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https://gitee.com/mirrors_PX4/PX4-Autopilot.git
synced 2026-07-01 06:30:35 +08:00
follow target updates
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@@ -53,6 +53,7 @@
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#include <uORB/topics/follow_target.h>
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#include <lib/geo/geo.h>
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#include <lib/mathlib/math/Limits.hpp>
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#include <lib/mathlib/math/Quaternion.hpp>
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#include "navigator.h"
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@@ -74,8 +75,6 @@ FollowTarget::FollowTarget(Navigator *navigator, const char *name) :
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_current_target_motion({}),
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_previous_target_motion({}),
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_avg_cos_ratio(0.0F),
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_filtered_target_lat(0.0F),
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_filtered_target_lon(0.0F),
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_yaw_rate(0.0F),
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_responsiveness(0.0F),
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_yaw_auto_max(0.0F),
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@@ -88,6 +87,7 @@ FollowTarget::FollowTarget(Navigator *navigator, const char *name) :
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_target_distance.zero();
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_target_position_offset.zero();
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_target_position_delta.zero();
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_rot_vector.zero();
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}
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FollowTarget::~FollowTarget()
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@@ -126,7 +126,7 @@ void FollowTarget::on_active()
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{
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struct map_projection_reference_s target_ref;
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math::Vector<3> target_reported_velocity(0, 0, 0);
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follow_target_s target_motion = {};
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follow_target_s target_motion_with_offset = {};
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uint64_t current_time = hrt_absolute_time();
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bool _radius_entered = false;
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bool _radius_exited = false;
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@@ -136,6 +136,7 @@ void FollowTarget::on_active()
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orb_check(_follow_target_sub, &updated);
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if (updated) {
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follow_target_s target_motion;
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_target_updates++;
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@@ -143,7 +144,15 @@ void FollowTarget::on_active()
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_previous_target_motion = _current_target_motion;
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orb_copy(ORB_ID(follow_target), _follow_target_sub, &_current_target_motion);
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orb_copy(ORB_ID(follow_target), _follow_target_sub, &target_motion);
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if(_current_target_motion.timestamp == 0) {
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_current_target_motion = target_motion;
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}
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_current_target_motion.timestamp = target_motion.timestamp;
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_current_target_motion.lat = (_current_target_motion.lat*(double)_responsiveness) + target_motion.lat*(double)(1 - _responsiveness);
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_current_target_motion.lon = (_current_target_motion.lon*(double)_responsiveness) + target_motion.lon*(double)(1 - _responsiveness);
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target_reported_velocity(0) = _current_target_motion.vx;
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target_reported_velocity(1) = _current_target_motion.vy;
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@@ -159,14 +168,7 @@ void FollowTarget::on_active()
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// get distance to target
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map_projection_init(&target_ref, _navigator->get_global_position()->lat, _navigator->get_global_position()->lon);
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map_projection_project(&target_ref, _filtered_target_lat, _filtered_target_lon, &_target_distance(0), &_target_distance(1));
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target_motion = _current_target_motion;
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// use target offset
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map_projection_init(&target_ref, _filtered_target_lat, _filtered_target_lon);
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map_projection_reproject(&target_ref, _target_position_offset(0), _target_position_offset(1), &target_motion.lat, &target_motion.lon);
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map_projection_project(&target_ref, _current_target_motion.lat, _current_target_motion.lon, &_target_distance(0), &_target_distance(1));
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}
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@@ -190,39 +192,15 @@ void FollowTarget::on_active()
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map_projection_project(&target_ref, _current_target_motion.lat, _current_target_motion.lon, &(_target_position_delta(0)), &(_target_position_delta(1)));
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// filter out gps noise to figure out if we are actually moving
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if (_target_position_delta.length() > 0.1F && prev_position_delta.length() > 0.1F) {
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float cos_ratio = (_target_position_delta * prev_position_delta)/(_target_position_delta.length() * prev_position_delta.length());
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_avg_cos_ratio = _responsiveness*_avg_cos_ratio + (1 - _responsiveness) * cos_ratio;
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if(_avg_cos_ratio < 0) {
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_avg_cos_ratio = 0.0F;
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}
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if (_avg_cos_ratio > 0.0F) {
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_filtered_target_position_delta = _target_position_delta*_avg_cos_ratio + _filtered_target_position_delta*(1.0F - _avg_cos_ratio);
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}
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// if ratio is high enough, track target from a side
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if(_avg_cos_ratio > .70F) {
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_target_position_offset = _rot_matrix * (_filtered_target_position_delta.normalized() * _follow_offset);
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}
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} else {
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_filtered_target_position_delta.zero();
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_avg_cos_ratio = 0.0F;
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}
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// update the average velocity of the target based on the position
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_est_target_vel = _filtered_target_position_delta / (dt_ms / 1000.0f);
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_est_target_vel = _target_position_delta / (dt_ms / 1000.0f);
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_filtered_target_lat = (_current_target_motion.lat*(double)_avg_cos_ratio) + _filtered_target_lat*(double)(1 - _avg_cos_ratio);
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_filtered_target_lon = (_current_target_motion.lon*(double)_avg_cos_ratio) + _filtered_target_lon*(double)(1 - _avg_cos_ratio);
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// if the target is moving add an offset and rotation
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if(_est_target_vel.length() > .5F) {
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_target_position_offset = _rot_matrix*_est_target_vel.normalized()*_follow_offset;
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}
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// are we within the target acceptance radius?
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// give a buffer to exit/enter the radius to give the velocity controller
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@@ -243,55 +221,60 @@ void FollowTarget::on_active()
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_step_vel /= (dt_ms / 1000.0F * (float) INTERPOLATION_PNTS);
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_step_time_in_ms = (dt_ms / (float) INTERPOLATION_PNTS);
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// if we are less than 3 meters from the target don't worry about trying to yaw
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// lock the yaw until we are a distance that makes sense
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// if we are less than 1 meter from the target don't worry about trying to yaw
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// lock the yaw until we are at a distance that makes sense
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if((_target_distance).length() > 3.0F) {
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if((_target_distance).length() > 1.0F) {
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// yaw smoothing
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// yaw rate smoothing
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// this really needs to control the yaw rate directly in the attitude pid controller
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// but seems to work ok for now since that cannot be controlled directly in auto mode
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// right now
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// but seems to work ok for now since the yaw rate cannot be controlled directly in auto mode
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_yaw_angle = get_bearing_to_next_waypoint(_navigator->get_global_position()->lat,
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_navigator->get_global_position()->lon,
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_current_target_motion.lat,
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_current_target_motion.lon);
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_navigator->get_global_position()->lon,
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_current_target_motion.lat,
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_current_target_motion.lon);
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_yaw_rate = (_yaw_angle - _navigator->get_global_position()->yaw) / (dt_ms / 1000.0F);
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_yaw_rate = _wrap_pi(_yaw_rate);
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_yaw_rate = math::constrain(_yaw_rate, -1.0F*_yaw_auto_max, _yaw_auto_max);//*.80F;
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_yaw_rate = math::constrain(_yaw_rate, -1.0F*_yaw_auto_max, _yaw_auto_max);
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} else {
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_yaw_angle = _yaw_rate = NAN;
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}
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}
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// warnx(" _step_vel x %3.6f y %3.6f cur vel %3.6f %3.6f tar vel %3.6f %3.6f dist = %3.6f (%3.6f) mode = %d con ratio = %3.6f yaw rate = %3.6f",
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// (double) _step_vel(0),
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// (double) _step_vel(1),
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// (double) _current_vel(0),
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// (double) _current_vel(1),
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// (double) _est_target_vel(0),
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// (double) _est_target_vel(1),
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// (double) (_target_distance).length(),
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// (double) (_target_position_offset + _target_distance).length(),
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// _follow_target_state,
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// (double)_avg_cos_ratio, (double) _yaw_rate);
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warnx(" _step_vel x %3.6f y %3.6f cur vel %3.6f %3.6f tar vel %3.6f %3.6f dist = %3.6f (%3.6f) mode = %d con ratio = %3.6f yaw rate = %3.6f",
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(double) _step_vel(0),
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(double) _step_vel(1),
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(double) _current_vel(0),
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(double) _current_vel(1),
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(double) _est_target_vel(0),
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(double) _est_target_vel(1),
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(double) (_target_distance).length(),
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(double) (_target_position_offset + _target_distance).length(),
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_follow_target_state,
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(double)_avg_cos_ratio, (double) _yaw_rate);
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}
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// prevent yaw rate smoothing from over shooting target
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// uses modulus of two pi to get diff
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// by converting float to int
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if(target_position_valid()) {
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int angle_diff = (int) ((fabsf(_yaw_angle) - fabsf(_navigator->get_global_position()->yaw)) * 1e4F);
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float mod_diff = ((float)(angle_diff % ((int) (M_PI_F * 2.0F * 1e4F))))/1e4F;
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// get the target position using the calculated offset
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if (fabsf(mod_diff) < math::radians(5.0F)) {
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_yaw_angle = _yaw_rate = NAN;
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map_projection_init(&target_ref, _current_target_motion.lat, _current_target_motion.lon);
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map_projection_reproject(&target_ref, _target_position_offset(0), _target_position_offset(1), &target_motion_with_offset.lat, &target_motion_with_offset.lon);
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}
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// clamp yaw rate smoothing if we are with in
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// 3 degrees of facing target
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if (PX4_ISFINITE(_yaw_rate)) {
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if (fabsf(fabsf(_yaw_angle) - fabsf(_navigator->get_global_position()->yaw)) < math::radians(3.0F)) {
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_yaw_rate = NAN;
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}
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}
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// update state machine
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@@ -303,12 +286,11 @@ void FollowTarget::on_active()
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if (_radius_entered == true) {
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_follow_target_state = TRACK_VELOCITY;
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} else if (target_velocity_valid()) {
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set_follow_target_item(&_mission_item, _param_min_alt.get(), target_motion, _yaw_angle);
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set_follow_target_item(&_mission_item, _param_min_alt.get(), target_motion_with_offset, _yaw_angle);
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// keep the current velocity updated with the target velocity for when it's needed
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_current_vel = _est_target_vel;
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_filtered_target_lat = _current_target_motion.lat;
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_filtered_target_lon = _current_target_motion.lon;
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update_position_sp(true, true, NAN);
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update_position_sp(true, true, _yaw_rate);
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} else {
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_follow_target_state = SET_WAIT_FOR_TARGET_POSITION;
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}
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@@ -327,7 +309,7 @@ void FollowTarget::on_active()
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_last_update_time = current_time;
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}
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set_follow_target_item(&_mission_item, _param_min_alt.get(), target_motion, _yaw_angle);
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set_follow_target_item(&_mission_item, _param_min_alt.get(), target_motion_with_offset, _yaw_angle);
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update_position_sp(true, false, _yaw_rate);
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} else {
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@@ -357,11 +339,6 @@ void FollowTarget::on_active()
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}
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case WAIT_FOR_TARGET_POSITION: {
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if(target_position_valid()) {
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_filtered_target_lat = _current_target_motion.lat;
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_filtered_target_lon = _current_target_motion.lon;
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}
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if (is_mission_item_reached() && target_velocity_valid()) {
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_target_position_offset(0) = _follow_offset;
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_follow_target_state = TRACK_POSITION;
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@@ -121,6 +121,7 @@ private:
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math::Vector<3> _est_target_vel;
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math::Vector<3> _target_distance;
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math::Vector<3> _target_position_offset;
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math::Vector<3> _rot_vector;
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math::Vector<3> _target_position_delta;
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math::Vector<3> _filtered_target_position_delta;
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