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Multicopter rounded turns (#16376)
* AutoLineSmoothVel: Implement l1-style guidance in turns
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@ -451,11 +451,11 @@ State FlightTaskAuto::_getCurrentState()
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// Target is behind.
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return_state = State::target_behind;
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} else if (u_prev_to_target * prev_to_pos < 0.0f && prev_to_pos.length() > _mc_cruise_speed) {
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} else if (u_prev_to_target * prev_to_pos < 0.0f && prev_to_pos.length() > _target_acceptance_radius) {
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// Current position is more than cruise speed in front of previous setpoint.
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return_state = State::previous_infront;
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} else if (Vector2f(Vector2f(_position) - _closest_pt).length() > _mc_cruise_speed) {
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} else if (Vector2f(Vector2f(_position) - _closest_pt).length() > _target_acceptance_radius) {
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// Vehicle is more than cruise speed off track.
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return_state = State::offtrack;
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@ -116,6 +116,7 @@ void FlightTaskAutoLineSmoothVel::_ekfResetHandlerHeading(float delta_psi)
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void FlightTaskAutoLineSmoothVel::_generateSetpoints()
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{
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_updateTurningCheck();
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_prepareSetpoints();
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_generateTrajectory();
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@ -125,6 +126,26 @@ void FlightTaskAutoLineSmoothVel::_generateSetpoints()
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}
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}
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void FlightTaskAutoLineSmoothVel::_updateTurningCheck()
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{
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const Vector2f vel_traj(_trajectory[0].getCurrentVelocity(),
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_trajectory[1].getCurrentVelocity());
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const Vector2f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition());
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const Vector2f target_xy(_target);
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const Vector2f u_vel_traj = vel_traj.unit_or_zero();
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const Vector2f pos_to_target = Vector2f(target_xy - pos_traj);
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const float cos_align = u_vel_traj * pos_to_target.unit_or_zero();
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// The vehicle is turning if the angle between the velocity vector
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// and the direction to the target is greater than 10 degrees, the
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// velocity is large enough and the drone isn't in the acceptance
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// radius of the last WP.
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_is_turning = vel_traj.longerThan(0.2f)
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&& cos_align < 0.98f
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&& pos_to_target.longerThan(_target_acceptance_radius);
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}
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void FlightTaskAutoLineSmoothVel::_generateHeading()
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{
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// Generate heading along trajectory if possible, otherwise hold the previous yaw setpoint
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@ -140,7 +161,7 @@ bool FlightTaskAutoLineSmoothVel::_generateHeadingAlongTraj()
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Vector2f traj_to_target = Vector2f(_target) - Vector2f(_position);
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if ((vel_sp_xy.length() > .1f) &&
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(traj_to_target.length() > _target_acceptance_radius)) {
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(traj_to_target.length() > 2.f)) {
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// Generate heading from velocity vector, only if it is long enough
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// and if the drone is far enough from the target
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_compute_heading_from_2D_vector(_yaw_setpoint, vel_sp_xy);
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@ -183,13 +204,10 @@ float FlightTaskAutoLineSmoothVel::_getMaxXYSpeed() const
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// constrain velocity to go to the position setpoint first if the position setpoint has been modified by an external source
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// (eg. Obstacle Avoidance)
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bool xy_modified = (_target - _position_setpoint).xy().longerThan(FLT_EPSILON);
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bool z_valid = PX4_ISFINITE(_position_setpoint(2));
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bool z_modified = z_valid && fabs((_target - _position_setpoint)(2)) > FLT_EPSILON;
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Vector3f waypoints[3] = {pos_traj, _target, _next_wp};
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if (xy_modified || z_modified) {
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if (isTargetModified()) {
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waypoints[2] = waypoints[1] = _position_setpoint;
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}
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@ -224,6 +242,64 @@ float FlightTaskAutoLineSmoothVel::_getMaxZSpeed() const
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return max_speed;
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}
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Vector3f FlightTaskAutoLineSmoothVel::getCrossingPoint() const
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{
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Vector3f pos_crossing_point{};
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if (isTargetModified()) {
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// Strictly follow the modified setpoint
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pos_crossing_point = _position_setpoint;
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} else {
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if (_is_turning) {
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// Get the crossing point using L1-style guidance
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pos_crossing_point.xy() = getL1Point();
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pos_crossing_point(2) = _target(2);
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} else {
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pos_crossing_point = _target;
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}
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}
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return pos_crossing_point;
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}
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bool FlightTaskAutoLineSmoothVel::isTargetModified() const
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{
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const bool xy_modified = (_target - _position_setpoint).xy().longerThan(FLT_EPSILON);
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const bool z_valid = PX4_ISFINITE(_position_setpoint(2));
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const bool z_modified = z_valid && fabs((_target - _position_setpoint)(2)) > FLT_EPSILON;
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return xy_modified || z_modified;
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}
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Vector2f FlightTaskAutoLineSmoothVel::getL1Point() const
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{
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const Vector2f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition());
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const Vector2f target_xy(_target);
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const Vector2f u_prev_to_target = Vector2f(target_xy - Vector2f(_prev_wp)).unit_or_zero();
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const Vector2f prev_to_pos(pos_traj - Vector2f(_prev_wp));
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const Vector2f prev_to_closest(u_prev_to_target * (prev_to_pos * u_prev_to_target));
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const Vector2f closest_pt = Vector2f(_prev_wp) + prev_to_closest;
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// Compute along-track error using L1 distance and cross-track error
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const float crosstrack_error = Vector2f(closest_pt - pos_traj).length();
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const float l1 = math::max(_target_acceptance_radius, 5.f);
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float alongtrack_error = 0.f;
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// Protect against sqrt of a negative number
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if (l1 > crosstrack_error) {
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alongtrack_error = sqrtf(l1 * l1 - crosstrack_error * crosstrack_error);
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}
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// Position of the point on the line where L1 intersect the line between the two waypoints
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const Vector2f l1_point = closest_pt + alongtrack_error * u_prev_to_target;
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return l1_point;
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}
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void FlightTaskAutoLineSmoothVel::_prepareSetpoints()
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{
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// Interface: A valid position setpoint generates a velocity target using conservative motion constraints.
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@ -236,74 +312,93 @@ void FlightTaskAutoLineSmoothVel::_prepareSetpoints()
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if (_param_mpc_yaw_mode.get() == 4 && !_yaw_sp_aligned) {
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// Wait for the yaw setpoint to be aligned
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_velocity_setpoint.setAll(0.f);
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return;
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}
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} else {
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const bool xy_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(0)) && PX4_ISFINITE(_position_setpoint(1));
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const bool z_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(2));
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const bool xy_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(0)) && PX4_ISFINITE(_position_setpoint(1));
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const bool z_pos_setpoint_valid = PX4_ISFINITE(_position_setpoint(2));
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if (xy_pos_setpoint_valid && z_pos_setpoint_valid) {
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// Use 3D position setpoint to generate a 3D velocity setpoint
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Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition(),
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_trajectory[2].getCurrentPosition());
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Vector3f u_pos_traj_to_dest = (_position_setpoint - pos_traj).unit_or_zero();
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if (xy_pos_setpoint_valid && z_pos_setpoint_valid) {
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// Use 3D position setpoint to generate a 3D velocity setpoint
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Vector3f pos_traj(_trajectory[0].getCurrentPosition(),
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_trajectory[1].getCurrentPosition(),
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_trajectory[2].getCurrentPosition());
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const float xy_speed = _getMaxXYSpeed();
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const float z_speed = _getMaxZSpeed();
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const Vector3f u_pos_traj_to_dest((getCrossingPoint() - pos_traj).unit_or_zero());
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Vector3f vel_sp_constrained = u_pos_traj_to_dest * sqrtf(xy_speed * xy_speed + z_speed * z_speed);
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math::trajectory::clampToXYNorm(vel_sp_constrained, xy_speed, 0.5f);
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math::trajectory::clampToZNorm(vel_sp_constrained, z_speed, 0.5f);
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float xy_speed = _getMaxXYSpeed();
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const float z_speed = _getMaxZSpeed();
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for (int i = 0; i < 3; i++) {
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// If available, use the existing velocity as a feedforward, otherwise replace it
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if (PX4_ISFINITE(_velocity_setpoint(i))) {
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_velocity_setpoint(i) += vel_sp_constrained(i);
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if (_is_turning) {
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// Lock speed during turn
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xy_speed = math::min(_max_speed_prev, xy_speed);
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} else {
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_velocity_setpoint(i) = vel_sp_constrained(i);
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}
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}
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} else {
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_max_speed_prev = xy_speed;
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}
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else if (xy_pos_setpoint_valid) {
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// Use 2D position setpoint to generate a 2D velocity setpoint
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// Get various path specific vectors
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Vector2f pos_traj(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition());
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Vector2f pos_traj_to_dest_xy = Vector2f(_position_setpoint.xy()) - pos_traj;
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Vector2f u_pos_traj_to_dest_xy(pos_traj_to_dest_xy.unit_or_zero());
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Vector2f vel_sp_constrained_xy = u_pos_traj_to_dest_xy * _getMaxXYSpeed();
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for (int i = 0; i < 2; i++) {
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// If available, use the existing velocity as a feedforward, otherwise replace it
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if (PX4_ISFINITE(_velocity_setpoint(i))) {
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_velocity_setpoint(i) += vel_sp_constrained_xy(i);
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} else {
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_velocity_setpoint(i) = vel_sp_constrained_xy(i);
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}
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}
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}
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else if (z_pos_setpoint_valid) {
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// Use Z position setpoint to generate a Z velocity setpoint
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const float z_dir = sign(_position_setpoint(2) - _trajectory[2].getCurrentPosition());
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const float vel_sp_z = z_dir * _getMaxZSpeed();
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Vector3f vel_sp_constrained = u_pos_traj_to_dest * sqrtf(xy_speed * xy_speed + z_speed * z_speed);
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math::trajectory::clampToXYNorm(vel_sp_constrained, xy_speed, 0.5f);
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math::trajectory::clampToZNorm(vel_sp_constrained, z_speed, 0.5f);
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for (int i = 0; i < 3; i++) {
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// If available, use the existing velocity as a feedforward, otherwise replace it
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if (PX4_ISFINITE(_velocity_setpoint(2))) {
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_velocity_setpoint(2) += vel_sp_z;
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if (PX4_ISFINITE(_velocity_setpoint(i))) {
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_velocity_setpoint(i) += vel_sp_constrained(i);
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} else {
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_velocity_setpoint(2) = vel_sp_z;
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_velocity_setpoint(i) = vel_sp_constrained(i);
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}
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}
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_want_takeoff = _velocity_setpoint(2) < -0.3f;
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}
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else if (xy_pos_setpoint_valid) {
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// Use 2D position setpoint to generate a 2D velocity setpoint
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// Get various path specific vectors
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Vector2f pos_traj(_trajectory[0].getCurrentPosition(), _trajectory[1].getCurrentPosition());
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Vector2f pos_traj_to_dest_xy = Vector2f(getCrossingPoint()) - pos_traj;
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Vector2f u_pos_traj_to_dest_xy(pos_traj_to_dest_xy.unit_or_zero());
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float xy_speed = _getMaxXYSpeed();
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if (_is_turning) {
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// Lock speed during turn
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xy_speed = math::min(_max_speed_prev, xy_speed);
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} else {
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_max_speed_prev = xy_speed;
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}
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Vector2f vel_sp_constrained_xy = u_pos_traj_to_dest_xy * xy_speed;
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for (int i = 0; i < 2; i++) {
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// If available, use the existing velocity as a feedforward, otherwise replace it
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if (PX4_ISFINITE(_velocity_setpoint(i))) {
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_velocity_setpoint(i) += vel_sp_constrained_xy(i);
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} else {
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_velocity_setpoint(i) = vel_sp_constrained_xy(i);
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}
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}
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}
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else if (z_pos_setpoint_valid) {
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// Use Z position setpoint to generate a Z velocity setpoint
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const float z_dir = sign(_position_setpoint(2) - _trajectory[2].getCurrentPosition());
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const float vel_sp_z = z_dir * _getMaxZSpeed();
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// If available, use the existing velocity as a feedforward, otherwise replace it
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if (PX4_ISFINITE(_velocity_setpoint(2))) {
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_velocity_setpoint(2) += vel_sp_z;
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} else {
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_velocity_setpoint(2) = vel_sp_z;
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}
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}
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_want_takeoff = _velocity_setpoint(2) < -0.3f;
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}
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void FlightTaskAutoLineSmoothVel::_updateTrajConstraints()
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@ -63,6 +63,7 @@ protected:
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void _generateSetpoints() override; /**< Generate setpoints along line. */
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void _generateHeading();
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void _updateTurningCheck();
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bool _generateHeadingAlongTraj(); /**< Generates heading along trajectory. */
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static float _constrainOneSide(float val, float constraint); /**< Constrain val between INF and constraint */
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@ -72,6 +73,13 @@ protected:
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float _getMaxXYSpeed() const;
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float _getMaxZSpeed() const;
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matrix::Vector3f getCrossingPoint() const;
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bool isTargetModified() const;
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matrix::Vector2f getL1Point() const;
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float _max_speed_prev{};
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bool _is_turning{false};
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void _prepareSetpoints(); /**< Generate velocity target points for the trajectory generator. */
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void _updateTrajConstraints();
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void _generateTrajectory();
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