Refactor velocity reset (#788)

* Refactor velocity reset

* Add unit tests for velocity resets

* Expand updates to vertical buffer to velocity resets outside of resetHeight

* Improve matrix library usage

* Improve naming of vertical output samples

* Fix update of output_vert_new during reset

* Improve naming of vertical output samples 2
This commit is contained in:
kritz
2020-04-08 16:39:15 +02:00
committed by GitHub
parent 47624a0f02
commit fa5a00d871
13 changed files with 259 additions and 78 deletions
+7 -1
View File
@@ -17,7 +17,7 @@ void RangeFinder::send(uint64_t time)
{
_range_sample.time_us = time;
_ekf->setRangeData(_range_sample);
_ekf->set_rangefinder_limits(0.2f, 20.f); // This usually comes from the driver
_ekf->set_rangefinder_limits(_min_distance, _max_distance);
}
void RangeFinder::setData(float range_data_meters, int8_t range_quality)
@@ -26,5 +26,11 @@ void RangeFinder::setData(float range_data_meters, int8_t range_quality)
_range_sample.quality = range_quality;
}
void RangeFinder::setLimits(float min_distance_m, float max_distance_m)
{
_min_distance = min_distance_m;
_max_distance = max_distance_m;
}
} // namespace sensor
} // namespace sensor_simulator
+3 -1
View File
@@ -51,12 +51,14 @@ public:
~RangeFinder();
void setData(float range_data, int8_t range_quality);
void setLimits(float min_distance_m, float max_distance_m);
private:
rangeSample _range_sample {};
float _min_distance {0.2f};
float _max_distance {20.0f};
void send(uint64_t time) override;
};
} // namespace sensor
+2 -2
View File
@@ -104,7 +104,7 @@ void SensorSimulator::loadSensorDataFromFile(std::string file_name)
_has_replay_data = true;
}
void SensorSimulator::setSensorDataToDefault()
void SensorSimulator::setSensorRateToDefault()
{
_imu.setRateHz(250);
_mag.setRateHz(80);
@@ -115,7 +115,7 @@ void SensorSimulator::setSensorDataToDefault()
_vio.setRateHz(30);
_airspeed.setRateHz(100);
}
void SensorSimulator::setSensorRateToDefault()
void SensorSimulator::setSensorDataToDefault()
{
_imu.setData(Vector3f{0.0f,0.0f,-CONSTANTS_ONE_G},
Vector3f{0.0f,0.0f,0.0f});