FlightTaskAuto: simplify early setpoint preparation based on triplet type

This commit is contained in:
Matthias Grob 2021-11-17 08:36:22 +01:00 committed by Daniel Agar
parent 9646b49b60
commit ece8fdddec
2 changed files with 63 additions and 98 deletions

View File

@ -58,7 +58,6 @@ bool FlightTaskAuto::activate(const vehicle_local_position_setpoint_s &last_setp
_velocity_setpoint = _velocity;
_yaw_setpoint = _yaw;
_yawspeed_setpoint = 0.0f;
_setDefaultConstraints();
// Set setpoints equal current state.
_velocity_setpoint = _velocity;
@ -126,7 +125,6 @@ bool FlightTaskAuto::update()
// The only time a thrust set-point is sent out is during
// idle. Hence, reset thrust set-point to NAN in case the
// vehicle exits idle.
if (_type_previous == WaypointType::idle) {
_acceleration_setpoint.setNaN();
}
@ -139,30 +137,35 @@ bool FlightTaskAuto::update()
switch (_type) {
case WaypointType::idle:
_prepareIdleSetpoints();
// Send zero thrust setpoint
_position_setpoint.setNaN(); // Don't require any position/velocity setpoints
_velocity_setpoint.setNaN();
_acceleration_setpoint = Vector3f(0.f, 0.f, 100.f); // High downwards acceleration to make sure there's no thrust
break;
case WaypointType::land:
_prepareLandSetpoints();
break;
case WaypointType::loiter:
/* fallthrought */
case WaypointType::position:
_preparePositionSetpoints();
case WaypointType::velocity:
// XY Velocity waypoint
// TODO : Rewiew that. What is the expected behavior?
_position_setpoint = Vector3f(NAN, NAN, _position(2));
_velocity_setpoint.xy() = Vector2f(_velocity).unit_or_zero() * _mc_cruise_speed;
_velocity_setpoint(2) = NAN;
break;
case WaypointType::takeoff:
_prepareTakeoffSetpoints();
break;
case WaypointType::velocity:
_prepareVelocitySetpoints();
break;
// Takeoff is completely defined by target position
_gear.landing_gear = landing_gear_s::GEAR_DOWN;
// FALLTHROUGH
case WaypointType::loiter:
case WaypointType::position:
default:
_preparePositionSetpoints();
// Simple waypoint navigation: go to xyz target, with standard limitations
_position_setpoint = _target;
_velocity_setpoint.setNaN();
break;
}
@ -172,7 +175,6 @@ bool FlightTaskAuto::update()
_yawspeed_setpoint);
}
_generateSetpoints();
// update previous type
@ -191,6 +193,51 @@ bool FlightTaskAuto::updateFinalize()
return true;
}
void FlightTaskAuto::_prepareLandSetpoints()
{
_velocity_setpoint.setNaN(); // Don't take over any smoothed velocity setpoint
// Slow down automatic descend close to ground
float land_speed = math::gradual(_dist_to_ground,
_param_mpc_land_alt2.get(), _param_mpc_land_alt1.get(),
_param_mpc_land_speed.get(), _constraints.speed_down);
if (_type_previous != WaypointType::land) {
// initialize xy-position and yaw to waypoint such that home is reached exactly without user input
_land_position = Vector3f(_target(0), _target(1), NAN);
_land_heading = _yaw_setpoint;
_stick_acceleration_xy.resetPosition(Vector2f(_target(0), _target(1)));
}
// User input assisted landing
if (_param_mpc_land_rc_help.get() && _sticks.checkAndSetStickInputs()) {
// Stick full up -1 -> stop, stick full down 1 -> double the speed
land_speed *= (1 + _sticks.getPositionExpo()(2));
_stick_yaw.generateYawSetpoint(_yawspeed_setpoint, _land_heading,
_sticks.getPositionExpo()(3) * math::radians(_param_mpc_man_y_max.get()), _yaw, _is_yaw_good_for_control, _deltatime);
_stick_acceleration_xy.generateSetpoints(_sticks.getPositionExpo().slice<2, 1>(0, 0), _yaw, _land_heading, _position,
_velocity_setpoint_feedback.xy(), _deltatime);
_stick_acceleration_xy.getSetpoints(_land_position, _velocity_setpoint, _acceleration_setpoint);
// Hack to make sure the MPC_YAW_MODE 4 alignment doesn't stop the vehicle from descending when there's yaw input
if (fabsf(_yawspeed_setpoint) > FLT_EPSILON) {
_yaw_sp_aligned = true;
}
} else {
// Make sure we have a valid land position even in the case we loose RC while amending it
if (!PX4_ISFINITE(_land_position(0))) {
_land_position.xy() = Vector2f(_position);
}
}
_position_setpoint = _land_position; // The last element of the land position has to stay NAN
_yaw_setpoint = _land_heading;
_velocity_setpoint(2) = land_speed;
_gear.landing_gear = landing_gear_s::GEAR_DOWN;
}
void FlightTaskAuto::_limitYawRate()
{
const float yawrate_max = math::radians(_param_mpc_yawrauto_max.get());
@ -785,84 +832,6 @@ void FlightTaskAuto::_updateTrajConstraints()
}
}
void FlightTaskAuto::_prepareIdleSetpoints()
{
// Send zero thrust setpoint
_position_setpoint.setNaN(); // Don't require any position/velocity setpoints
_velocity_setpoint.setNaN();
_acceleration_setpoint = Vector3f(0.f, 0.f, 100.f); // High downwards acceleration to make sure there's no thrust
}
void FlightTaskAuto::_prepareLandSetpoints()
{
_velocity_setpoint.setNaN(); // Don't take over any smoothed velocity setpoint
// Slow down automatic descend close to ground
float land_speed = math::gradual(_dist_to_ground,
_param_mpc_land_alt2.get(), _param_mpc_land_alt1.get(),
_param_mpc_land_speed.get(), _constraints.speed_down);
if (_type_previous != WaypointType::land) {
// initialize xy-position and yaw to waypoint such that home is reached exactly without user input
_land_position = Vector3f(_target(0), _target(1), NAN);
_land_heading = _yaw_setpoint;
_stick_acceleration_xy.resetPosition(Vector2f(_target(0), _target(1)));
}
// User input assisted landing
if (_param_mpc_land_rc_help.get() && _sticks.checkAndSetStickInputs()) {
// Stick full up -1 -> stop, stick full down 1 -> double the speed
land_speed *= (1 + _sticks.getPositionExpo()(2));
_stick_yaw.generateYawSetpoint(_yawspeed_setpoint, _land_heading,
_sticks.getPositionExpo()(3) * math::radians(_param_mpc_man_y_max.get()), _yaw, _is_yaw_good_for_control, _deltatime);
_stick_acceleration_xy.generateSetpoints(_sticks.getPositionExpo().slice<2, 1>(0, 0), _yaw, _land_heading, _position,
_velocity_setpoint_feedback.xy(), _deltatime);
_stick_acceleration_xy.getSetpoints(_land_position, _velocity_setpoint, _acceleration_setpoint);
// Hack to make sure the MPC_YAW_MODE 4 alignment doesn't stop the vehicle from descending when there's yaw input
if (fabsf(_yawspeed_setpoint) > FLT_EPSILON) {
_yaw_sp_aligned = true;
}
} else {
// Make sure we have a valid land position even in the case we loose RC while amending it
if (!PX4_ISFINITE(_land_position(0))) {
_land_position.xy() = Vector2f(_position);
}
}
_position_setpoint = _land_position; // The last element of the land position has to stay NAN
_yaw_setpoint = _land_heading;
_velocity_setpoint(2) = land_speed;
_gear.landing_gear = landing_gear_s::GEAR_DOWN;
}
void FlightTaskAuto::_prepareTakeoffSetpoints()
{
// Takeoff is completely defined by target position
_position_setpoint = _target;
_velocity_setpoint = Vector3f(NAN, NAN, NAN);
_gear.landing_gear = landing_gear_s::GEAR_DOWN;
}
void FlightTaskAuto::_prepareVelocitySetpoints()
{
// XY Velocity waypoint
// TODO : Rewiew that. What is the expected behavior?
_position_setpoint = Vector3f(NAN, NAN, _position(2));
Vector2f vel_sp_xy = Vector2f(_velocity).unit_or_zero() * _mc_cruise_speed;
_velocity_setpoint = Vector3f(vel_sp_xy(0), vel_sp_xy(1), NAN);
}
void FlightTaskAuto::_preparePositionSetpoints()
{
// Simple waypoint navigation: go to xyz target, with standard limitations
_position_setpoint = _target;
_velocity_setpoint.setNaN(); // No special velocity limitations
}
bool FlightTaskAuto::_highEnoughForLandingGear()
{
// return true if altitude is above two meters

View File

@ -120,11 +120,7 @@ protected:
/** determines when to trigger a takeoff (ignored in flight) */
bool _checkTakeoff() override { return _want_takeoff; };
void _prepareIdleSetpoints();
void _prepareLandSetpoints();
void _prepareVelocitySetpoints();
void _prepareTakeoffSetpoints();
void _preparePositionSetpoints();
bool _highEnoughForLandingGear(); /**< Checks if gears can be lowered. */
void updateParams() override; /**< See ModuleParam class */