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add uORB message obstacle_distance_fused with data from offboard
obstacle_distance and distance sensor
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@ -15,3 +15,5 @@ uint16 min_distance # Minimum distance the sensor can measure in centimeters.
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uint16 max_distance # Maximum distance the sensor can measure in centimeters.
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float32 angle_offset # Relative angle offset of the 0-index element in the distances array. Value of 0 corresponds to forward. Positive values are offsets to the right.
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# TOPICS obstacle_distance obstacle_distance_fused
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@ -77,6 +77,17 @@ void CollisionPrevention::publishConstrainedSetpoint(const Vector2f &original_se
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}
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}
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void CollisionPrevention::publishObstacleDistance(obstacle_distance_s &obstacle)
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{
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// publish fused obtacle distance message with data from offboard obstacle_distance and distance sensor
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if (_obstacle_distance_pub != nullptr) {
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orb_publish(ORB_ID(obstacle_distance_fused), _obstacle_distance_pub, &obstacle);
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} else {
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_obstacle_distance_pub = orb_advertise(ORB_ID(obstacle_distance_fused), &obstacle);
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}
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}
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void CollisionPrevention::updateOffboardObstacleDistance(obstacle_distance_s &obstacle)
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{
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_sub_obstacle_distance.update();
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@ -171,6 +182,8 @@ void CollisionPrevention::updateDistanceSensor(obstacle_distance_s &obstacle)
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}
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}
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}
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publishObstacleDistance(obstacle);
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}
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void CollisionPrevention::calculateConstrainedSetpoint(Vector2f &setpoint,
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@ -72,6 +72,7 @@ private:
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orb_advert_t _constraints_pub{nullptr}; /**< constraints publication */
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orb_advert_t _mavlink_log_pub{nullptr}; /**< Mavlink log uORB handle */
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orb_advert_t _obstacle_distance_pub{nullptr}; /**< obstacle_distance publication */
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uORB::SubscriptionData<obstacle_distance_s> _sub_obstacle_distance{ORB_ID(obstacle_distance)}; /**< obstacle distances received form a range sensor */
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uORB::Subscription _sub_distance_sensor[ORB_MULTI_MAX_INSTANCES] {{ORB_ID(distance_sensor), 0}, {ORB_ID(distance_sensor), 1}, {ORB_ID(distance_sensor), 2}, {ORB_ID(distance_sensor), 3}}; /**< distance data received from onboard rangefinders */
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@ -120,6 +121,7 @@ private:
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const matrix::Vector2f &curr_vel);
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void publishConstrainedSetpoint(const matrix::Vector2f &original_setpoint, const matrix::Vector2f &adapted_setpoint);
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void publishObstacleDistance(obstacle_distance_s &obstacle);
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void updateOffboardObstacleDistance(obstacle_distance_s &obstacle);
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void updateDistanceSensor(obstacle_distance_s &obstacle);
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