Gazebo Simulation Enablement (#20319)

This commit is contained in:
Benjamin Perseghetti
2022-09-29 13:49:31 -04:00
committed by GitHub
parent f89df9d986
commit f9522e831c
48 changed files with 269 additions and 2269 deletions
@@ -0,0 +1,11 @@
<?xml version="1.0"?>
<model>
<name>x500-Depth</name>
<version>1.0</version>
<sdf version="1.9">model.sdf</sdf>
<author>
<name>Benjamin Perseghetti</name>
<email>bperseghetti@rudislabs.com</email>
</author>
<description>Model of the NXP HoverGames Drone development kit (KIT-HGDRONEK66). The PX4 software compatible kit provides mechanical, RC remote and other components needed to evaluate the RDDRONE-FMUK66 reference design. The FMU includes 100Base-T1 Automotive Ethernet, dual CAN transceivers, as well as SE050 secure element, and works with add on boards NavQPlus, MR-T1ETH8, MR-T1ADAPT, and CAN-nodes such as UCANS32K1SIC. Kit may be used with, and contains the components needed for the HoverGames.com coding challenges.</description>
</model>
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<sdf version='1.9'>
<model name='x500-Depth'>
<include merge='true'>
<uri>https://fuel.gazebosim.org/1.0/RudisLaboratories/models/x500-Base</uri>
</include>
<include merge='true'>
<uri>https://fuel.gazebosim.org/1.0/RudisLaboratories/models/OakD-Lite</uri>
<pose>.12 .03 .242 0 0 0</pose>
</include>
<joint name="CameraJoint" type="fixed">
<parent>base_link</parent>
<child>OakD-Lite/base_link</child>
<pose relative_to="base_link">.12 .03 .242 0 0 0</pose>
</joint>
</model>
</sdf>
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@@ -0,0 +1,11 @@
<?xml version="1.0"?>
<model>
<name>x500</name>
<version>1.0</version>
<sdf version="1.9">model.sdf</sdf>
<author>
<name>Benjamin Perseghetti</name>
<email>bperseghetti@rudislabs.com</email>
</author>
<description>Model of the NXP HoverGames Drone development kit (KIT-HGDRONEK66). The PX4 software compatible kit provides mechanical, RC remote and other components needed to evaluate the RDDRONE-FMUK66 reference design. The FMU includes 100Base-T1 Automotive Ethernet, dual CAN transceivers, as well as SE050 secure element, and works with add on boards NavQPlus, MR-T1ETH8, MR-T1ADAPT, and CAN-nodes such as UCANS32K1SIC. Kit may be used with, and contains the components needed for the HoverGames.com coding challenges.</description>
</model>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<sdf version='1.9'>
<model name='x500'>
<include merge='true'>
<uri>https://fuel.gazebosim.org/1.0/RudisLaboratories/models/x500-Base</uri>
</include>
</model>
</sdf>
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+146
View File
@@ -0,0 +1,146 @@
<sdf version='1.9'>
<world name='default'>
<physics type="ode">
<max_step_size>0.004</max_step_size>
<real_time_factor>1.0</real_time_factor>
<real_time_update_rate>250</real_time_update_rate>
</physics>
<plugin name='ignition::gazebo::systems::Physics' filename='ignition-gazebo-physics-system'/>
<plugin name='ignition::gazebo::systems::UserCommands' filename='ignition-gazebo-user-commands-system'/>
<plugin name='ignition::gazebo::systems::SceneBroadcaster' filename='ignition-gazebo-scene-broadcaster-system'/>
<plugin name='ignition::gazebo::systems::Contact' filename='ignition-gazebo-contact-system'/>
<plugin name='ignition::gazebo::systems::Imu' filename='ignition-gazebo-imu-system'/>
<plugin name='ignition::gazebo::systems::Sensors' filename='ignition-gazebo-sensors-system'>
<render_engine>ogre2</render_engine>
</plugin>
<gui fullscreen='false'>
<plugin name='3D View' filename='GzScene3D'>
<ignition-gui>
<title>3D View</title>
<property type='bool' key='showTitleBar'>0</property>
<property type='string' key='state'>docked</property>
</ignition-gui>
<engine>ogre2</engine>
<scene>scene</scene>
<ambient_light>0.5984631152222222 0.5984631152222222 0.5984631152222222</ambient_light>
<background_color>0.8984631152222222 0.8984631152222222 0.8984631152222222</background_color>
<camera_pose>-6 0 6 0 0.5 0</camera_pose>
</plugin>
<plugin name='World control' filename='WorldControl'>
<ignition-gui>
<title>World control</title>
<property type='bool' key='showTitleBar'>0</property>
<property type='bool' key='resizable'>0</property>
<property type='double' key='height'>72</property>
<property type='double' key='width'>121</property>
<property type='double' key='z'>1</property>
<property type='string' key='state'>floating</property>
<anchors target='3D View'>
<line own='left' target='left'/>
<line own='bottom' target='bottom'/>
</anchors>
</ignition-gui>
<play_pause>1</play_pause>
<step>1</step>
<start_paused>1</start_paused>
</plugin>
<plugin name='World stats' filename='WorldStats'>
<ignition-gui>
<title>World stats</title>
<property type='bool' key='showTitleBar'>0</property>
<property type='bool' key='resizable'>0</property>
<property type='double' key='height'>110</property>
<property type='double' key='width'>290</property>
<property type='double' key='z'>1</property>
<property type='string' key='state'>floating</property>
<anchors target='3D View'>
<line own='right' target='right'/>
<line own='bottom' target='bottom'/>
</anchors>
</ignition-gui>
<sim_time>1</sim_time>
<real_time>1</real_time>
<real_time_factor>1</real_time_factor>
<iterations>1</iterations>
</plugin>
<plugin name='Entity tree' filename='EntityTree'/>
</gui>
<gravity>0 0 -9.8</gravity>
<magnetic_field>6e-06 2.3e-05 -4.2e-05</magnetic_field>
<atmosphere type='adiabatic'/>
<scene>
<grid>false</grid>
<ambient>0.4 0.4 0.4 1</ambient>
<background>0.7 0.7 0.7 1</background>
<shadows>true</shadows>
</scene>
<model name='ground_plane'>
<static>true</static>
<link name='link'>
<collision name='collision'>
<geometry>
<plane>
<normal>0 0 1</normal>
<size>1 1</size>
</plane>
</geometry>
<surface>
<friction>
<ode/>
</friction>
<bounce/>
<contact/>
</surface>
</collision>
<visual name='visual'>
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<material>
<ambient>0.8 0.8 0.8 1</ambient>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.8 0.8 0.8 1</specular>
</material>
</visual>
<pose>0 0 0 0 -0 0</pose>
<inertial>
<pose>0 0 0 0 -0 0</pose>
<mass>1</mass>
<inertia>
<ixx>1</ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy>1</iyy>
<iyz>0</iyz>
<izz>1</izz>
</inertia>
</inertial>
<enable_wind>false</enable_wind>
</link>
<pose>0 0 0 0 -0 0</pose>
<self_collide>false</self_collide>
</model>
<light name='sunUTC' type='directional'>
<pose>0 0 500 0 -0 0</pose>
<cast_shadows>true</cast_shadows>
<intensity>1</intensity>
<direction>0.001 0.625 -0.78</direction>
<diffuse>0.904 0.904 0.904 1</diffuse>
<specular>0.271 0.271 0.271 1</specular>
<attenuation>
<range>2000</range>
<linear>0</linear>
<constant>1</constant>
<quadratic>0</quadratic>
</attenuation>
<spot>
<inner_angle>0</inner_angle>
<outer_angle>0</outer_angle>
<falloff>0</falloff>
</spot>
</light>
</world>
</sdf>