
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}
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// Check that all the trajectories are still at zero
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// THEN: All the trajectories should still be null
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for (int i = 0; i < 3; i++) {
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EXPECT_EQ(_trajectories[i].getCurrentJerk(), 0.f);
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EXPECT_EQ(_trajectories[i].getCurrentAcceleration(), 0.f);
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