Gazebo Simulation Enablement (#20319)
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<?xml version="1.0"?>
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<model>
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<name>x500-Depth</name>
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<version>1.0</version>
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<sdf version="1.9">model.sdf</sdf>
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<author>
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<name>Benjamin Perseghetti</name>
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<email>bperseghetti@rudislabs.com</email>
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</author>
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<description>Model of the NXP HoverGames Drone development kit (KIT-HGDRONEK66). The PX4 software compatible kit provides mechanical, RC remote and other components needed to evaluate the RDDRONE-FMUK66 reference design. The FMU includes 100Base-T1 Automotive Ethernet, dual CAN transceivers, as well as SE050 secure element, and works with add on boards NavQPlus, MR-T1ETH8, MR-T1ADAPT, and CAN-nodes such as UCANS32K1SIC. Kit may be used with, and contains the components needed for the HoverGames.com coding challenges.</description>
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</model>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<sdf version='1.9'>
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<model name='x500-Depth'>
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<include merge='true'>
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<uri>https://fuel.gazebosim.org/1.0/RudisLaboratories/models/x500-Base</uri>
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</include>
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<include merge='true'>
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<uri>https://fuel.gazebosim.org/1.0/RudisLaboratories/models/OakD-Lite</uri>
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<pose>.12 .03 .242 0 0 0</pose>
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</include>
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<joint name="CameraJoint" type="fixed">
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<parent>base_link</parent>
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<child>OakD-Lite/base_link</child>
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<pose relative_to="base_link">.12 .03 .242 0 0 0</pose>
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</joint>
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</model>
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</sdf>
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After Width: | Height: | Size: 32 KiB |
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After Width: | Height: | Size: 50 KiB |
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After Width: | Height: | Size: 27 KiB |
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After Width: | Height: | Size: 27 KiB |
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After Width: | Height: | Size: 23 KiB |
@@ -0,0 +1,11 @@
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<?xml version="1.0"?>
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<model>
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<name>x500</name>
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<version>1.0</version>
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<sdf version="1.9">model.sdf</sdf>
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<author>
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<name>Benjamin Perseghetti</name>
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<email>bperseghetti@rudislabs.com</email>
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</author>
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<description>Model of the NXP HoverGames Drone development kit (KIT-HGDRONEK66). The PX4 software compatible kit provides mechanical, RC remote and other components needed to evaluate the RDDRONE-FMUK66 reference design. The FMU includes 100Base-T1 Automotive Ethernet, dual CAN transceivers, as well as SE050 secure element, and works with add on boards NavQPlus, MR-T1ETH8, MR-T1ADAPT, and CAN-nodes such as UCANS32K1SIC. Kit may be used with, and contains the components needed for the HoverGames.com coding challenges.</description>
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</model>
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@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<sdf version='1.9'>
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<model name='x500'>
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<include merge='true'>
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<uri>https://fuel.gazebosim.org/1.0/RudisLaboratories/models/x500-Base</uri>
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</include>
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</model>
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</sdf>
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After Width: | Height: | Size: 32 KiB |
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After Width: | Height: | Size: 51 KiB |
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After Width: | Height: | Size: 28 KiB |
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After Width: | Height: | Size: 27 KiB |
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After Width: | Height: | Size: 23 KiB |
@@ -0,0 +1,146 @@
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<sdf version='1.9'>
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<world name='default'>
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<physics type="ode">
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<max_step_size>0.004</max_step_size>
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<real_time_factor>1.0</real_time_factor>
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<real_time_update_rate>250</real_time_update_rate>
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</physics>
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<plugin name='ignition::gazebo::systems::Physics' filename='ignition-gazebo-physics-system'/>
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<plugin name='ignition::gazebo::systems::UserCommands' filename='ignition-gazebo-user-commands-system'/>
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<plugin name='ignition::gazebo::systems::SceneBroadcaster' filename='ignition-gazebo-scene-broadcaster-system'/>
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<plugin name='ignition::gazebo::systems::Contact' filename='ignition-gazebo-contact-system'/>
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<plugin name='ignition::gazebo::systems::Imu' filename='ignition-gazebo-imu-system'/>
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<plugin name='ignition::gazebo::systems::Sensors' filename='ignition-gazebo-sensors-system'>
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<render_engine>ogre2</render_engine>
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</plugin>
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<gui fullscreen='false'>
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<plugin name='3D View' filename='GzScene3D'>
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<ignition-gui>
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<title>3D View</title>
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<property type='bool' key='showTitleBar'>0</property>
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<property type='string' key='state'>docked</property>
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</ignition-gui>
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<engine>ogre2</engine>
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<scene>scene</scene>
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<ambient_light>0.5984631152222222 0.5984631152222222 0.5984631152222222</ambient_light>
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<background_color>0.8984631152222222 0.8984631152222222 0.8984631152222222</background_color>
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<camera_pose>-6 0 6 0 0.5 0</camera_pose>
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</plugin>
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<plugin name='World control' filename='WorldControl'>
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<ignition-gui>
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<title>World control</title>
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<property type='bool' key='showTitleBar'>0</property>
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<property type='bool' key='resizable'>0</property>
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<property type='double' key='height'>72</property>
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<property type='double' key='width'>121</property>
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<property type='double' key='z'>1</property>
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<property type='string' key='state'>floating</property>
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<anchors target='3D View'>
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<line own='left' target='left'/>
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<line own='bottom' target='bottom'/>
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</anchors>
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</ignition-gui>
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<play_pause>1</play_pause>
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<step>1</step>
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<start_paused>1</start_paused>
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</plugin>
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<plugin name='World stats' filename='WorldStats'>
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<ignition-gui>
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<title>World stats</title>
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<property type='bool' key='showTitleBar'>0</property>
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<property type='bool' key='resizable'>0</property>
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<property type='double' key='height'>110</property>
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<property type='double' key='width'>290</property>
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<property type='double' key='z'>1</property>
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<property type='string' key='state'>floating</property>
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<anchors target='3D View'>
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<line own='right' target='right'/>
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<line own='bottom' target='bottom'/>
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</anchors>
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</ignition-gui>
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<sim_time>1</sim_time>
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<real_time>1</real_time>
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<real_time_factor>1</real_time_factor>
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<iterations>1</iterations>
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</plugin>
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<plugin name='Entity tree' filename='EntityTree'/>
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</gui>
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<gravity>0 0 -9.8</gravity>
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<magnetic_field>6e-06 2.3e-05 -4.2e-05</magnetic_field>
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<atmosphere type='adiabatic'/>
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<scene>
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<grid>false</grid>
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<ambient>0.4 0.4 0.4 1</ambient>
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<background>0.7 0.7 0.7 1</background>
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<shadows>true</shadows>
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</scene>
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<model name='ground_plane'>
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<static>true</static>
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<link name='link'>
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<collision name='collision'>
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<geometry>
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<plane>
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<normal>0 0 1</normal>
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<size>1 1</size>
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</plane>
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</geometry>
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<surface>
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<friction>
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<ode/>
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</friction>
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<bounce/>
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<contact/>
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</surface>
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</collision>
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<visual name='visual'>
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<geometry>
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<plane>
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<normal>0 0 1</normal>
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<size>100 100</size>
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</plane>
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</geometry>
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<material>
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<ambient>0.8 0.8 0.8 1</ambient>
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<diffuse>0.8 0.8 0.8 1</diffuse>
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<specular>0.8 0.8 0.8 1</specular>
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</material>
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</visual>
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<pose>0 0 0 0 -0 0</pose>
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<inertial>
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<pose>0 0 0 0 -0 0</pose>
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<mass>1</mass>
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<inertia>
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<ixx>1</ixx>
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<ixy>0</ixy>
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<ixz>0</ixz>
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<iyy>1</iyy>
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<iyz>0</iyz>
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<izz>1</izz>
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</inertia>
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</inertial>
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<enable_wind>false</enable_wind>
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</link>
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<pose>0 0 0 0 -0 0</pose>
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<self_collide>false</self_collide>
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</model>
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<light name='sunUTC' type='directional'>
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<pose>0 0 500 0 -0 0</pose>
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<cast_shadows>true</cast_shadows>
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<intensity>1</intensity>
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<direction>0.001 0.625 -0.78</direction>
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<diffuse>0.904 0.904 0.904 1</diffuse>
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<specular>0.271 0.271 0.271 1</specular>
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<attenuation>
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<range>2000</range>
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<linear>0</linear>
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<constant>1</constant>
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<quadratic>0</quadratic>
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</attenuation>
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<spot>
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<inner_angle>0</inner_angle>
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<outer_angle>0</outer_angle>
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<falloff>0</falloff>
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</spot>
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</light>
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</world>
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</sdf>
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