Add override keyword to those methods requiring it

This commit is contained in:
Peter Barker
2021-10-20 21:33:54 -04:00
committed by Daniel Agar
parent 29e1aa6c12
commit ebfa20c994
14 changed files with 39 additions and 39 deletions
@@ -50,12 +50,12 @@ class Server : public AbstractServer
/*
* Methods of IAllocationRequestHandler
*/
virtual bool canPublishFollowupAllocationResponse() const
virtual bool canPublishFollowupAllocationResponse() const override
{
return true; // Because there's only one Centralized server in the system
}
virtual void handleAllocationRequest(const UniqueID& unique_id, const NodeID preferred_node_id)
virtual void handleAllocationRequest(const UniqueID& unique_id, const NodeID preferred_node_id) override
{
const NodeID existing_node_id = storage_.getNodeIDForUniqueID(unique_id);
if (existing_node_id.isValid())
@@ -90,17 +90,17 @@ class Server : public AbstractServer
/*
* Methods of INodeDiscoveryHandler
*/
virtual bool canDiscoverNewNodes() const
virtual bool canDiscoverNewNodes() const override
{
return true; // Because there's only one Centralized server in the system
}
virtual NodeAwareness checkNodeAwareness(NodeID node_id) const
virtual NodeAwareness checkNodeAwareness(NodeID node_id) const override
{
return storage_.isNodeIDOccupied(node_id) ? NodeAwarenessKnownAndCommitted : NodeAwarenessUnknown;
}
virtual void handleNewNodeDiscovery(const UniqueID* unique_id_or_null, NodeID node_id)
virtual void handleNewNodeDiscovery(const UniqueID* unique_id_or_null, NodeID node_id) override
{
if (storage_.isNodeIDOccupied(node_id))
{