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wip: squashed patch
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@@ -10,6 +10,9 @@ uint8 SETPOINT_TYPE_LAND=4 # land setpoint, altitude must be ignored, descend un
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uint8 SETPOINT_TYPE_IDLE=5 # do nothing, switch off motors or keep at idle speed (MC)
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uint8 SETPOINT_TYPE_FOLLOW_TARGET=6 # setpoint in NED frame (x, y, z, vx, vy, vz) set by follow target
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uint8 LOITER_TYPE_ORBIT=0 # Circular pattern
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uint8 LOITER_TYPE_FIGUREEIGHT=1 # Pattern resembling an 8
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uint8 VELOCITY_FRAME_LOCAL_NED = 1 # MAV_FRAME_LOCAL_NED
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uint8 VELOCITY_FRAME_BODY_NED = 8 # MAV_FRAME_BODY_NED
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@@ -34,12 +37,16 @@ bool yawspeed_valid # true if yawspeed setpoint valid
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int8 landing_gear # landing gear: see definition of the states in landing_gear.msg
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float32 loiter_radius # loiter radius (only for fixed wing), in m
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int8 loiter_direction # loiter direction: 1 = CW, -1 = CCW
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float32 loiter_radius # loiter major axis radius in m
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float32 loiter_minor_radius # loiter minor axis radius (used for non-circular loiter shapes) in m
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bool loiter_direction_counter_clockwise # loiter direction is clockwise by default and can be changed using this field
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float32 loiter_orientation # Orientation of the major axis with respect to true north in rad [-pi,pi)
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uint8 loiter_pattern # loitern pattern to follow
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float32 acceptance_radius # navigation acceptance_radius if we're doing waypoint navigation
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float32 cruising_speed # the generally desired cruising speed (not a hard constraint)
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float32 cruising_throttle # the generally desired cruising throttle (not a hard constraint)
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bool gliding_enabled # commands the vehicle to glide if the capability is available (fixed wing only)
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float32 cruising_throttle # the generally desired cruising throttle (not a hard constraint), only has an effect for rover
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bool disable_weather_vane # VTOL: disable (in auto mode) the weather vane feature that turns the nose into the wind
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