Correct deg to rad conversion inversion. Add additional functionality to mathlib to allow standalone compile without Limits.cpp and Limits.hpp files from PX4.

This commit is contained in:
mcsauder
2016-03-05 01:58:58 -07:00
parent b163efeae2
commit f9be23933b
3 changed files with 32 additions and 8 deletions
+22 -3
View File
@@ -42,16 +42,35 @@
#ifdef POSIX_SHARED
float math::constrain(float &val, float min, float max)
namespace math
{
float min(float val1, float val2)
{
return (val1 < val2) ? val1 : val2;
}
float max(float val1, float val2)
{
return (val1 > val2) ? val1 : val2;
}
float constrain(float &val, float min, float max)
{
return (val < min) ? min : ((val > max) ? max : val);
}
float math::radians(float degrees)
float radians(float degrees)
{
return (degrees / 180.0f) * M_PI_F;
}
float math::degrees(float radians)
float degrees(float radians)
{
return (radians * 180.0f) / M_PI_F;
}
}
#endif