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rtl_direct: skip loiter altitude items for multicopter without RTL land delay (#23689)
This was already done before the refactor and was assumed to not be necessary. The problem is that these mission items result in a strang looking vertical slow down directly followed by an acceleration during the landing phase.
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@ -157,6 +157,10 @@ void RtlDirect::setRtlPosition(PositionYawSetpoint rtl_position, loiter_point_s
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void RtlDirect::_updateRtlState()
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{
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// RTL_LAND_DELAY > 0 -> wait seconds, < 0 wait indefinitely
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const bool wait_at_rtl_descend_alt = fabsf(_param_rtl_land_delay.get()) > FLT_EPSILON;
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const bool is_multicopter = (_vehicle_status_sub.get().vehicle_type == vehicle_status_s::VEHICLE_TYPE_ROTARY_WING);
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RTLState new_state{RTLState::IDLE};
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switch (_rtl_state) {
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@ -165,7 +169,13 @@ void RtlDirect::_updateRtlState()
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break;
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case RTLState::MOVE_TO_LOITER:
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new_state = RTLState::LOITER_DOWN;
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if (!is_multicopter || wait_at_rtl_descend_alt) {
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new_state = RTLState::LOITER_DOWN;
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} else {
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new_state = RTLState::LAND;
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}
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break;
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case RTLState::LOITER_DOWN:
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@ -206,7 +216,6 @@ void RtlDirect::_updateRtlState()
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}
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_rtl_state = new_state;
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}
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