vehicle_attitude_setpoint: get rid of unused q_d_valid flag

This commit is contained in:
Matthias Grob
2020-02-27 09:17:52 +01:00
parent b53bd2b77f
commit f90d3671c0
13 changed files with 2 additions and 30 deletions
@@ -266,7 +266,6 @@ void Standard::update_transition_state()
_v_att_sp->pitch_body = _params_standard.pitch_setpoint_offset * (1.0f - mc_weight);
const Quatf q_sp(Eulerf(_v_att_sp->roll_body, _v_att_sp->pitch_body, _v_att_sp->yaw_body));
q_sp.copyTo(_v_att_sp->q_d);
_v_att_sp->q_d_valid = true;
// check front transition timeout
if (_params->front_trans_timeout > FLT_EPSILON) {
@@ -282,7 +281,6 @@ void Standard::update_transition_state()
_v_att_sp->pitch_body = _params_standard.pitch_setpoint_offset;
const Quatf q_sp(Eulerf(_v_att_sp->roll_body, _v_att_sp->pitch_body, _v_att_sp->yaw_body));
q_sp.copyTo(_v_att_sp->q_d);
_v_att_sp->q_d_valid = true;
_pusher_throttle = 0.0f;